Park / Ptolemy II's Alexandria: 250 BC

Which parks completed the round objectives the best?

Which parks had the highest overall quality?

6 Comments

This park shares comments with 6 other parks(View Parks)
  • Xtreme97%s's Photo
    Through The Ages - Round 1 Voting

    Logo by J K

    Round 1 Graphic
    Round 1 - The Ancient World

    Before 250 BCE

    This round takes you back to the earliest civilizations and wonders of human history. Builders are invited to capture the grandeur, mythology, and innovation of an age long before the modern world.
    Objectives
    Voting

    Before voting, please ensure you have viewed all entries below. The first question asks you to evaluate which park or parks have met the above Objectives the best. The second question asks you to choose the park or parks with the highest Quality. You may vote for multiple parks in each question. The poll will be closed in approximately 72 hours, after which the total vote for each park will calculated and the park with the highest number of votes will be declared the winner of the round, granting its creator(s) entry to the Grand Final.

    Entries
    download Download All download
    Indoor Egypt AJ Indoor Egypt features the song Lw Kan by El Shab Arab, an Algerian Pop Classic! This past month my university hosted a Palestinian band and I got to perform popular music from Algeria, Egypt, Turkey, and Lebanon with them. They also asked me to arrange a suite of Palestinian wedding music for the university students to perform on western instruments with the band. It was so fun for my rct and my doctoral studies to overlap for a while! This park is all fun, coaster packed, and full of joy!
    Ptolemy II's Alexandria: 250 BC FredD (50%) and deanosrs (50%) Step into the grandeur of Ptolemy II's Alexandria in 250 BC, where the majestic Pharos Lighthouse guides ships into the bustling harbor and the legendary Great Library houses the world's knowledge. Wander through vibrant markets, temples, and palaces, blending Hellenistic splendor with Egyptian mystique.
    Ancient Light Lurker Ancient Light is a theme park inspired the the city of Alexandria, and is home to two roller coasters along with a replica of the famous Lighthouse of Alexandria, on of the wonders of the ancient world.
    The Seven Wonders Selection Survey at Sidon Liampie (80%) and Gustav Goblin (20%) "Please fill out the survey with one of our employees before you exit the park. Thank you for visiting Sidon Wonderland!"
    Pyramids kenos
    The Ancient World Narc
    The Construction of Giza RWE (80%) and MK98 (20%) Old Kingdom of Egypt, 2600 BCE. The Great Pyramid is rising - thousands labor to create Pharaoh Khufu's eternal tomb.
  • AJ-%s's Photo

    Lurker-

    Yasss, so glad you entered, I really enjoy this map. The two coasters are great, the invert is my favorite. I think the four corkscrews in the same direction is so cool. I also love how dense the foliage looks! The red landscaping with the object selection was a great touch. The small farms are my favorite detail, behind the lift of the woodie is such a gorge area!! The world wonder itself is nice- its featured plainly and boldly in the middle and the peeps get good views from all around it. 

     

    Fred and Deano-

    This is overall a really impressive map! I dont feel that theres a feature ride but thats ok, i think the library dark ride is sick af. The map of the east Mediterranean sea is so cool. The zoo section is also rad, i would be scared of miss lion tho, being stuck in a ride is an easy meal for her! The facade of the library is a great area, i love the main street with the camels. The green areas really break it up so well, i like how the trees match the pillars. The other building near the military parade is probs the best in the park!! (and probably this round). The small fountain with the lily pads looks so gorge! Nice. The wonder its self is sooooooo good, that splash boats through it is great, that drop would be so fun. Realllllly enjoyed this map. 

     

    RWE-

    The river edge is the standout for me in this park!! Super well done The small farms and hut is to die for. I love all the small animal scenes, it gives so much life in small but powerful ways. The blowing sand is a great touch, i love the bit of movement in an area thats not the focus. Likewise, the small peep scenes are all done so well. I think they're placed well around the map too! The few buildings are also so great, they're so detailed on a small level. 

     

    Narc-

    What a nice big coaster!! I feel like you have a thing for rather large rides. And queues! The line for the coaster is silly, i like how it goes over and around the drop tower. I also love how parts of the coaster fly over and around the paths, that would be so fun to see. I think the grave robber flat is cute, breaking down the side of the pyramid. Great detail. The pathing and landscaping is nice, i love the difference between the manicured plants and wild plants. Thats cool! This is a cool project and looks like you could expand it for the next round! 

     

    Liam and Gustav-

    I am a huge fan of this. I think its very mature and clean. Nothing to much and nothing (too) underbaked! Each little vignette is so detailed. I really love the path layout, the grass edges and dirt edges look great. I think think this plays with scale is such a cool way. This is the entry I could probably learn the most from, for what i wanna build and how i play the game. Id love to more of this, maybe a small coaster (this map doesnt need it im just imaging more beautiful work in the future)! 

     

    Kenos-

    Yasss Im a fan of every launch coaster and drop tower this round! This entry kinda has the opposite vibe of gus and liam, I like how HUGE everything is. The main pyramid is cool, i like the scaffolding and gold tip, hehe. I also love the small farms, anything with a farm i love!! The bridges with the tours is the best part of the map. I think they are detailed nicely.

  • deanosrs%s's Photo

    Ancient Light - this theme is lurker-perfect. The coasters frame the macro of the bay around the lighthouse rally well. I think you could have added a few levels to the lighthouse but my guess is you wanted to keep it from blocking any part of the map which also makes sense. Great implementation of the main road through Alexandia!

     

    Sidon - great concept, this scale is a lot of fun on this map. The wonders are really recognizable look great as the peeps pass by, especially babylon which I think is probably the most fun here with the dashes of blue and water. Sure, there are some unfinished spots but this is my favourite idea and approach to the theme.

     

    Pyramid of Gizeh - this one got the minideano vote. The coaster/ rotodrop interaction is cool, generally I think you're probably a lot better at this parkmaking thing than you think you are. The sculpture at the entrance to the largest pyramid is another really nice flash. The building behind the two large needles needed some texture, and the map was just missing that layer of shops/stalls/benches/signs/crunch to blend it all together a little bit. Would love to see you enter future rounds and continue getting better, as there's a lot to like here.

     

    Ancient World - I think the miss here is the texture/height of the pyramid, and the tunnel entrance for the coaster, which looks like concert rigging a little. But that aside, there's really neat and tidy landscaping and the scaffolding work around the entrance to the coaster's queue is wonderful. The coaster itself is fantastic, flows really well and i like how the launch transfers it to a totally different part of the track than the tight turns around the station. The support work is fantastic. There's a lot to like; see if you can find someone to partner up with on a future round as you have a lot to offer here!

     

    Indoor Egypt - this honestly feels like such a pure entry. I get the feeling this would be Chris Sawyer's fav map of the round by far. So much life in the park it contrasts nicely with the calmer exteriors. Lapis is a sneaky good layout and fits perfectly inside the space you have. This area is really readable inside the larger pyramid. I love to see the CHE swaying palms getting a work out too.

  • Recurious%s's Photo

    Indoor egypt:

    Love the concept! The sphagetti bowl coaster is really cool, love that little sections where it goes under the footbridge. I get why you did the cut-outs in the roof the way you did them, but I felt like it was just slightly annoying. Also felt like you ran into some timing issues with the cars on the road not moving. Other than that, strong and fun entry, from the overview it was the one I was most curious about from the beginning. 

     

    Ancient light:

    Simple, pleasant and cool. This entry was very cute. I liked the layout of the wooden coaster. I thought the SLC layout was maybe a little bit less successful. Overall a very cool park though.

     

    Ptolemy II's

    Very strong entry. Love it! The main street going past that market and giraffes is so good! Love how you made the middle of the street with the dirt and the sidewalks with the stone, gives a really cool effect and makes it feel like something ancient. Probably my favourite entry from this round. My only nitpick is that I didn't really like how you guys did the cut out of the roof for the dark ride, but that is minor all things considered.

     

    The Ancient World:

    Man, Wrath of Osiris is such a sick layout! I would love to ride that in real life! I also loved how you did the station, looks very cool to me! Unfortunately I did think the pyramid itself and the queue line for the coaster were a little bit undercooked, but overall this was still a strong entry! The scrambler "taking away" pieces of the side of the pyramid as if it was scrambling them was a nice touch.

     

    The Construction of Giza:

    Woah, great landscaping! Really well done. Also love how you made the pyramid. The archy was also good in this. My only complaints with this entry are: 1. I wish there was a little bit more. 2. I think the coaster layout could be a little bit stronger. (Although I do like some of the interactions) I also think it may have worked better if you had used the lsm trains instead of the giga trains. Overall this was one of the stronger entries imo.

     

    Pyramids:

    This entry was quite cool, but it felt like maybe you ran into time troubles a little bit, it feels a little bit rough and unfinished around the edges (is it?). Overall some cool ideas though. I like the coaster station and also the log flume is well done, as is the entrance to the main pyramid.

     

    The Seven Wonder Selection Survey:

    This is some great work. Probably my favourite archy of the whole round. So much detail and great how you managed to make things look so small yet so detailled. The foliage and landscaping is pretty good too. I do think the entry does feel like it was maybe a little bit rushed towards the end (surrounding land is still present instead of void, etc). Overall this was an excellent entry though. I also love the boats in there!

     

     

    Overall a pretty tough choice. I have three favourites, I will make sure to vote later when I make up my mind! Well done to all the builders!

  • FredD%s's Photo

    Indoor Egypt

    Pretty cool to see an indoor park, something that isn't done that much at NE but is getting more popular in the real life theme park industry. Fun names for all the rides. Love both coasters, they seem like they'd be a pretty fun to ride irl. I also liked the pyramids background near the kiddie coaster, would've been fun if that was done all around the park. Not a fan of how you did the roof, I think there were better options to show that bc now it remains hindering viewing the park which is a shame.

     

     

    Pyramids

    This park looked really interesting from the zoomed out overview. The pyramids are cool, love the Seth face statue. There's definitely some good stuff here but I feel it hasn't been fleshed out quite right thus the park not fulfilling its potential. Also pretty rough at some spots, like the corner with some ice land tiles... some buildings are quite promising but underdetailed. I wasn't a big fan of the coaster, lay-out pretty uninspired and not so flowing. Also because of the colors it kinda goes up in the nearby Nile river and doesn't stand-out like it should. Overall this entry showed some promise but it feels like the deadline came too soon for this map.

     

     

    Seven Wonders Selection Survey at Sidon

    Liam you gloryfull bastard! I was kinda expecting someone would do more than one world wonder, but you just went for all of them and more. Super smart move, going for a mini-Europa style of park showing off the wonders as a miniature. Also super smart to use those stalls as a kind of guide, which def helps because some ancient world wonders are less distinguishable than others. Boats are cool. Foliage was kinda sloppy in some spots and I'm also not a fan of those LOTR textures for the land rocks. It's clear that you ran out of time and the park is pretty unfinished. Shame, you didn't do yourself any favor by starting so late so I hope you learned from that. It definitely feels good anyway to see some new Liam work and I hope next rounds will also bring more Liam stuff.

     

     

    Ancient Light

    Ah yeah, a typical Lurker park. A style that always blasts me back to the past. Love the foliage and landscaping. The coasters are cool, the SLC being the better out of the two. My only gripe is that the lighthouse feels too small, even for the smaller building scale in this map I think it should've been taller and more dominating.

     

     

    Ancient World

    This coaster is a blast! Feels like it would be a world class coaster irl, very flowy and twisty, making good use of those new track pieces. The tophat after the big launch is insane. Also kudos for the supporting, done really well. The coaster station is also great. The rest of the map is a bit hit or miss. Maybe it's also a deadline thing that took away the level of extra polishment that some parts could've used. The scrambler near the pyramid was a cool idea, neat. 

     

     

    The Construction of Giza

    You guys def win on the music, so good and setting the atmosphere. I love how the coaster is integrated onto the pyramid with that big turn and drop. Lay-out wise the coaster is really, really good. Really flowy and keeping a steady pace. Def my fav coaster of this round. Loving all the details around the pyramid, great houses nearby with great texturing and the ground crunch is killing it. Not a thing to dislike or even to remark at all in this entry, I love it. 

     

     

     

     

    Loved seeing all the entries, really happy to see new history-themed parks added to the NE database. R1 was very good, looking forward to more!

  • Jens J.%s's Photo

    Great first round! Excepted more pyramids tbh haha, but those that did do the pyramids all had original takes doing them luckily. Objective-wise, I think The Seven Wonders Selection Survey at Sidon WonderlandThe Construction of Giza and Ancient Light fulfilled the objectives the best. In terms of overall quality, I really liked Ptolemy II's Alexandria: 250 BC, Indoor Egypt and The Construction of Giza.

     

    Liampie and Gustav Goblin: Why do one wonder when you can do way more haha. Love all the miniatures, very Sprookjesbos-esque. The park seems rushed in a few places (e.g. missing land wall textures, was there supposed to be a waterfall?) but I have to shout out the foliage in this entry. A+, no notes (see image). Great tree and crop diversity, nice density in certain places while also letting the grass tiles itself breathe in others.

    Attached Image: Gustav and Liampie.jpg

     

    Narc: The section around Grave Robber with the crumbling pyramid section is nice. Love the dense, tall grass shrubbery around the river/lake. I'm not sure the monorail was needed? Some dynamic or story elements there (moving monorail train, mechanics working on the wiring under the track, etc.) would've benefitted that area imo. I like the texturing on the pyramid, but besides using colour differences I would've loved to see some texturing applied to the objects to make 'em look less plastic-y. Station building looks great, I really dig all the wooden supporting around it. Coaster layouts are not my forte but this one looks like a banger.

    Attached Image: Narc.jpg

    Lurker: Again, I'm not the one to judge coaster layouts, but I really liked the wooden coaster here! Great planning in this park, I really get busy harbor vibes from it. Love the terraining around Irrigation. I think more shrubbery near the water instead of standing trees would've been a better look (you can also sink the trees although that would require cheats lol).

    Attached Image: Lurker.jpg

    deanosrs and FredD: First of all, love the colour palette. I'm a Desert palette die-hard fan. The big lighthouse with the water coaster interaction is to me the best area of the park, love the grading on the walls and the details on the big tower itself. The texturing of the land/water in the library hall of the dark ride is a bit flat, you could've stacked the land with leaves/crunch objects to make the distinction between the two (besides the colours) more clear. Love the hanging clothes in the area around Wrath of Ptolemy II. I would've loved different colours for the boats (especially the ones stationed at the piers) to make 'em pop out more against the brown-ish boardwalks/piers. Really cool entry!

    Attached Image: deanosrs and FredD.jpg

    RWE and MK98: Obsessed with the texturing in this park. It really makes it feel like a dry climate except for the sections around the river. The pyramid is very nicely detailed and not boring to look at at all. My only wish is a bit more movement/energy in this location, for example with pulleys carrying materails up/down or left/right. The camels made out of objects are genius. The fields area next to them is beautifully made.

    Attached Image: RWE and MK98.jpg

    AJ: I would definitely visit this place. Love the decorations around Delta Drops. In general it's a lot of tan colours everywhere, maybe a bit more pops of colour like around the kiddie coaster would've been nice in more areas. Foliage is nice and diverse. A slay!

    Attached Image: AJ.jpg

    kenos: Love the big overbank element on Amun Ra. The texturing feels a bit off in places (e.g. the harsh dark brown lines in the central area, I would've made those one shade lighter). The striping on the central building is really nice, well layered! More wooden supports structures next time, the ones you made look great and fit the surroundings well.

    Attached Image: kenos.jpg

  • kenos%s's Photo

    Liampie: Brother, since I know how little time you had, just like me, you still managed to create something solid. I really like the idea of a miniature world; I could have come up with it myself. Yes, the brown cliffs are a bit roughly drawn, but that's just because of the lack of time. In any case, you can clearly see what buildings are depicted in the miniature world. Nice work.

     

    Narc: First of all, the coaster is definitely immersive with all the diagonal zero G rolls at the beginning. The support work is definitely impressive.
    The pyramid could use a different color and yes, it could have more details. I tried it myself quickly, more or less. The coaster station is beautifully designed. All in all, a solid entry.

     

    RWE: The first thing that strikes me here is the harmonious atmosphere; everything feels well thought out. I actually wanted to make a diagonal pyramid, but then gave up because I couldn't get the parts to work. You've got the approach just right. There's always a new scene to discover from every camera angle. I love the bustle here. Nice work.

     

    Aj: What can I say? It feels like a modern, well-designed mini amusement park housed in two modern glass pyramids.

    The coasters are well chosen for an indoor park and are thrilling. Some of the support work is not yet complete, but it's hardly noticeable. Maybe one less coaster and a few more flat or children's rides for balance. I love it anyway.

     

    Fred: Alexandria is perfectly captured, even the huge lighthouse. Every corner of the map is breathtaking and there is something to see everywhere. All the indoor entries are brilliantly implemented. The water coaster is perfect for this map. It shows what can be achieved with a little more time. For me, this is the clear winner. Congratulations.

     

    Lurker: A classic lurker entry. The tower is beautifully designed for the limitations of LL buildings. I think that larger buildings might have allowed for more of Alexandria to be imagined, but larger buildings in LL quickly become boring and clunky. The Woodie fits perfectly into the map.

     

    In my defense, many things were planned differently. The boring LSM layout was actually supposed to be a surf coaster, but I didn't have enough time for everything. I built most of it last Sunday, and unfortunately, that's how it looks. I can definitely do better with enough time. Maybe I can show you that in round 2.