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Everett
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  • I'd like to make a suggestion - large radius vertical to level (or vertical to steep) pieces. At the tops of vertical track the vertical to steep piece can give a lot of negative G's, much more than the large radius steep to level. The vertical to steep piece is what limits G's and train speed, not the steep to level that forms the rest of the top of the hill.

  • Large corkscrews that could be taken at higher speeds seem the most important to me. Medium loops next, there's a big gap between them and large loops. After that would be the diagonal brakes and sloped brakes and boosters.

  • So, would the chance of a C-19 in the Christmas 2021 package be zero, or almost zero? Here's one request for it, a least.


  • If you weren't aware, Knotts Berry Farm owns two C-19 locomotives and a number of narrow gauge rolling stock. A custom ride would be based on these rolling stock.
     

    Tiles are about 3.5 meters, so the 14.3 meter-long standard gauge overland cars will be a bit larger than 1 1/3 tiles. RCT2 has a maximum size for its vehicles that equate to around the size of the automobiles I've produced, so you can use them to get a feel for how large a passenger car can be. That's shorter than the standard gauge overton car you posted (lettered for CP - a fantasy concocted by Roundhouse).

     

    Window panes aren't possible, so your comment that prototypical clerestory coaches did not have tinted glass is moot, nevermind the fact that you're wrong on this point.

     

    You can change the speed of vehicles using the vehicle manager plugin, so I'm not concerned about a prototypical speed. I'll probably make it go as fast as the regular trains.

     

    Since the last post I've realized the limits of tile size that even just curve radius gives on the length of cars, didn't know about built-in game limit though. The 34' "overton" cars were based off of Serra Railroad cars, which as far as I know were the only ones of the type, which MDC/Roundhouse went and lettered for every major railroad of the era, for use on the sharp curves of model railroads, but I also recall seeing a b&w photograph of a park grand opening with a train hauling two pretty much identical cars. You're right about the glass, but they also would appear pretty dark under normal lighting, not bright green, which I think is what I attempting to say. (At least in my limited experience.) It's probably better to have passenger cars that are about the same height/width/length as the C.P. Huntington cars and an engine correctly scaled to the maximum allowable length than a completely accurately scaled train that's also pretty small. If you don't mind me asking, was there ever any progress on them?

  • Like to second the original idea for a Baldwin C-19. Seems just about every other transport ride proposed has made it expect for that from your original post, and I'm rather fond of parks that get a 'real' train. (And I despise real C.P. Huntington's.) Realistically cars for it should be pretty much exactly this and not much else at about 47 ft (14.3 meters) long: (Brown should be the editable color. Gold trim optional.)

     

    bac15102.jpg

     

     

     

     

     

    That's around a tile and a third long.  If the length becomes a major issue than a rather secondary choice (not correct, but better than default cars) than this at 34 ft long would be the best (and only real) alternate (green windows should not be green - bad model/lighting in this pic):

     

    RND84297-450.jpg

    Maximum speed of around 10-12 mph could work. That's limited by the size of the turns in RCT2 and looking right on a small turn - a C-19 could easily do 25 mph, but not on the track in the game. Seating capacity per car would best be set to an arbitrary number - 16-18 might work.

     

    ETA: The pics are stretched wrong on my browser, so be sure to click for the full image.

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