Ask the Experts / So whats the easiest way to get rid of entrance huts these days?
- 23-August 16
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Version1 Offline
Chose "invisible entrance" in OpenRCT. That's not compatible with standard RCT2 though
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GammaZero Offline
Chose "invisible entrance" in OpenRCT. That's not compatible with standard RCT2 though
Open method causes vanilla to go all kinds of crazy -
G Force Offline
Messing with OpenRCT... can't you just insert a corrupt element using the tile inspector to hide the hut? Seems to work alright for me.
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Sephiroth Offline
^This. You can even use the tile inspector to rotate huts no problem. Rotate hut, build some path to make the entrance work, then insert the corrupt element and move it up and down to desired location. Takes maybe a minute to do. Nice and easy. Also known as the "Way better than messing around with all that 8cars crap way"
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Jappy Offline
I lkie messing around with all that 8cars crap. Now I finally learned how to do it, I'm not going to move on to a new method any time soon.
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X7123M3-256 Offline
Messing with OpenRCT... can't you just insert a corrupt element using the tile inspector to hide the hut? Seems to work alright for me.
I've found this works, but if you edit the tile any further after that, it doesn't load in vanilla. I still haven't figured out what the alternative is; I've looked at parks that were hacked in vanilla and they still seem to use corrupt elements, but of type 60 rather than 32. I've not yet checked if changing the type is enough to fix the problem.
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Coasterbill Offline
I lkie messing around with all that 8cars crap. Now I finally learned how to do it, I'm not going to move on to a new method any time soon.
lol same here.
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