Screenshot / B&M Wing Coaster Station

11 Comments

  • Comment System%s's Photo
    comment below
  • zxbiohazardzx%s's Photo

    those pilar posts must hurt when the cart moves through... usually Wing Coasters have a 3 tile or at least 2 tile cleareance thus 0.5 more on both ends.?

  • Sven%s's Photo
    The station entrance looks to small to me too and the tranfer track doesn't look like something B&M would use (if you want it to be realistic).
  • Coasterbill%s's Photo

    What even is that transfer track? How would you get a train into that building? Inquiring minds want to know.

     

    Also yeah, those posts are way too close and so if the fence.

     

    Here...

    https://www.youtube.com/watch?v=AWUC2kNCK34

  • YoloSweggLord%s's Photo

    It's not entirely crap, but it definitely needs some refinement. Definitely increase the station clearance by 1/2 tile on each side, as has been suggested. Coasterbill is correct about the transfer track. B&M coasters always use a sliding track for their transfers. And it looks like the diagonal track on the left touches the ground before it comes up to the brake run. Don't ever put track on the ground unless it's for a very good reason, irl this would be close enough for plant matter to interfere with the coaster.

  • CoasterCreator9%s's Photo
    I like the station's roof.
  • saxman1089%s's Photo

    This has a nice classic RCT feel to it. Some more detail wouldn't hurt, but looks pretty good as is. Definitely make the changes to the transfer track/building as others have said though.

  • ChummyCheese9%s's Photo
    I'll mess around with this and see what I can do
  • Liampie%s's Photo

    Again, looks promising, with good leads for improving your work. For example you have a ton of empty space, and a short zigzag queue. Use that space to make an interesting queue, exploring the landscape a bit and interacting with the ride.

     

    Also, crop your screens. The top and bottom thirds of the screen don't add anything but unfinishedness, emptiness and the game's buttons. Crop!

  • ChummyCheese9%s's Photo

    Again, looks promising, with good leads for improving your work. For example you have a ton of empty space, and a short zigzag queue. Use that space to make an interesting queue, exploring the landscape a bit and interacting with the ride.
     
    Also, crop your screens. The top and bottom thirds of the screen don't add anything but unfinishedness, emptiness and the game's buttons. Crop!

    got it :)
  • ][ntamin22%s's Photo

    Good start.  You're a lot further along in terms of landscaping and foliage than a lot of players who post ride stations like this.

  • Poke%s's Photo

    i really like how its completely disconnected from any main pathway. idk, makes it quite mystical and interesting.

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