Park / Pixar Animation Studios

50 Comments

  • MrTycoonCoaster%s's Photo


    I sent you the link on discord to the file you need MTC!

    Thank you for your attention ?, I managed to open the park, it was a missing file and Simon sent it to me :)

  • MrTycoonCoaster%s's Photo
    I will say something:
    With such high-quality work, there is no need to comment on the details, colors, designs, etc., because everything is absolutely perfect and beautiful. I thought it was amazing when my 6-year-old grandson saw this park and said, "Grandpa, I know this one!" "Grandpa, look how cool Monsters Inc. is!" The expression of joy and laughter on his face was so cool. I laughed right along with him.
    I was amazed to see the absurd creativity, beyond comprehension.
    JK has an incredible ability, a perception beyond my comprehension. Because how our brain can look at thousands of objects in an amusement park-building game and think about which object with which object will work and produce the expected result, that Is crazy. You guys are always surprising me; when I think, "There is nothing more to create," then comes a big surprise. (lol)
    And the craziest thing of all is that it is a game that's, I think, 26 years old, if I'm not mistaken. All of your work is incredible. I really enjoy it, I even feel like a kid.
    This Pixar work we say, "this is mentally ill",means it Is something truly magnificent.
    I'm so excited I can't even find the right words, I'm not even sure what to say, seriously.
     
    CONGRATULATIONS JK AND TEAM ? :)
     
    *Sorry my grammar
  • Lurker%s's Photo

    The immersion in this park is great, and the ride design is excellent and fitting for the areas they're in. Amazing level of detail, especially the city scenes and midways. A lot of the rides look like they'd get 80%+ design wins on their own, and there's this many of them, it feels kind of like a full scale H2H (Winning) map. 

    Congratulations on a landmark release.

  • Turtle%s's Photo

    obviously been meaning to leave a review for this one, finally getting around to it. 

     

    first of all, just a massive congratulations for finishing a park of this size and quality. it's not often we see a park this size finished at all, and to do that with the intricacy and density seen here is monumental. choosing a real-world IP that's so universally loved, and also pretty well known, opens you up to comparison, and Pixar are one of the best in the business at creating an aesthetic and atmosphere with what they do - you've got to be at a pretty high level to pay tribute to something like that without falling short. this does not disappoint one bit. 

     

    i'm going to go area by area, and i'm sure i'll miss some of it, there's just so much to see.

     

    Entrance - it's really classy. i think leaving it to be pretty film-agnostic was probably a good idea, i love the clouds on the walls of the entrance wall. park layout-wise, this is probably the one area that doesn't make complete real-life sense, going straight into the buzz lightyear building (or a small entrance to the paris bit) - but this is nit picking and honestly i don't care that much.

     

    Buzz Lightyear - pizza planet bit is excellent, and looks like a really cool ride experience zooming around the path - imagining such a blur of lights and darkness in there, would be great to ride. the other side exit to this area is almost what i wanted the whole park entrance to feel like - lovely plaza, great architecture, paths branching out, water features and tons of things to see.

     

    Ratatouille - finding it really hard to rank each area against the others, but this is up there for me. the paris archy lining the central path, the twinkling stars, the moulin rouge is TOP tier. the ride itself looks fun and fits really well with the park idea - can see this existing. also, the "you are small and you're traveling through a ride where things are larger than normal" is hard to do in RCT and we haven't seen it very much. i love it.

     

    Coco - another favorite area for me - you've done a great job at capturing the key essence of a film that's potentially pretty difficult to recreate. colors are magnificent, i especially love the orange people mover bit and the petals by the entrance. also some really great (maybe best ever) detailing on the outside of this studio - tons of realism going on.

     

    Pixar Pier - a theme i've wanted to do since taking my kids to disney last year and walking around under the coaster there, but now there's no need for me to do it because you've completely nailed it. the pathing/water/big white coaster/light blue walls and clouds/red tunnel by the loop sign... it's all just so great. intricate, dense but not too busy... masterful stuff. also the water, architecture colors and greenery here are amazing. honestly the fact you've got a completely checkerboard path going on that isn't overwhelming is so good. 

     

    Nemo - another favorite, and another banger of an interior. also must highlight the classy way to show all the interior content while also showing the shape of the buildings and getting a sense of the imposing studios. the outside would be such a nice place to sit with the waterfalls and colors everywhere. the big aquariums are great too, can imagine those being so beautiful. 

     

    Cars - the entrance here is so great with the giant Route 66 sign and the shops.. and the main street down the side of the studio is beautiful too. i kinda wish that the McQueen coaster was more visible from the path there, but again that's nitpicking. tons of movement and flashing lights everywhere really bring this (and all the other) interiors to life - a step above what most people are doing. and again, the gradient work and theming on the walls to do forced perspective theming just works so damn well. 

     

    Incredibles - first of all, the exterior here is PERFECT. it's a tough aesthetic to work in with the others, but damn the red wall and black buildings just looks so great, good work. frozone coaster looks brilliant, robot is kinda chunky but no idea how you'd do him differently. again just TONS going on - implementing a load of good ideas into your work has always been a strength, but this is ridiculous. 

     

    Up - a very classy way to incorporate a theme where a main ride doesn't quite jump out at you... the entrance path through the construction and next to the house is a great idea. 

     

    Monsters Inc - GREAT building - another highlight. ride inside is really really cool - vertical lift is insane. it's one of those things that is just a REALLY good idea, and you've seen it through to the best possible version of what you were going for. plaza outside is beautiful too - some of the archy here is my fave in the park. 

     

    Toy Story - a colorful, blocky theme that might look out of place against the other more intricate ones, unless you have enough ideas to really sell the area and execute upon them... oh it's all good, you do. the cow path pattern is brilliant, path details are all great actually. 

     

    Soul - a small but very rich area - insane ride and interior, i love it. archy outside is very good, and that sign is outstanding. 

     

     

    halfway through listing these areas i thought "we must be close to done now" and then there were still like 6 to go. A lesser person would have built half this park, and it would likely have still been a great spotlight. but this is absolutely HUGE. my main takeaway here is that the amount of STUFF in here is insane. the themes, yes. but also each theme has multiple rides, so much thought put into every little bit. the map feels loved. you've taken the time to theme the park outskirts in a way that anchors this park as a real place so effectively. and the end result is an absolute landmark release, definitely deserving to be in the conversation for best park ever. congrats and thank you.

  • Wessiesworld%s's Photo

    I still can't open the file :(

  • In:Cities%s's Photo


    I still can't open the file :(

     

    Thats odd. What monitor specs are you running?
  • G Force%s's Photo

     

    I still can't open the file :(

     

     

     

    Here is the file, you have to manually add it to your objects folder in your OpenRCT directory

     

    Attached File  splitvision.ride.vertwater.zip (2.77KB)
    downloads: 11

  • Liampie%s's Photo

    Just had my first in game look since it came out, and it didn't disappoint. I had some worries in the early stages of this park being built and none of them were still relevant when looking at the final result... Amazing, amazing effort. It's incredible how much content this park has, and how consistently high the quality throughout is. The Toy Story area is in my opinion the most well done. It benefits from being a spaceous open air area. It gives me as a viewer a lot of breathing room. All areas are strong though.

     

    My vote would've landed at 90% yes I think - I could list some of the things I think you should've done better, but if I did that I would also like to expand on the parts that I loved, and I don't have time for a long review right now... But it's all minor stuff. Fantastic park, and definitely your best work. Sincerest congratulations - also on the recent real life happenings.

  • Wessiesworld%s's Photo


     

     

    Here is the file, you have to manually add it to your objects folder in your OpenRCT directory

     

    Attached File  splitvision.ride.vertwater.zip (2.77KB)
    downloads: 11

     

    Thank you.

     

    I was able to take a closer look at it.

    I have one small nitpicky thing and that is that you could have used Amazing Earl's jumping guest scenery piece for your custom bungee trampoline ride to make that scenery piece more lively.

    Other then that, a very high skilled amazing park. 

  • Scoop%s's Photo

    Congratulations J K. You did it. You finally broke that 90 percent threshold and with flying colors.  This park is definitely spectacular in many ways and the 90+ is more than deserved. I've mentioned my thoughts to you before submission, but I figured you deserve a documented review with them.  

     

    Firstly, there are many set pieces and scenes that just work so well. The Soul ride itself is a standout, but then you've been able to create full on lands that work really well too.  My favorites are Coco, Incredibles, and Finding Nemo. That omnidroid is phenomenal in the Incredibles area. The Monsters Inc coaster is really sweet too especially given what's to come in the actual parks in the next few years.

     

    I Also really like the idea of the park on the whole. It's a park style we've never really seen before. I'm also a sucker for people movers and this one is MASSIVE.

     

    There are a few points that leave me scratching my head a little. I think the biggest issue I have with the map is the park layout. There is no "mainstreet" or common concourse when entering the park. You either have the choice to go in to two different lands and can't get elsewhere without them.  I personally think you should have either moved  or axed the lightyear area altogether to make room for more breathing room into the park proper.  There is already another toy story area and while I understand that lightyear is its own movie, I think most still make a toy story connection rather than lightyear, so it created a bit of an imbalance in themes for me.

     

    There are also a few areas of the park that dead end in a bad way. It's kind of strange that you have a giant roller coaster in the cars area behind a building rather than being showcased from the midway. The Pixar pier coaster, while cool in its own right, has a similar issue I think since its "skyline" can't be seen from the central lagoon because it runs perpendicular to the rest of the park's layout.

     

    I do think for the most part you've created a really rich immersive atmosphere in each area, but as much as I love the monsters inc ride. I do wish it weren't jutted up against the rest of the park in the way it is.  Imagine being in the UP section, with all of its lush foliage, right next to it and looking up at the giant beige structure of that ride. 

     

    Overall, you should be really proud of what you've created.  It was fun to see this map evolve in the final months up until its submission and am glad you compromised where you did with some elements of the map, even if it was painstaking.  I'll be looking forward to what's next!

  • ballpitwarrior%s's Photo
    50th