Park / Imagination Megapark
-
27-June 24
- Views 1,252
- Downloads 178
- Fans 2
- Comments 6
-
Description
A huge fantasy park made for a Youtube series. 8 Themed areas, each with a distinct theme.
You can find a full tour of the park here (warning: it's 1 hour long) https://www.youtube.com/watch?v=JkDwYsLu97M -
2 fans
Fans of this park
-
Full-Size Map
-
Download Park 178
-
Objects 2
-
Tags
Absolutely huge park that looks even larger than the already large map size, I love the grand scale of everything. Fun themes, a lot of bold choices and an interesting pizza slice layout. Ride design is a real highlight, so many clever and creative hacks and ideas all through like the airship ride that give this character. Lives up to the name, a lot of imagination and it definitely feels like a megapark in the classic way from the early days of RCT.
Thank you Lurker, and thank you MrTycoonCoaster! I'm glad you guys like the park, and thanks for actually leaving a comment!
Congratulations on finishing what is likely one of the biggest parks on NE. As with your previous releases, Imagination Megapark has a nice mix of casual building and more intuitive, focused efforts.
The coolest part is the imagination. I don’t know how you come up with these ideas, but it’s something for other fantasy builders to take note of (myself included). It’s nice to see, and gets me thinking outside the box a little bit.
My general criticisms and praise tend to remain the same for each section, but I’ll go through each one in clockwise motion.
First the entrance area. One of the nicer parts of IM, I like the towering, suspended bridge with overhanging vines, as well as the classic RCT sandstone architecture with the expanded color palette. Being a fantasy build, one thing I would have done differently is make the actual entrance area distinctively fantasy. While I get having a parking lot helps your audience understand fundamental basics to building parks, I’d lean more into the fantasy. For example, have the guests enter on a crumbling bridge through a thick layer of clouds. The dkso pieces work nicely creating this atmosphere.
The central area is by far my favorite bit. Great castle. A bit monochromatic and bland in spots, but neatly composed, and interesting enough with layers. Despite being expansion piece crazy with the surrounding taverns, the actual proportions and heights look passable. I do think they could have benefited greatly from additional |_| walls and wooden post fence layers in front of the windows.
Desert of Doom has some fairly solid landscaping, and the various rides blend well into it. Good layout on the woodie, though I might have swapped the ending section out for the beginning. The bumper car demolition derby is laughably creative. Most of the architecture is pretty washed out and could use things like actual awnings stretching out a bit into the paths for better interaction (a criticism for most of your buildings if I’m being frank), but the shapes are good.
Onto the Lava Lands. I think this is probably the one section that relied so heavily on height and gimmicks, the lack of polish becomes more apparent. Particularly with the landscaping. At least it’s consistent, but I wonder how the volcano would have looked had it been constructed out of black colored volcano pieces. Criticisms aside, some of the ride ideas are fun, like the conveyor belt and the zipline on-top of the volcano.
Marshmallow Mountain is actually quite good, despite having a massively silly mountain made out of marshmallow blocks, lol. Overall, the architecture here is probably the nicest in IM, particularly the gingerbread townsquare. I also like how you blending the theming into the neighboring area with the Intamin wrapping around the ice cream. Lots of fun, playful, and toy-like ideas.
Frozen Fields has quite a few intriguing areas that made me look a bit closer. It’s tough to read at times because of the monochromatic setting. I think introducing some whites and greys to the mix would have helped greatly, but the townsquare and the building buried into the hillside above your alpine coaster are the best bits.
Science Station is likely the strongest, most intricate area of IM. The 2814 inspirations are apparent, but cyberpunk has dated pretty far back in these contests. One of the strongest coasters to boast, too. The zero gravity ride in the space setting looks lovely. Glad you included the ruins pieces for stars! The teleporting reverse freefall coaster is cleverly done.
Misery Marsh is perhaps the most unusually striking of the bunch, and possibly what IM will be most well-known for. It looks like a palette is at play, but it’s just picking black and leaning as far into your 3 accent colors as possible. Aesthetically, one of the strongest sections.
The actual concept of Subsea Sands is the strongest. Though I would like to have seen a better effort at making the illusion of water alongside the edges. I think the flying coaster is the best in the park. Great layout and interaction with the surroundings. Like with Desert of Doom, landscaping is strong.
Sprucket City is a surprisingly nice way to finish the trip through your park, as the more casual approach you have to building translates decently into the texture mix-match of steampunk. Besides your central castle, the station to your Morgan hypercoaster is my favorite building on the map. Fantastic shape. The layout is almost there - I probably would have opted for a downward turn on the second hill.
All in all, it was great seeing you return to making a large scale project. No doubt that it will get newcomers excited about all the features OpenRCT has to offer. While parts are rough around the edges, it’s enough to get curious minds away from casual, scenario play and over towards more detail-oriented building. I think there is enough content and imagination to warrant a strong silver medal. I vote 70%.
Saw you post this in the discord and realized I haven't commented on it. I think this deserves more comments, so I'll rank the areas from least to most favorite:
Misery Marsh - The color choices are great, but it's all black with bright highlights, making otherwise detailed areas appear either empty or noisy to me. Despite this, there are some strong sections like the river styx and slingshot ride, which look more defined than their surroundings.
Lava Lands - That eruption is awesome; among the best I've seen in the game. The suspended coaster, with its supports, dangling above lava is such a cool ride. I do think the architecture is lacking however, and the volcano spam, while a neat idea, is a little excessive. The RMC is nice. I think overall, this section has great macro and the terraforming in back is great. Quality-wise, it may be the weakest section, but to me it holds up from with a lot of its cool ideas.
Marsh Mallow Mountain - It's like a modern version of Divinity Ridge. Also, interesting idea to combine a classical theme with a candy theme. I am admittedly not a fan of that marshmallow mountain, but the surroundings are nice. The chocolate river rapids ride is amazing.
Entrance/Castle - Scenery use is very nice here. I love the foliage and the fairy-go-round. Majesty is an interesting coaster with its steeper-than-vertical drop, though it's hard to follow in the castle. Overall though, it's an excellent centerpiece for the park. I am, however, not a fan of the river rapids staircase as the grey clashes with the brown.
Frozen Fields - Ice themes in NCSO are difficult to make look good, but this does not disappoint. I think the forms of the architecture are a cut above the previous sections. There are a lot of neat experiments with the terrain; some work very well (the maze snow covered-ice and the mine train tracks); some don't (the ice cube snowmobile slide). Also; the Christmas tree is very nice and the void-colored grass to create icicles is a neat idea. Good job on breaking the grid with this section too.
Sprocket City - The landscaping in back is rough, although the landscaping near the walls is great; the architecture with the medieval houses is nice, but can get messy. The custom rides like the drop tower are amazing though; this kind of reminds me of Skiffa's work, especially the magic wheel. The bobkarts are also fun, and the interaction of the spiral coaster, a perfect ride for this theme, with the paths is excellent.
Science Station - A lot of cool ideas here; like the building with anti-gravity space-rings, planets and stars, and a rocket ride in space. The airship station may be my favorite in the park as it's a crawler with some neat trackitecture instead of just a tower. I like the trenches with the LIM coaster around it too. I think that the front of this area, with its interiors, is very nice. The back of it has buildings that feel somewhat flat and underdetailed however; though I do like the hexagon supports.
Subsea Sands - One of my favorite parts. The effect of this being underwater just by coloring the cliffs blue is so convincing. The subnauticoaster is actually a really cool idea; those cars seem underutilized. The landscaping is really nice given how hard it is to do this theme with NCSO, and the animals swimming around really give this an atmospheric feeling above the rest. The only thing I don't like about this is the thicc lighthouse, which resembles something specifically designed for MK98's boats.
Desert of Doom - This area is awesome; Dinosaur Wild West and the concept of people domesticating dinosaurs to pull things like stagecoaches is such an amazing idea. I'm a sucker for good heartline twister coasters and Sandworm is so good, especially with how it travels under the entrance to the area. The wooden coaster has a good layout and interactions with the terrain, the custom flatrides are attention-grabbing, and the Egyptian-themed darkride is excellent too. The terraforming that leads to a pit in the middle just looks so good, and the scenery use gives this section a lot of crunch for NCSO. Just a great, creative area.
Overall, this is a very impressive park with a ton of great ideas. The scale, with 10,000 guests and hundreds of rides, is honestly overwhelming; if I were able to decide on an accolade for this, it would easily be a gold. I also like how each section has its own unique map edge, and how the main transport ride around the park is through airship; that's unique. I think the most impressive part about this release, however, is that the map is flower/clover shaped, and each section is a symmetrical, equal sized 'petal.' I can tell that a ton of patience and planning has gone into this park because of that, and it's commendable.