RCT Discussion / How to plan a park...

  • tracidEdge%s's Photo
    open game, build park, profit
  • Wolfman%s's Photo

    Don't listen to people who like to give you shit. Because chances are...
    if they don't care enough to treat you with an ounce of respect,
    then they really couldn't give two-shits for your park as well.
    :mad:

    Don't listen to them. Don't get into a quarrel over their BS.
    Don't allow them to get under your skin. Let them slide.
    Because if you change things just to satisfy one idiot,
    that will suck all the joy out of making your parks.

    You want park making as a positive experience.
    Not something that becomes a grudge match.
    That'll take the wind right outta your sails.

    It's just not worth it to loose steam for
    your projects. Ignore them.

    Edited by Wolfman, 22 August 2009 - 09:13 PM.

  • turbin3%s's Photo
    Wow, I didn't expect that much tipps. :o

    But thanks to everyone.
    I will post my plan later, when I am back at home. ;)


    Thanks!

    Yannik
  • Fr3ak%s's Photo

    just plan 5 different designs and put them all together :p


    That.
    is.
    the.
    BEST.
    plan.
    ever.

    :D
  • Tolsimir%s's Photo
    Planning?
  • Katapultable%s's Photo
    I love this community! :D

    My problems are not being able to finish stuff and I can't find a good workbench or make one myself, 'cause I don't know how to put all that stuff in.

    If I ever were to undertake a full solo, I'd need a bench between 150^2 and 200^2 with the objects included in the PT3 bench and Gee's 2008 bench.
  • Brent%s's Photo
    The thing that has killed me with KAA is how the park is so old, so it's a bit dated, which compared to the newer stuff you can tell what was built when... I don't really wanna change the older stuff (which would make sense, since it's an old western theme, lol) but yeah... scared that it'll be judged less because of that, but oh well.
  • jusmith%s's Photo
    Thank you for making this topic. My biggest issue is starting things, but getting frustrated because I get stuck at how to cohesively bring parts of a park together (hence me only doing designs...lol). I will now use some of these tips in my solo, especially those from J K, thanks for that excellent read. :)
  • tracidEdge%s's Photo

    Don't listen to people who like to give you shit. Because chances are...
    if they don't care enough to treat you with an ounce of respect,
    then they really couldn't give two-shits for your park as well.
    :mad:

    Don't listen to them. Don't get into a quarrel over their BS.
    Don't allow them to get under your skin. Let them slide.
    Because if you change things just to satisfy one idiot,
    that will suck all the joy out of making your parks.

    You want park making as a positive experience.
    Not something that becomes a grudge match.
    That'll take the wind right outta your sails.

    It's just not worth it to loose steam for
    your projects. Ignore them.

    did you plan it out to look like this?

    because that's fantastic.
  • Wolfman%s's Photo

    .
    .
    .
    .
    .
    |
    |
    |
    Uh
    Yeah.
    but whats really
    hard is planning it out
    to make it curved. You have
    to choose the right words, and
    work it out to make the sentance
    pan out to mold the paragraph to
    create the shape. It's hard to do
    when you have the left margin
    flat, and you have the right
    margin in some sort of
    oval curve. Like
    this one.
    :D
    Off
    topic
    so sue me.
    Look! It's a fishy!

    Edited by Wolfman, 24 August 2009 - 12:48 AM.

  • K0NG%s's Photo
    Phil?
  • Goliath123%s's Photo
    I pretty much just build the coasters, build some architecture, build some coaster theming, connect it with oath, open it then finish evrything up. Kinda like coaster designs all connected at some point.
  • SSSammy%s's Photo
    wow, that must be how you got all them accolades.
  • Goliath123%s's Photo
    Hey i've completed 3 full size parks and you haven't.
  • SSSammy%s's Photo
    think again, wisey.
  • Goliath123%s's Photo
    Ha?

    You want proof? Aerials or something?
  • SSSammy%s's Photo
    i dont know what youre trying to achieve here.
    youve made a completely baseless assumption about my work,
    coupled with the fact i dont care, not even counting the irrelavance of saying "i have three complete projects" when we are talking about accolades.
  • turbin3%s's Photo
    This topic isn't for discussing about finished parks & accolades, it's about how to plan a park. :p
  • Xophe%s's Photo
    This is a really interesting topic!

    Personally, I try to plan a park as thoroughly as possible before starting building. But in practice I usually get impatient and just get started after planning the first couple of areas! Having said that, I generally have an idea of how many themed areas I want and roughly where they'll be. And I try to put in the basic landscaping to make sure the park doesn't end up being flat. For example, in Zippos I used 8cars to make the land tool really big and made the landscape a bit uneven, and I put in the valley where the gardens later appeared.

    After that I built the entrance area (which is why it looks a bit dated) and the medieval area (which was later revamped). That is one of the main problems I think with larger projects - by the time you get near the end of the project, the stuff you built at the beginning looks awful compared to your new stuff! But instead of getting stuck constantly reworking areas I think it's important to get the rest of the park in place, even if it's very rough. Otherwise you feel like you're getting nowhere, lose motivation and give up. But if you're say 70% done or more, the end is in sight and you don't mind going back over older areas. In fact, I found it a good break - if you get bored building in one area you can jump over to another theme and get a change of scene and some fresh ideas. But I think you can also go too far in this direction and end up with most of the park in place but with gaps and unfinished areas and areas you don't like all over the place, which can be overwhelming and mean you don't know where to concentrate on. So basically, it's really important to find a balance whereby you make constant progress but don't mind occasionally revisiting older work and sprucing it up a bit.

    Edit: In case anyone's interested, I went through some of my backups for Zippos (I had sooo many!) and made this picture showing how it progressed...

    Posted Image
  • Six Frags%s's Photo
    So true Xophe. I find myself rebuilding a lot of the old stuff in epws. Almost to the point, like you've mentioned, that I got stuck and didn't progress. The thing is to just build, even if it's only some rough buildings like you said. You can always delete it or go back to previous versions of the park.

    That first paragraph also is very important to complete a park.
    Just using landscaping to scape the park with rivers, lakes, higher areas and mountains/forest really helps a lot!
    I especially used that method in Mystique now that I think of it, but kind of forgot how well that worked with my recent solo's.

    But that is probably the best tip; Plan your park, then terraform it and just build (some rough buildings if you can't get started)..

    SF

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