Park / Pixar Animation Studios

52 Comments

  • MrTycoonCoaster%s's Photo


    I sent you the link on discord to the file you need MTC!

    Thank you for your attention ?, I managed to open the park, it was a missing file and Simon sent it to me :)

  • MrTycoonCoaster%s's Photo
    I will say something:
    With such high-quality work, there is no need to comment on the details, colors, designs, etc., because everything is absolutely perfect and beautiful. I thought it was amazing when my 6-year-old grandson saw this park and said, "Grandpa, I know this one!" "Grandpa, look how cool Monsters Inc. is!" The expression of joy and laughter on his face was so cool. I laughed right along with him.
    I was amazed to see the absurd creativity, beyond comprehension.
    JK has an incredible ability, a perception beyond my comprehension. Because how our brain can look at thousands of objects in an amusement park-building game and think about which object with which object will work and produce the expected result, that Is crazy. You guys are always surprising me; when I think, "There is nothing more to create," then comes a big surprise. (lol)
    And the craziest thing of all is that it is a game that's, I think, 26 years old, if I'm not mistaken. All of your work is incredible. I really enjoy it, I even feel like a kid.
    This Pixar work we say, "this is mentally ill",means it Is something truly magnificent.
    I'm so excited I can't even find the right words, I'm not even sure what to say, seriously.
     
    CONGRATULATIONS JK AND TEAM ? :)
     
    *Sorry my grammar
  • Lurker%s's Photo

    The immersion in this park is great, and the ride design is excellent and fitting for the areas they're in. Amazing level of detail, especially the city scenes and midways. A lot of the rides look like they'd get 80%+ design wins on their own, and there's this many of them, it feels kind of like a full scale H2H (Winning) map. 

    Congratulations on a landmark release.

  • Turtle%s's Photo

    obviously been meaning to leave a review for this one, finally getting around to it. 

     

    first of all, just a massive congratulations for finishing a park of this size and quality. it's not often we see a park this size finished at all, and to do that with the intricacy and density seen here is monumental. choosing a real-world IP that's so universally loved, and also pretty well known, opens you up to comparison, and Pixar are one of the best in the business at creating an aesthetic and atmosphere with what they do - you've got to be at a pretty high level to pay tribute to something like that without falling short. this does not disappoint one bit. 

     

    i'm going to go area by area, and i'm sure i'll miss some of it, there's just so much to see.

     

    Entrance - it's really classy. i think leaving it to be pretty film-agnostic was probably a good idea, i love the clouds on the walls of the entrance wall. park layout-wise, this is probably the one area that doesn't make complete real-life sense, going straight into the buzz lightyear building (or a small entrance to the paris bit) - but this is nit picking and honestly i don't care that much.

     

    Buzz Lightyear - pizza planet bit is excellent, and looks like a really cool ride experience zooming around the path - imagining such a blur of lights and darkness in there, would be great to ride. the other side exit to this area is almost what i wanted the whole park entrance to feel like - lovely plaza, great architecture, paths branching out, water features and tons of things to see.

     

    Ratatouille - finding it really hard to rank each area against the others, but this is up there for me. the paris archy lining the central path, the twinkling stars, the moulin rouge is TOP tier. the ride itself looks fun and fits really well with the park idea - can see this existing. also, the "you are small and you're traveling through a ride where things are larger than normal" is hard to do in RCT and we haven't seen it very much. i love it.

     

    Coco - another favorite area for me - you've done a great job at capturing the key essence of a film that's potentially pretty difficult to recreate. colors are magnificent, i especially love the orange people mover bit and the petals by the entrance. also some really great (maybe best ever) detailing on the outside of this studio - tons of realism going on.

     

    Pixar Pier - a theme i've wanted to do since taking my kids to disney last year and walking around under the coaster there, but now there's no need for me to do it because you've completely nailed it. the pathing/water/big white coaster/light blue walls and clouds/red tunnel by the loop sign... it's all just so great. intricate, dense but not too busy... masterful stuff. also the water, architecture colors and greenery here are amazing. honestly the fact you've got a completely checkerboard path going on that isn't overwhelming is so good. 

     

    Nemo - another favorite, and another banger of an interior. also must highlight the classy way to show all the interior content while also showing the shape of the buildings and getting a sense of the imposing studios. the outside would be such a nice place to sit with the waterfalls and colors everywhere. the big aquariums are great too, can imagine those being so beautiful. 

     

    Cars - the entrance here is so great with the giant Route 66 sign and the shops.. and the main street down the side of the studio is beautiful too. i kinda wish that the McQueen coaster was more visible from the path there, but again that's nitpicking. tons of movement and flashing lights everywhere really bring this (and all the other) interiors to life - a step above what most people are doing. and again, the gradient work and theming on the walls to do forced perspective theming just works so damn well. 

     

    Incredibles - first of all, the exterior here is PERFECT. it's a tough aesthetic to work in with the others, but damn the red wall and black buildings just looks so great, good work. frozone coaster looks brilliant, robot is kinda chunky but no idea how you'd do him differently. again just TONS going on - implementing a load of good ideas into your work has always been a strength, but this is ridiculous. 

     

    Up - a very classy way to incorporate a theme where a main ride doesn't quite jump out at you... the entrance path through the construction and next to the house is a great idea. 

     

    Monsters Inc - GREAT building - another highlight. ride inside is really really cool - vertical lift is insane. it's one of those things that is just a REALLY good idea, and you've seen it through to the best possible version of what you were going for. plaza outside is beautiful too - some of the archy here is my fave in the park. 

     

    Toy Story - a colorful, blocky theme that might look out of place against the other more intricate ones, unless you have enough ideas to really sell the area and execute upon them... oh it's all good, you do. the cow path pattern is brilliant, path details are all great actually. 

     

    Soul - a small but very rich area - insane ride and interior, i love it. archy outside is very good, and that sign is outstanding. 

     

     

    halfway through listing these areas i thought "we must be close to done now" and then there were still like 6 to go. A lesser person would have built half this park, and it would likely have still been a great spotlight. but this is absolutely HUGE. my main takeaway here is that the amount of STUFF in here is insane. the themes, yes. but also each theme has multiple rides, so much thought put into every little bit. the map feels loved. you've taken the time to theme the park outskirts in a way that anchors this park as a real place so effectively. and the end result is an absolute landmark release, definitely deserving to be in the conversation for best park ever. congrats and thank you.

  • Wessiesworld%s's Photo

    I still can't open the file :(

  • In:Cities%s's Photo


    I still can't open the file :(

     

    Thats odd. What monitor specs are you running?
  • G Force%s's Photo

     

    I still can't open the file :(

     

     

     

    Here is the file, you have to manually add it to your objects folder in your OpenRCT directory

     

    Attached File  splitvision.ride.vertwater.zip (2.77KB)
    downloads: 17

  • Liampie%s's Photo

    Just had my first in game look since it came out, and it didn't disappoint. I had some worries in the early stages of this park being built and none of them were still relevant when looking at the final result... Amazing, amazing effort. It's incredible how much content this park has, and how consistently high the quality throughout is. The Toy Story area is in my opinion the most well done. It benefits from being a spaceous open air area. It gives me as a viewer a lot of breathing room. All areas are strong though.

     

    My vote would've landed at 90% yes I think - I could list some of the things I think you should've done better, but if I did that I would also like to expand on the parts that I loved, and I don't have time for a long review right now... But it's all minor stuff. Fantastic park, and definitely your best work. Sincerest congratulations - also on the recent real life happenings.

  • Wessiesworld%s's Photo


     

     

    Here is the file, you have to manually add it to your objects folder in your OpenRCT directory

     

    Attached File  splitvision.ride.vertwater.zip (2.77KB)
    downloads: 17

     

    Thank you.

     

    I was able to take a closer look at it.

    I have one small nitpicky thing and that is that you could have used Amazing Earl's jumping guest scenery piece for your custom bungee trampoline ride to make that scenery piece more lively.

    Other then that, a very high skilled amazing park. 

  • Scoop%s's Photo

    Congratulations J K. You did it. You finally broke that 90 percent threshold and with flying colors.  This park is definitely spectacular in many ways and the 90+ is more than deserved. I've mentioned my thoughts to you before submission, but I figured you deserve a documented review with them.  

     

    Firstly, there are many set pieces and scenes that just work so well. The Soul ride itself is a standout, but then you've been able to create full on lands that work really well too.  My favorites are Coco, Incredibles, and Finding Nemo. That omnidroid is phenomenal in the Incredibles area. The Monsters Inc coaster is really sweet too especially given what's to come in the actual parks in the next few years.

     

    I Also really like the idea of the park on the whole. It's a park style we've never really seen before. I'm also a sucker for people movers and this one is MASSIVE.

     

    There are a few points that leave me scratching my head a little. I think the biggest issue I have with the map is the park layout. There is no "mainstreet" or common concourse when entering the park. You either have the choice to go in to two different lands and can't get elsewhere without them.  I personally think you should have either moved  or axed the lightyear area altogether to make room for more breathing room into the park proper.  There is already another toy story area and while I understand that lightyear is its own movie, I think most still make a toy story connection rather than lightyear, so it created a bit of an imbalance in themes for me.

     

    There are also a few areas of the park that dead end in a bad way. It's kind of strange that you have a giant roller coaster in the cars area behind a building rather than being showcased from the midway. The Pixar pier coaster, while cool in its own right, has a similar issue I think since its "skyline" can't be seen from the central lagoon because it runs perpendicular to the rest of the park's layout.

     

    I do think for the most part you've created a really rich immersive atmosphere in each area, but as much as I love the monsters inc ride. I do wish it weren't jutted up against the rest of the park in the way it is.  Imagine being in the UP section, with all of its lush foliage, right next to it and looking up at the giant beige structure of that ride. 

     

    Overall, you should be really proud of what you've created.  It was fun to see this map evolve in the final months up until its submission and am glad you compromised where you did with some elements of the map, even if it was painstaking.  I'll be looking forward to what's next!

  • ballpitwarrior%s's Photo
    50th
  • Cocoa%s's Photo

    Finally got a chance to check this out ingame, sorry it took so long. This park is astoundingly huge, with an insane amount of stuff to check out, and a bonkers layout. It's a lot of fun and incredible that you managed to get this done in what is honestly not that much time. Major kudos. I loved the slinky dog dash layout, especially the way the track winds around the launch like that. very smooth. This may be the least realistic realistic park ever and for that I am insanely jealous

  • Mr.Brightside711%s's Photo

    What an incredible (ha!) park you’ve got here. I was reluctant to leave a review because I didn’t want to take away from the amazing spotlight you’ve made. In that I mean, I am not as big of a fan as many of the others on this. I do really like this park, but I think there are also many flaws that keep me from loving it. 

     

    To set my expectations with this, I am a huge Pixar fan. I’ve seen almost every one except maybe Lightyear. Big fan of Incredibles, Monsters, Cars (NOT 2), Toy Story, WallE, Up and many others. I’m also a huge disney fan, and of course a fan of realistic parks in RCT2. The idea for this park IMO is fantastic. You’ve done a great job of including most of the beloved franchises (Wall-E is sorely missed) and it feels very Disney. It’s like the version of Studios in Paris that should have been. Also the map size is crazy big for how jam packed the park is. 160x240 is no joke for the density. You have just done crazy work bringing this map to life. 

     

    I’ll do this review first by each land individually and then the park as a whole. 

     

    Entrance: Insanely great! This is such a great start to the map. It’s clean, cohesive and clearly artistically celebrates the pixar brand without being overly themed. The statues are a great touch. The plazas are wonderful and the colors really make the ball in the center stand out. I feel the only thing missing was a lamp photo op on the ground within the park entrance, but it’s really a minor thing (especially with one on the sign). This is probably the closest thing to flawless on the map. 10/10

     

    Buzz: This area is cute. It is a little chaotic being that the midways have to snake around the coaster. One of the biggest issues here is the midways being so high off the ground. The walls that go down to the floor are probably why this is so striking as an issue. Besides that, the theming is wonderful, especially around the edges. The coaster itself is ok. It starts off pretty good but it loses me with the mid launch. It looks great but the pacing swaps from too fast to too slow and back. I do applaud the ride choice, though. I’m kinda curious how the lifthill works with the roof of the building being lower. It also has very stylish colors and great supports and theming. The flat rides are strong in this area. The buzz statue is also very fun! 7/10

     

    ToyStory: This area is the first that is generally based off of real life. I think you captured that well and added a lot of great details that I don’t think I’ve seen from the real lands. The scenery is really top notch here with loads of fun toys laying around. This area also has the sunken trenches for the coaster like Buzz had, but it is not really a negative here, just maybe an odd color/texture choice. The flat rides are all super strong here. Escape is another very area dominating coaster. I love how it weaves around the area. It feels a little intense and fast for what seems like the big family coaster for the park. I think making it bigger and faster than Slinky is IRL is fine, but the last ¼ of the ride is pretty extreme IMO. I’m not sure why you added a 3rd launch. Also there is no transfer track or storage for the coaster. Coaster flaws aside, this land is very good. 8/10

     

    Soul: Perhaps the smallest land in the park. I’m hesitant to call it a land as it is mostly a facade. The theming is fantastic but no Jazz Cats reference?! 0/10! Okay no, the “Soul” sign makes up for that. I think it is the best sign in the park. The ride itself is super unique and great to see in the game. My only critique would be the building is a bit big for the size of the ride. As it stands, this area is nearly perfect, but the way you have it against Toy Story, and so openly, makes me sad it didn’t have more space to shine. But for what it is on it’s own, 10/10.

     

    Up: This area is a bit rough for me. The theming of the 2 areas are so different, I don’t think it works as a cohesive land. Each on its own is fine but together just throws it all off. I think the jungle area should have just been a different IP and the Up ride should have just been the facade for a studio building with the theater inside, and without any immersive theming around it. I guess more similar to Soul. The theming that is there is accurate, but ugly. Mostly the construction site stuff. The queue itself also seems underbaked. The ride itself is very good, but to me not as special as the one for Soul. The paradise falls area is the better half but also feels underbaked. Maybe not enough detail. Some space would have really helped this area as the plane ride seems to block the view of much of the rapids. It also suffers from being too close to Toy Story. I do like the choices of rides here, but for me this area was lackluster, though. 5/10. 

     

    Monsters: Now this area is quite lovely. It is especially nice to see this ahead of the land opening in Florida. The city is just so well made and cohesive. It’s nice and colorful but fits the Monsters Inc art style very well. The park is a really nice touch in the center. Of course the door coaster is the star of the show, but perhaps too much so. The building towers over the rest of the city. I wish it was pushed back a little so it didn’t swallow up all the attention from the city area. Also, I think it could have been a bit shorter in height. But the factory itself is great and accurate. The queue is a big standout with many great scenes. I think this is the best queue in the park and I wish more were at this level. The coaster layout itself is nothing special. It’s mostly downhill helixes with no real standout moments besides the elevator lift. It does what it needs to do, but doesn’t feel based in reality. Where are the MCBRs? This coaster doesn’t use block sections! That is a big issue for me since this is a realism park. However, everything else in the area is great so I’d give this land a 9/10.

     

    Incredibles: This area is mostly good! It has a powerful and striking entrance to the land, but I’m not sure being so close to Toy Story works. The small bridges also seem strange, especially since there are zero peeps on the red floor. Some peep scenes would have been nice I think. Inside, the omnidroid is such an epic set piece. That and the ice covering many of the buildings is a huge plus for this land. The theming all around this area is generally lovely. Which makes me wonder why so much of this area got little care. The station is very flat and boring. The queue is insanely short for such an epic ride. I’m happy to see you have a transfer track, but it is pretty awkward with how it would function to store 2 trains, and there is no actual maintenance area. The layout itself is good, but quite fast at the end with a brake run that's too short. Suit Up is a very cool dark ride, with a kinda boring name. The facade is really nice and I like that you have the whole family on the sign. Weirdly again, the queue is super short and super basic. I’m surprised to see that with monsters inc next door. The ride itself is great, with a ton of super detailed and cute scenes. I’m not sure what the ride system is but it is cool. The building again feels quite big for what is inside. Lastly I’d like to point out that the integration of the people mover is really strong here. Overall, this land has tons of potential to be one of the best, but I think both of the queues could really use some love. They are not at the level of the rest of the park. 7/10.

     

    Inside Out: This area feels like the hub of the park. It's really cute and neat and feels kind of like an extension of the entrance. I like the choice of not having rides and making it a neutral area. But, technically there is a ride! The people mover entrance is here but you would not know it! You really need a sign for that ride. Also it feels like Radiator springs is part of this area. I think this is another area that could use some more space from nextdoor lands. 9/10

     

    Cars: Alright so there is a lot here. It is basically 3 different areas in 1 land. Radiator Springs is the best overall. It's got lovely details throughout and feels similar to the real life version, but not a straight up copy. I really wish it wasn’t squeezed into an alley because it's a shame you can’t view both sides of the street in 1 view. The Lightning coaster is basically another area. The drive in is a great way to bring an existing restaurant into a theme of this park. The coaster would really be special IRL, so it's a shame you tucked it so far back into the land and having basically no good areas for peeps to view it. The coaster looks great. The layout is decent, with the brakes and launch both being way too short. Great to see a good transfer with proper storage, but this coaster can’t run 2 trains! The station is also quite basic, while the storage building is quite nice! Route 66 is the last area. It is really nice to see this as an indoor night time mini-land. The checkered flag wall really ruins that immersion, and I really don’t like that choice. The rest of the theming inside is really good, but lacks any memorable parts for the series. A log flume feels like a weird choice for an IP about cars. But you do have a car ride, it just looks really boring. The outside of that building is cool and fits the theme well, but I’m not sure it really works in relation to all the surroundings. The route 66 sign is also hilariously huge. This land overall is good. But there is such a mismatch of smaller areas that don’t allow it to work for me. I’d cut one of the 3 areas and enhance the other 2. Or just give the whole area more space. Either way, as it is now I’d give it a 8/10.

     

    Finding Nemo: This area is weird for me. For one, the outside of the building seems overly themed. You wouldn’t get to enjoy any of that theming from inside the land, but it does look nice. Inside looks like a mix between being in an aquarium and being in the ocean. I prefer the latter. Especially since all the coral and sea theming is done so well. The aquarium parts just look way too modern to fit the “in the ocean” theme. The EAC coaster is nice but again, no brake runs so no block sections! The layout itself has a nice variety of elements, but again a mid layout launch that just doesn’t work at all for me. The queue and exit paths are also so straight and kinda basic. The rest of the theming is really good and Bruce is probably the most flawless sculpture in the park. Lastly, I’d like to say The Drop Off is probably the coolest flat in the park. It is so great thematically and technically. Just a super smart addition. For me, this area is a 7/10.

     

    Coco: One of the most impressive lands in the park for sure. The whole land is beautiful and lively. Ha! The Mexico area is nearly flawless, though I can imagine the giant skull wall might ruin the immersion just a bit. Lol. Inside however, there is really just nothing but excellence. Just so many colors and great archy everywhere. The lights and signs and rides. Everything works well together. Small things might be coaster choice. Monsters should have priority for family suspended, and I think you could have gone with something different here. But the layout here is better than the door coaster. You just needed a transfer track. Great work here, though. 10/10.

     

    Rats: This area is beautiful too! One of the few outdoor areas where a full 360 would keep you fully immersed. Great job there! The buildings and street are so highly detailed and just A+. The skyline details are also really nice! The ride itself is another well detailed dark ride with fantastic scenes. The ride system and track is just a huge distraction from the great scenes. I think trying to make it trackless and having a very subtle track would have made it much more impressive. The ride system is really my only issue with the area, and may be worth rethinking. 9/10

     

    Backstage: Overall very strong. Lots of great details and scenes. The landscape is great. The roads are great. The parking lot is nice. The curvy bit by McQueen is really pretty. I like the transfer area for the people mover. I wish there were some cars that weren't blue vans. But overall, 10/10. 

     

    Pixar Pier: This is one of the best areas of the park. Like the entrance, there is success in more generic theming with so many heavily themed unrealistic worlds around the park. It’s a palette cleanser. Which makes me wonder why you felt the need to make the incredicoaster. Surely you could have themed it to something else. I mean, it doesn’t even have theming… just the word Super. The layout is one of the best in the park, but has a transfer track that is totally unfeasible. I honestly wish the layout was longer. The flat rides in this area are gorgeous. They all add a lot of character to the area and standout on their own without being distracting. The buildings are similar to the flats where they are each strong without standing out. Just super strong work here. 

    10/10

     

    That brings me to the park as a whole. Overall, the quality of the park is excellent. Sure there are a few areas that are not as strong, that is expected. But some smaller areas do need work. One of the biggest flaws of the park is its macro. For starters, having Paris and Buzz as the only 2 options to get anywhere in the park from the entrance is a huge flaw for me. Those areas are too highly themed and tight in space to be the biggest crowd flow areas in the park. Also many lands only have one entrance which is awkward when you have to be in one highly themed land to enter another. There should be more walkways between lands and entrances from neutral themed areas like the entrance, pier, and inside out. 

     

    Another issue with the planning is theme bleeding. The more self contained areas like Buzz, Monsters, Paris, and Coco work best. They have very little theming that bleeds into neighboring lands. Then some have too much theming on the outside that is irrelevant to being inside that land like Cars, Incredibles, and Nemo. Those hurt the theming of nearby lands by bleeding into other lands. Finally you have lands that don’t have enough space and separation from others which hurt both sides like Toy Story, Soul and Up. These lands needed more breathing room.

     

    Space is obviously a huge thing this park needed. Everything is so dense that it makes mistakes hard to correct. Maybe your vision for the park wasn’t as grand as the end product but I really think you should have considered moving things around as the park grew in scale. There are really a lot of places where it is hard for the viewer to enjoy just one themed land without big parts of another blocking the views. From a Macro POV, the strongest areas are the ones that aren’t cluttered.

     

    But I think the biggest mistake made is the placement of Pixar Pier. To me, this is an obvious main street or celestial park. You needed this to be the center of the park. Putting one of the strongest areas, and a much needed neutral one, to one side of the park doesn’t work for me. This and Inside Out are the palette cleansers between themes, and I think they are needed as the viewer and for the peeps. But the location doesn’t allow for that and it is ironically drowned out by nemo. The pier should have gone straight out from the entrance and maybe towards a central lake. Or use Inside Out as a main street towards the water with pixar pier on the other side of the lake stretched out as a connection between each side of the park. 

     

    I'd also like to point out many of the rides have issues with realism. Most of them have very low throughput and run only 1 or 2 trains which is insane for a disney park. There is also a lack of block sections and brake runs on many of them. And an issue with transfer tracks and storage. The variety of coaster types also stands out to me in a bad way. I like seeing unique rides built, but it also needs to make sense in respect to being built by Disney. This park would be a queue nightmare IRL. 

     

    I guess there may not be a need for such drastic suggestions for this park, but I hope you can consider some of these things when you update it as you plan to. I’m sorry for this coming off so negative, but I really do wish I loved this park as much as others. You are such a fantastic friend, and an incredible builder. This spotlight is very well deserved and I’m glad it has gotten so much praise from the community. For me this park wasn’t a smash hit, but it is undoubtedly a historic release and will be enjoyed by everybody for years.