Screenshot / Redlynch Heights - Nexus (2013)

11 Comments

  • Comment System%s's Photo
    comment below
  • GammaZero%s's Photo

    But how would that transfer track work?

  • BlazingEmpireHD%s's Photo

    Inner mechanisms inside the building pushing either the track out of the inside, or they don't move, and the light blue rails act as its functionality so when the ride is closed, it can disconnect, connect to one of the three tracks (inside the building) and take the train out, move back to the place it was, and let the train go. 

     

    Though, since Nexus uses all three trains, it's more for visual effect now. :p

  • Xeccah%s's Photo

    I think you really need to go to a full CSO workbench for your next project. Your architecture is definitely your weak point now.

  • GammaZero%s's Photo


    Inner mechanisms inside the building pushing either the track out of the inside, or they don't move, and the light blue rails act as its functionality so when the ride is closed, it can disconnect, connect to one of the three tracks (inside the building) and take the train out, move back to the place it was, and let the train go. 

     

    Though, since Nexus uses all three trains, it's more for visual effect now. :p

     

    There are supports blocking the transfer track from working.

     

    Jokes aside, this is pretty awesome. A few things I don't like are the random pattern on the light teal/black wall and the B&M track as a support arch.

  • BlazingEmpireHD%s's Photo


     

     

    There are supports blocking the transfer track from working.

     

    Jokes aside, this is pretty awesome. A few things I don't like are the random pattern on the light teal/black wall and the B&M track as a support arch.

     

    I am such a twit. lol, I see why it won't work now. :p I'm going to blame that on tiredness, totally. ;)

     

    I am glad you like this work, though. It took a lot of time to get it to this quality. I may do something different for the support beam archway. Maybe two pikes like for the lift-hill or something of the sort. I'll be sure to remove those supports from the transfer track as well. I will see what I can do for the texturing issues.

     

    Thanks for the comments, so far, lads!

  • Liampie%s's Photo
    Awesome colours in this screen. The pink flowers work really well. The red ones don't - make them pink too.
  • Louis!%s's Photo

    this is really nice, well done.

  • IonZer0%s's Photo
    Agreed with Shogo. You definitely have the planning and composition ability to tackle CSO. The hill with the track spine is oddly shaped, but I love everything else here. Keep it up!
  • YoloSweggLord%s's Photo

    The archy here is really nice, you're improving on it. I particularly love the station building and the heptagonal building at the end of the bridge. I'm questioning that half tile of patchy grass between the two walls of the building across from it though. Also Liam is right on the foliage colors. You need to get rid of the red flowers.

  • alex%s's Photo

    I think this is a big step up :). The station is great, it has clear structure - try and create this with your other buildings.

  • SpiffyJack%s's Photo

    Pretty solid man

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