RCT Discussion / How to plan a park...
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22-August 09
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Steve Offline
For example, in Zippos I used 8cars to make the land tool really big
Wow I had absolutely no idea you could do that. Only shows I know next to nothing about this game. -
Steve Offline
There's buttons? You're pulling my leg, right? Next you're going to tell me there's roller coasters I can build.What did you think the +/- buttons were for?
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turbin3 Offline
I did it so:
I made me a work-document with a folder for each area.
Then I started with the parking lot and general landscaping.
Atm I am building on the first area.
Moreover I parted in some park-surroundings.
Thanks for all the tipps, except some screens soooon.
Yannik -
RRP Offline
The best advise i can offer other than the obvious planning statement is to use RCT as a tool.Build How you want something to look using what you have.If it looks wrong then do it again.Avoiding as many traditional trends (usually set by screens and spotlights) usually helps to keep me motivated as most of the time you can do whatever needs to be done better (possibly setting your own trend in the process).Thus avoid getting half way through and losing interested because it looks dated -
FullMetal Offline
Planning is the easy part. Motivation is the kicker.
Most of the stuff that I've built comes from personal experience or the desire to explore a new concept. For example, my PT3 prelim "Rocky Mountain Excursion" was inspired by my trip to Montana. "Hell's Cross" came from my then recent interest in bands like Avenged Sevenfold and Disturbed. "Cold Front" was inspired by a severe snow storm I experienced when I first moved to Indiana. (And they told me it didn't snow that much...) "Luna Loca" was supposed to be the result of studying Spanish, but I never finished it. "Rapid Cliffs" was a second attempt at the Montana theme, with much more satisfying results. "Chokolate Maus" was inspired my the German community that I happen to live in. Although I failed miserably at recreating anything "German". I've always wanted to learn French, so I started reading a few grammar books at the bookstore, and "Le Tonnerre" was the result.
Once I have the inspiration, I sit down and I sketch the layout of the coaster. I think about what features I want it to have, and I encorporate them into the sketch. Then I sketch out some buildings, mainly the station and buildings like shops and restaurants. Most of the time, a name isn't given to the coaster until after I've finished planning. (I'm terrible at names.) Then I take it to the game. The coaster always comes first for me, no matter what. I always make sure the coaster works the way I planned. I don't want to get halfway through landscaping and then find out that the thing that I wanted to do can't be done. Once the coaster and landscaping are finished, I plop down the major buildings, and then fill in the spaces with minor buildings. Then I cover the whole map with foliage.
And that's how FullMetal plays RCT. -
Dark_Horse Offline
Right now my idea for planning is
-Make a list of rides I want to put into certain areas of my park
-Name them according to theme/location
-Using above list, make a detailed timeline for the park.
-Start drawing very basic sketches of each area, like you find on a park map.
-Draw the park map as an aerial, with little detail, mainly for ride placement.
-Build park in RCT. -
Six Frags Offline
1-PLAN
2-MARK (the land with landcolors)
3-BUILD (what you planned and marked)
New technique
SF -
Rhynos Offline
It's not so much planning or no planning, but more along the quote of "what park" for me. -
Katapultable Offline
I just build a damn good park, no planning or nothing
Oh, really?Disney\'s Future Sight, my new project I have been working on for more then 2 months now and more months of planning before ...
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Liampie Offline
no planning means the project will end unfinished. golden rule.
Half true... It ends up as finished sometimes, but in that case it takes a lot longer. -
Six Frags Offline
IF you manage to finish a park without planning, the quality will be low.. There will be no thought behind what is there and as a viewer it would be boring to look at
SF
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