Park / Poplar Grove
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					 16-June 04 16-June 04
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Poplar Grove by ride6
As of late, one of the most controversial parkmakers has been ride6. With his statements that seem to iritate everyone, most people are looking for a way to drag him down. While I find him to be a solid, talented, upcoming parkmaker, I realize that sometimes his words get in the way, and he'd be a lot farther in his career if he'd let the parks speak for themselves. He's made a name for himself recently with a string of good RCT2 releases, capped off by the Runner-Up "Waters of Civilization", easily his best work. He's also proven to be a dual-game threat, making a terrific area in the RCTX collabo "Urban Midnight". This time he went back to his stronger suit in RCT2, and delievered a park that as Toon brilliantly stated, seemingly has an identity crisis. I understand the theme, but I think if you're going to build a traditional park, build it. The army stuff was the best quality work in the map no doubt, and I'd rather have had him done that the entire way, or at least just picked one of the themes and followed through, instead of two 'half themes' that left a lot to be desired. The split-coaster wasn't as interesting as I'd hoped, but the helicopters and planes built out of 1/4 tile scenery was cool, as was the custom tree. A very solid entry, and a good park to add to his already impressive resume.
That covers all the negatives I can think of. It's definitely better than WoC, ignoring the army stuff the traditional park theme is pulled off well in places as well, specifically the arcade near the woodies. Coaster design was ok, not brilliant, but on the right side of average, and the main epicentre of the park had a very nice atmosphere. I thought where you'd built a quarter tile train engine into the path looked particularly nice, and your custom tree was also an impressive, if not original touch.
Basically, I think you'd improve with just some more planning. Had this park known what it wanted to be, it may have been much higher. I'd still very much agree with the pt rankings so far of the 3 parks released, though.
Metro
In anycase, nice job, hopefully I can dl it soon.
Also the army stuff seemed a bit overdone, sure you can be somewhat creative with 1/4 blocks, but most of it felt a bit akward. Most of it, the tank and the helicopter in particular, was a bit flat, and didn't make sense... Why do they have relatively large buildings made of steel and glass and stuff (plus an whole airfield, and a bunker...), and small temporary tents and such, just next to each other?
Oh well, the traditional part of the park, I liked a bit more. Though all the one or two-story buildings annoyed me (some higher buildings or towers or facades would have been good), the atmosphere was ok, and I liked the train station and the large tree. The multi-coloured flowers didn't really work IMO, it looked more undecisive than pretty (much like the whole of the park, actually).
Still a solid park with some nice coasters and themings, but it just felt strange... I like your LL work better.
Also, I dislike the name... It's like the park, it could be good but it just misses, for me.
I really enjoyed it, but the alien place was a bit radical and plain for me. The coaster was really cool....I thought.
And incredibly "thrilling" looks just right for that coaster - it's a splitting multilooper, after all.
Anyway, if this is #21 then this contest will definitely turn out to be amazing, because the buildings here all had their own character, the creativity was there and, overall, it seemed a good exercise in rct2. And I think playing about with 1/4 blocks like that should only be encouraged.
Good work, ride6.
I should've used so more conventional creativity that would fit in better. Something like the train in front of the station. And yes, you should open the park THEN the read me.
Glad to here people are happy with my work in both games, I have alot going in RCT2 right now but there is still some LL work for rctx that hasn't been released. I wish I could've done alittle better but I'm still happy with this place and look at the difference in the score from #23 to this!
ride6
ride6
anyways, introducting...
If... WME would have judged
1-20. ?
21. Elements- Gir
22. Country Squire Amusement Park- rwadams
23. Poplar Grove- Ride6
(i'll update this with each one, but leave out my own entry.)
(yes, as of now, i agree with raven)
and no, im gonna go ahead and disagree with everyone, but i woulda been bored to tears had u done all traditional. That WAS nice and i do give credit those were nice buildings, even the restroom housing buildings were nice, but i liked the creative army stuff better. It coulda been awesome if you woulda done something like an army base and a war zone or something like that. I dunno.
I also liked the custom games, those were nice.
My rating would be 6/10, mainly the atomosphere and litte details and little fun things here and there is what makes me like this park. Work on your Architecture though, that is what I
think kills your rating. I do understand the theme and I think it is pretty neat what you did, Imo it doesn't look like 2 themes if you think about it. Nice work Ride6!
I see a lot of people are saying it is 2 themes, to me it looks like a small town near a small Military base with a UFO crash site. I think that is pretty cool.
I get what you want to achieve with the two themes, but it didn't flow to well imo... maybe also because of some empty spots/overtreeing in some places...
Still a nice park and you seem to improve with every park you make, so keep that up,
SF