Park / La Tazez Park
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13-April 25
- Views 0
- Downloads 32
- Fans 0
- Comments 9
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52.00%(required: 50%)
Bronze
Recurious 60% deanosrs 55% Milo 55% pants 55% RobDedede 55% RWE 55% SSSammy 55% Xtreme97 55% Scoop 50% chorkiel 45% posix 40% Turtle 40% 52.00% -
Description
Welcome in "La Tazez"!
This is a small coastside town in South America. The citizens of this town once had some financial struggles, but to keep all the beautiful buildings intact a solution had to be founded. After a while the citizens agreed on building some rides as tourist attractions, to preserve the historic village.
They bought an intamin accelerator as well as a huge bobcart from wiegand. Some flat rides and one junior coaster later, they had transformed their town into a theme park.
Today, over 100.000 Visitors visit the rides every year. -
No fans of this park
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Full-Size Map
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Download Park 32
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Objects 2
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Tags
I really like the colorful architecture here and the setting. I do think some more streets between some of the buildings (Maybe with some small scenes) would've made it more lively and added a bit of interaction, but the paths that are there have some nice interaction moments.
The coaster has some nice support and the bobkart does a nice job I think of being interesting with the limited track pieces available, I definitely like that it has one track style rather than multiple spliced together. A bit hard to follow in places, but the interaction with the buildings is good.
Overall, nice work and pleasant atmosphere.
I really like this park, it has a pleasant and lively atmosphere and the colorful buildings are a nice touch. I know not everyone likes heavy plugin usage, but i personally think this park wouldve been perfect for a ton of peeps scenes to really lean into the liveliness here.
For the bobkart, the layout is actually not bad at all, i really like all the interaction and the heavy integration in the map. It has a hard time sticking out though and gets overshadowed hard by the accelerator. I think for future releases one area of improvement could be to think about how you can really make your main ride be the focus of the map and that includes stuff like coaster color too.
I did enjoy this release all in all quite a bit, looking forward to future work!
This is wild. Reminds me of Elrocko's work somehow.
First Impressions: I think you shouldve included more barrel obejcts lol. Jokes aside, its a really nice park with a lot of atmosphere. I love the warm colors and life throughout the entire park. Theres a lot of really great ideas here and a lot to love about this project.
Foliage and Landscaping: I like the foliage choices here, and I kind of vibe with the overgrown look of the mountains behind the city. I think you couldve added a few more tree varients as it looks a tad repetitive but otherwise its really solid. The landscaping is also pretty good around the mountain area but I'm not the biggest fan of the metallic looking objects that you used for the rocks throughout, but I can see past it for sure.
Rides and Coasters: The main coaster is stunning and it looks like it would be a fun ride. It does kind of hull ass through that first hill after the top hat. The supporting rides are actually my favorite part of this park. They bring so much life to the project. This scene here is great with all of the different ride and path interactions.
I really love the slide that weaves its way through the city! The rest of the flat rides are great also.
Architecture: Pretty solid throughout this project although maybe lacking a bit of variety at times. I do think that the barrels are too much lol, but I like a lot of the ideas that you have going on here. The colors are obviously great and I like the implementation of the NCSO castle objects throughout. I also absolutely love this work around the top spin.
Overall: This was a really fun park and I'm glad I checked it out. I am going to rate this 50%. There are a lot of really strong ideas but the execution could be improved. I'm really looking forward to more work from you.
Really liked the colors here and the density of the foliage.
The architecture could use more variance I think, the barrels and castle windows are find but some other ways to create the same effects would be a nice way to advance it. The stations and rides perhaps stand out a little and don't feel super integrated.
But I really like this, there was a "breath of fresh air" to it!
i appreciated the theme you've gone for here and the color choices.. both unorthodox, and the colors especially work pretty well for the most part, which is impressive given the range. overall the map felt quite samey though, as most of the buildings were pretty similar to one another and the density is pretty overwhelming. the main coaster is nice albeit a little short, i liked the main top hat though, it felt substantial.
The architecture and colors here are really quite cool, and I commend you for picking a particular style and sticking to it. The coaster is much too fast and would have probably benefitted from a larger map size, but generally the vibe of the map is quite pleasant and deserving of a bronze. You have managed to employ elevation in a subtle and classy way as well, which only serves to highlight the architecture. Nice work!
Congrats on your first release! Right from the start, the colorful vibes really stand out. I loved the variety of colors, the playful use of height differences, and especially the details around the Top Spin ride – very nicely done. The way the main coaster sits above the whole map gives the park a strong visual identity and adds a cool sense of scale.
There are a few things that felt a bit off, though: the foliage colors seemed a bit strange in some areas, and the barrel object was overused as a building decoration in my opinion. A bit more variation would have been great. Also the beach area felt a little underdeveloped compared to the rest of the park, and the grey rock object stands out in a weird way that didn’t really fit the style of the game or the vibe of your park.
Still, this is a solid first release with lots of personality and potential. I'm curious to see what you'll come up with next – there’s definitely a strong creative spark here. And congrats on the bronze – well deserved!