Park / [NEDC6] Met a Rebel

26 Comments

  • Turtle%s's Photo

    Struggled to score this one, it's just so wildly different from the others. There's something to celebrate in that, for sure. But ultimately I just didn't vibe with the theme or the aesthetic that much, hence my score. 

     

    Love that someone can have such a different approach to the game than others though. Appreciate that. 

  • Xtreme97%s's Photo

    This is perhaps the most experimental entry so far, and while I can't admit to fully understanding the narrative behind it I can appreciate it still as a window for your storytelling. The hyper-cartoonish design choice is pretty cool and I quite like the blocky, artificial shapes for what passes as the foliage. The floating sculptures of menacing disembodied Rebels are intriguing also, but ultimately I don't think there's enough to go on for me to glimpse the full intent and the details are a bit basic. I hope you don't feel too disappointed with the score as I think you're beginning to make your ideas more identifiable within the game.

    I quite like the dagger wielding rebel against the black backdrop:
    Attached Image: Ge-ride_NEDC.png

  • Mr.Brightside711%s's Photo

    I'm not sure I "get" this one as it feels a little abstract but it is fun. I feel like there are references here that I don't get but it stands out from the rest of the entries, and not in a way that is bad, just different. My favorite thing are all the trees. I'd give it a 45.

  • deanosrs%s's Photo

    I too felt a disjoint between the way the park looked and the theme.

     

    I was expecting something like Cirque Macabre and instead it had a bauspiel feel to it.

     

    A lot to like and the trees and foliage were doing in a very refreshing way. There's a lot of promise here, it just ultimately lacked cohesion with the theme and needed some more tieration on some of the sculptures and storytelling.

  • Ge-Ride%s's Photo

    I will respond to the comments in greater depth later but I have two things to explain first.

    One is that the trains got saved wrong due to the finnicky ride editor. They were supposed to be a typical twister front piece, three floorless cars, three sitdown cars, and two standup cars in the rear.

     

    The other is behind the disjointedness between the theme and the visual style. I was hoping I wouldn't have to spell this out, but the title is a play on words. Met a Rebel for the content, Meta Rebel for the style. That isn't to blow off any criticisms but I hope it makes a certain sort of sense.

  • AmusementParker%s's Photo

    Met a Rebel is an enjoyable and engaging map that leans into abstract design, allowing viewers to form their own interpretations of the story. While this open-endedness can be a strength, fostering imagination and replayability, it occasionally leaves the narrative feeling unclear. Still, the abstract, cartoony landscaping is a visual highlight and adds a lot of charm to the experience. Overall, it's a creative and memorable submission.

  • Scoop%s's Photo

    I just opened up this page to write down a few thoughts and read your title explanation ge-ride.  It made this map a little better somehow.  I may not really resonate with this style of building and I agree with many of the points made above, I do appreciate that you stick to the way you want to play this game. There's nothing wrong with that.  There are a couple of things I do like about this map. The station's shape is very interesting and my favorite thing on the map. The trains, while they may not have worked as intended, I do like the concept you were going for and still came off well enough to recognize even without the different vehicles.