Park / Mercury Valley Mills
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06-November 07
- Views 3,220
- Downloads 589
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- Comments 10
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![park_3229 [MM2014 Final] Cavumus](https://www.nedesigns.com/uploads/parks/3229/aerialt2949.png)



With the upcoming NE Micro Madness contest's first round just around the corner it seems ][tamin22 figured he should show everyone just what a fantastic entry should look like. Now I don't like the idea of Micro park's winning NE Concept Creation, however this entry was so good we could not pass and ended up with this wonderful CC called Mercury Valley Mills.
Please post your comments below.
looks nice btw
Wicksteed Offline
good work anyway
This was done well before MMM became known to me, much less before i knew i'd have a possible Kumba matchup, so i decided to just build a [few] new one[s] for that.
As a part of my coastlines project (see my profile), this was sort of a sandbox session in LL to see what all i could pull out of the codex trainer.. it's given me some great ideas and i hope it'll help show people what's possible in a micro to help them along with their MMM entries.
Look around real closely, delete stuff where you have to.. just be careful where you right-click. I'm not sure if it carried over to the download, but on my computer i can no longer construct rides. x_x
Nice little park. There's definatly a lot of room for improvement, like the maze brick walls should be at 3/4 height difference so you cant see the top, and things like that. But it makes a lot more sense when I look at it with the idea that you were just fucking around. fool around a bit more with the quarter tile heights, and you'll get a hell of a lot cleaner look.
Congrats
James - rctnw