Park / Clearwater Quadrants Amusement Park
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16-June 25
- Views 0
- Downloads 45
- Fans 1
- Comments 11
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64.00%(required: 60%)
Silver
CedarPoint6 75% CoasterCreator9 70% G Force 70% J K 65% Milo 65% Mulpje 65% posix 65% Turtle 65% chorkiel 60% RWE 60% pants 55% Scoop 55% 64.00% -
Description
An exercise in pseudo-LL styled NCSO. Requires the Loopy Landscapes land textures to view properly.
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1 fan
Fans of this park
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This is a really nice park! Lots of really great tricks and track usage! Love how you used the track-holes-in-ground-tunnels (?) in different ways. In the green section with a window to create these double circle structures and in blue for a really trippy looking cornerwall for example. Those station pieces from the flying carpet are another cool technique, the give a really nice mechanical look.
Having each of the corners color coded is a neat gimmick. The park is chock full of fun and detail and i enjoyed exploring it a lot. Stuff like the edge cutout with the treasures are a nice addition too. Great job Jag!
Classic four corner NCSO park that was so fun to look around. Well done
This is awesome, really creative and yet still very approachable and readable. Really liked the future/space area especially the coaster and name. Putting an entrance in each quadrant was also a cool choice. Your recent wave of productivity and output has been enjoyable to watch, you've really come into your own I think.
I just love the overal style of this park, the composition is so beautiful and playful at the same time. My favourite areas were definitely the blue and the pink area. I thought the green area felt a little bit empty in places, but that may also just be because the LL textures weren't working. Overall I still highly enjoyed this. Great work!
@MTC - Thanks a ton! Glad you liked the open space around the steeplechase... I'm usually averse to negative, open space in my parks, but this was a good spot to try it. Glad you also liked the red and blue areas.
@TimmyTurner - Thank you, and I'm happy that you noticed the flying carpet steel blocks. Not sure if it's been done before but I do love that station platform texture and felt it was a must for the blue area; just wish it was easier to use.
@Posix - I can see the AI art comparison, there's a bit of an 'uncanny valley' with work that isn't quite LL and isn't quite RCT2 NCSO. I think the community's going to get more used to pseudo-LL as the style evolves and refines.
@RCTNW - Thank you, glad you enjoyed it.
@G Force - Thanks, glad you enjoyed it and noticed the four entrances. There was actually a bit of an experiment with it... I had guests to start from different corners with color-coded shirts and hats and wanted to watch them 'migrate' to different parts of the park to see who went where.
@Recurious - Glad you noticed the playfulness of this, thanks. I wanted something that felt very casual and reminiscent of old-school RCT while bending and playing with a lot of the tropes of classic LL. It's nice to know that you liked the composition as well, that might have been the hardest part of this. I'd recommend viewing it with the textures when you get the chance though, the green area will look much better.
Any time you release something there are always at least 50 techniques and creative object uses that I can reverse engineer and fantasize about ripping off.
It is cool to see pseudo-LL gaining some traction and I think there are plenty of opportunities to differentiate it from traditional LL due to built in hacking and game stability. This isn't the most refined version but there are a lot of cool ideas, including on a macro level with the 4 corners feeling almost self contained. The blue area is probably my favorite; from the steel plate and metal texturing, the good use of vanilla gears and my favorite thing on the map - the terraced S&S towers.
This had some cBass/Mala vanilla fantasy mixed with good old fashioned LL textures and it's a lot of fun to see. Inspiring as always and it's cool to see you continue to be bold and experimental.
Anyone having issues with LL textures, I'd recommend a Steam purchase. I was having issues with a CD install linking to ORCT2 but I also owned on Steam and it worked when I pivoted to that install.
Really fun and creative take on a classic style of park. Really like how colors are done and tied into themes and all of the interaction with the rides.
This was a really enjoyable park to explore - so packed with stuff to look at and clever tricks. I especially liked some of the retro-futuristic/art deco-ish buildings in the blue area - the buildings with the rapids tracks and rotodrop towers were highlights. I also really liked the green garden area - it had a bit more breathing space than the other areas so was a bit easier to digest. Some of the mixtures of paths made things a little chaotic to look at but I realise there's limited options with this type of old school look. Also shoutout to the railway bridges - those were very well done!! Congrats on the Silver
Interesting build - very "stream of conscious" in feel going area to area. I'm not as much of a fan of the old LL style, but the originality and color choices feel nostalgic in all the right ways to me. I liked the "blue" section towards the top portion the most especially the corkscrew coaster in this space. The compact nature of the desert section with the bright accents here and there was nice as well!