Screenshot / Inverted

8 Comments

  • Comment System%s's Photo
    comment below
  • posix%s's Photo

    A bit wild and very mixed, but also interesting. I would try to tidy your style up a bit.

  • Xtreme97%s's Photo

    I'm finding this surprisingly enjoyable, despite being a bit incohesive. There's a lot to see here in the screen, but I really quite like the station building, taking inspiration from Fenrir. I'm intrigued by the collection of buildings at the top. Also the turn before the drop needs one more support.

  • Dark_Horse%s's Photo

    Not a bad start, but I'm not really sure what I'm looking at thematically.  Looks like a Gothic station (which is fairly well built), but then there's also a western and a Georgian building next to each other. I'm also not totally sure what's going on in the bottom right.

     

    Never been a fan of airtime hills on inverts.  Great interaction with the queue/station area though.  Lastly, I feel the suspended monorail goes directly over the path for too long.  I think it would be fine if you broke up the path once or twice right below where the monorail travels.

  • Recurious%s's Photo
    This is dope
  • IonZer0%s's Photo

    I enjoy this screen a lot, you've done a good job in a quite unorthodox style, but I think I see room for improvement.

    The good:
    - Tons of variety in building shapes, everything feels like it has a purpose and is important

    - Lots of coaster interaction with paths and other rides

    - Excellent use of WW/TT objects

    - Foliage is quite well done, dense enough without feeling overpowering

     

    What I would improve/change

    - White path overpowers the top of the screen. Something darker would help to push focus toward the rides and buildings

    - Tall fences seem a bit out of place. Try stacking two mesh fences on top of one another, or sinking the chain link fence into the ground. In a real park, you want guests to be able to watch the coaster unobstructed.

    - Lots of different textures in the buildings without a cohesive theme. The station looks nordic/gothic, the building under the corkscrews looks like a combination of western, colonial, and modern, some other buildings look almost medieval. If you can narrow down your base wall and window choices, while creating variation through details over those bases, I think it would help make this area feel like a cohesive theme.

    - The double airtime hills is a bit out of place for an invert, try to see if you can fit a zero-g roll there instead.

    - The monorail could use some planters/details underneath to make it a bit more aesthetically appealing. The color is also pretty distracting, maybe try a more low-key support color?

     

    Overall, it's a pretty interesting screen to look at, I'm excited to see more.

  • inthemanual%s's Photo
    Excellent. Love it.
  • CoasterCreator9%s's Photo

    I really like the bottom half of the screen, the top is a little wild for my tastes, but not bad.

  • A_Little_Boomer%s's Photo

    A lot to like here! One of my main drawbacks I saw was how many different trees and colors of foliage you're using, maybe dial it back a little? That advice helped me a lot before

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