Park / The Tissot Archipelago - Redux

Park_1604 The Tissot Archipelago - Redux

5 Comments

  • Comment System%s's Photo
  • robbie92%s's Photo
    Grrr... I wish I had my LL disc so I could see this...
  • Liampie%s's Photo
    Posted Image

    Posted Image

    It seems to have changed quite a lot... I think I understand why you deleted the pink coaster, but I don't know if the new version is better: the wooden coaster looks somewhat random and the fresh colourscheme is gone. Why did you dust off a five year old finished park; what was your goal? :)
  • Roomie%s's Photo
    Your kidding right Liam? The coaster in the original is awful. It doesn't even run without crashing. The section I did doesn't gel at all with nateloxs work and the go karts were rubbish. I consider the tissot archipelago my worst ever released work.

    In the new one I think the woodie is one of my better ones. My first attempt at a proper GCI. Please could u elaborate on "random" as I think it's pretty realistic.

    Also it explains most of this in the readme :p
  • Liampie%s's Photo
    It is realistic, that's why it is out of place in this park. Instead of continuing the atmosphere and style set in the central area of the park you created a peninsula that is unrelated to anything in the rest of the park. It splits the park in two, where the sucky coaster in the first version connected those parts. The coaster looks good but I'm not sure if this is the right place for it. :)

    I admit however that I haven't these both ingame, so I'm judging from the screen.
  • Roomie%s's Photo
    See I think the old coaster was out of place. Nateloxs section isn't too unrealistic and the coaster was completely out there. There was also no way to reach the buildings on the other island. The new ride I think compliments the atmosphere natelox was trying for as does the addition of the shuttle loop, log flume and river ride.