Screenshot / Music and alligators

11 Comments

  • Comment System%s's Photo
    comment below
  • kenos%s's Photo

    holy shit the details of the buildings stunning me nice job

  • G Force%s's Photo
    The boardwalk bit right next to the carousel is a bit janky, I'd just smooth the diagonal out there.

    Area really came together pretty nice tho! Good work.
  • Gustav Goblin%s's Photo

    Love love LOVE this Jappy. Your style always feels really clean to me even when it's chock full of detail like this screen. Honestly I'd call this some of your best work so far.

  • ottersalad%s's Photo
    Really pleasant and atmospheric. I’d consider having some pillars/poles holding up the balconies on the far left
  • CoasterCreator9%s's Photo

    Quite charming. I know from some of your past work that your parks have these little bundles so I'm interested in how this will fit in with the rest of the park!

  • Faas%s's Photo
    Very nice. One small tip is that I would place a big tree in a planter at the path edge on the far right of this screen. The blind wall/high fence is a bit distracting now and the teee can help block that.

    Edit: another tip is that I would move the red bridge part of the ship building one unit to the front so it's more prominent and actually visible for guests.
  • Sulakke%s's Photo

    Looks great, Jappy. I really like the foliage mix here and the placement of the buildings works well here to create an immersive city look while still being a believable theme park setting. Just like Faas I think the pathing on the right could use some more details. The boardwalk too. Things like a small awning, benches, life buoys...

  • Cocoa%s's Photo

    there's something not right for me, and I'm struggling to figure out exactly what it is. I think partly the foliage is not quite there- I think I'd like it to be more... louisianan? like, huge, weeping willows, reeds and subtropical bushes over any bare surface, just generally much much thicker and lusher, and taller too. maybe another point is that you seem to have gotten quite good at front facades but then it seems like you haven't figured out what the rest of the building should be doing. particular spots that sort of confuse me compositionally are the diagonal bit in between the two facades, the single tile between the boat facade and the building (and while we're at it- having that boat building be shorter and wider than its adjacent one is funny), and using trees to cover the side of that central cluster---you could build that out onto the water as a beautiful, vibrant restaurant patio (two levels even), with heaps of fairy lights and an open bbq etc. and you could still have the trees peeking up through an around the deck to keep it lush there.

     

    generally, the things that need done are hard to describe because they're high-level compositional skills. you're really good at everything else for sure, it just needs that extra magic. and I think if you really think hard on composition and spend time developing it you'll find it really pops to life as you start nailing it.

  • G Force%s's Photo

    I second what Cocoa mentions, while all the individual elements are pretty solid, there just seems to be some awkwardness with the composition and missed opportunities as a result.  Maybe try to consider the functionality of buildings more when fleshing out an area and allow those functions to enhance the detailing.  Rather than just have rows of generic themed facades.

  • AJ-%s's Photo

    ugh its so pleasant and delightful. The above ground graves are great and is such a cool part of New Orleans that could be its own giant area! 

  • Timothy Cross%s's Photo

    It’s amazingly detailed. But I can’t make out any rhymne or reason for the 2 similar-looking cobble stone paths and can’t help but think only one of those is necessary and would clean up the area while the brick paths provide nice bordering. Unless you apply a more discernable pattern. Is there a pattern or purposeful placement behind it? Seems a bit random. But maybe just one or the other path type would allow some nice breathing space inbetween what could be a focus on the more detailed buildings. I’m likely clueless though. I don’t play this game.

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