Screenshot / Curse of Darkastle

14 Comments

  • Comment System%s's Photo
    comment below
  • Xeccah%s's Photo

    Something feels awfully dissonant about your path types.

  • Scoop%s's Photo

    I actually took the seating out. That's probably the biggest culprit. right now it's just grass, but I'll try and figure something out.

  • nin%s's Photo

    I actually like the seating there, but I'm not a fan of the Kumba paths. Maybe the brick path?

    Also as mentioned before, the black brick with white/grey roofs is a bit off putting. I think just solid black roof tiles would be better than the grey metallic you have now.

  • FredD%s's Photo

    I also don't think the path type doesn't work here. 

     

    Mmm not really liking the screen. That building is maybe realistic but it doesn't work for me. 

  • G Force%s's Photo
    The tables don't have benches and there is no excuse for not having benches around your tables anymore.
  • That Guy%s's Photo

    Ahhh yes dark themes, my favorite. I feel like the castle and queue are really strong and have even more potential, but the rest of the screen is absolutely strangling it. It's soo visually cramped. Glad you took the seating out, I'd say you should keep opening everything up by removing more walls and fences and just let them exist on the perimeters, as well as path borders by switching to 1-2 path types at most as others have said. Hard to change much about the cobra roll of course, but hopefully those other alterations are good enough to free the area up. 

     

    I love the queue area so much, and it'd be awesome to see you expand it even more into where that seating area was. The tower is excellent as well.

     

    That dark brick path object might be a great fit if you're searching for path types. It's not everyone's cup of tea, though.

  • Coasterbill%s's Photo

    I hate the paths but I love everything else.

  • CoasterCreator9%s's Photo

    Too many path types and too many fence types; I think the visual cramping is a result of how the screenshot was framed. Excited to see more.

  • Scoop%s's Photo

    I think the main problem is the white path. I have to realize that just because it is realistic doesn't mean it looks good. In real life the original drachen fire had white path surrounding it but it doesn't look good. I'll figure something out though. 

  • roygbiv%s's Photo

    It is the brick queue that is the worst offender here. Seeing as it is multi leveled, it makes your depth blend into the same height. It is also laid in an unnatural pattern. Bricks are typically laid in straight lines like roads or side walks, not in a snake like pattern.

  • chemist%s's Photo

    I agree, you have this thing with empty bench seats and tables. I don't get why you put tables if you have no seats for them!? And that black building looks huge, I'm hoping thats a indoor ride =p

  • Scoop%s's Photo

    849490538854f4b584db4e8b274880a2.pnghere is a new version. still trying to think of what to put in the grass section, but for now it looks much better.

  • Julow%s's Photo

    Path is better now. I agree the grey roof is too bright. 

    I like the theme though, cool to see some stuff like that. 

  • Louis!%s's Photo

    The building needs some breaking up I think. It's a bit too plain, just something simple to just break it up and add a bit of definition.

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