Park / Fire Blast
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25-December 25
- Views 946
- Downloads 54
- Fans 0
- Comments 9
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70.00%(required: 65%)
Design
RWE 80% G Force 75% J K 75% Milo 75% CoasterCreator9 70% deanosrs 70% Mulpje 70% Scoop 70% Terry Inferno 70% chorkiel 65% barnNID 60% pants 60% 70.00% -
Description
Take a ride on Fire Blast, the intense dual-launching roller coaster intertwined with a mystical mountain and a raging river. Don't forget to explore all the secrets that could be lying below!
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![park_4084 [H2H8 R1] Dig Site 4](https://www.nedesigns.com/uploads/parks/4084/aerialt3816.png)
![park_3339 [H2H7 R2] Battle for New Elementia](https://www.nedesigns.com/uploads/parks/3339/aerialt2941.png)
![park_3334 [H2H7 R2] Bermuda: The Lost Colony](https://www.nedesigns.com/uploads/parks/3334/aerialt2938.png)
I like how long the coaster is and how it roams over a large piece of surface yet lay-out still looking flowy and fun. From the last snakedive/half cork half zero g roll I do think it's a bit meandering towards the brakes but not too bad either. In general, I think this coaster would be a blast to ride.
The coaster has great interaction with the path and the rapid river. I do think other colors, especially the supports, woul've benefited the coaster. The grey supports blend in too mich with the grey tarmac path and other grey stuff there is. Personally not a fan of grey supports in general too.
Also not a fan of the LOTR rocks, I'd suggest the Fisch rocks instead. They also work well with the Kryptonian rocks. I also think you could have played a bit more with the land textures, the rocks suggest a more sandy environment but it's all grass out there.
SOOOO much going on in a tight area. Im always impressed with those that can pack sooo much action in tight areas using height variations to its potential and this is no exception
I agree with Fred that the coaster supports did blend a bit too much with the rest of the park.I can tell you did a lot of work to get those in and its almost lost in the surroundings.
I do like the little food court area overlooking the water and the station for the rafts. Really nice work and congrats getting this completed/submitted.
Thanks for the comments guys! Since I didn't include a readme, I thought I'd share a bit about this build.
This project was started in 2022 over a short period of 2 weeks where I built the majority of the design. It was built in .sv6 format as the new .park was not released yet.
This is why the park feels a bit dated in my opinion: limited objects and colors, the divisive LOTR rocks, etc. Also, I just built it really quickly sort of in my own bubble without being too familiar with the modern meta. So it ended up quite chaotic... without much thought given to sight lines and spacing.
I nearly abandoned the project for these reasons. But thanks for J K, I was inspired to go back and finish it off. Because I also rediscovered the fun I had building the design.
Ultimately it was a test of interaction: after making the rapids ride, I decided it would be fun to try and make a coaster that was always interacting with it, or something else on the map. I spent ages, probably way too long, redesigning the layout over and over to make it fit as nicely as possible.
Anyway, that's the final result! This was not a candidate for a total redo with modern meta. Saving my building energy for something more modern, really excited to try out all the new pieces, colors, techniques etc.
Thanks to all for the encouragement on here and on Discord, I wouldn't have finished this otherwise!
Edit: Also re: the gray supports, I just used the same color scheme as Maverick. Red track grey supports. Didn't really think much of it to be honest. I would have loved that feedback prior to submitting as I'd definitely have tried some different colors if I realized people thought they blended too much! Anyways, what's done is done.
Really cool entry. This was really nostalgic for me which makes sense after reading your context comment. This actually reminds me a lot of my building style from a few years ago.
Foliage and Landscaping: Foliage was alright overall. It was weird that the trees were all the same shade of green. It usually looks better to include a few different greens in there. Otherwise tree selection was alright and I like that you left some open space. Woulda been nice to get some more flowers and small objects around.
The landscaping would have been a lot better if you used different objects. The LOTR objects are not my favourite and only work in extremely specific contexts IMO. Using the default rock texture to detail the otherwise beige rockwork caused a bit too much noise and weird transitions for me.
Architecture: Really fun overall. I like the station building that you have. Everything being open air was fun as well. I would've liked to see more micro details throughout the park.
Everything else: I dont know much about layouts but yours seems fun. The river rapids was also nice and works well as a secondary ride. I wish there was a bit more little details in the park though. For example, the twister flat ride is fun and placed well in the park but you could elevate it by adding things like more detail to the ride operator station, entry/exit gates, singage, trash bins and more benches, some more detail to the foundation, peeps watching the ride, and some more detail to the ground texture.
Overall: This was really cool and I'm really glad you finished this project after so long. I'm really excited to see what you come up with next! I rated this 60%
This was a lot of fun to explore. It's kind of a weird timewarp because of the older object set but still adding some new track pieces etc. The interaction between the coaster and the rapids ride (and the paths) is really great, although I must admit it becomes a little busy in places with so many things overlaying each other. So most of all I enjoyed the quieter parts of the map like the rowing boats pond and the area around the first launch on the coaster. The secret underground section was a real highlight too - never expected there to be so much stuff hidden down there! This whole map would be so fun to explore as a peep - it almost has Phantasialand vibes - I wonder if that was an inspiration.
In general, well done for finishing this and getting it submitted - no small task, especially when you're tempted to start something new instead. It takes a lot of motivation to do that last 5% or 10%. So bravo to you!
I really enjoyed this, landscaping and ride design was great and the hidden coaster was a lovely surprise. I wanted a bit more smoothness on some of the sharper edges, say the water pieces for example but what is there, is extremely confident parkmaking at a very promising level.
A newer bench, with elevated finesse on the basics, I think you could be bagging a parkmaker spot in 2026. I just hope we see another project from you soon!
Voted 75%
Coaster wise, this was definitely a highlight, the interaction with in the paths and landscaping was very well done. I liked the queue house too actually which isn't something you see much anymore I feel. Not to mention the rapids which was really classy too, bit of El Encierro vibe which is always good. All felt very much like something I could see myself walking around in and enjoying. Voted 75%
Yeah I really didn't mind the 'older' object use either, I still thought it was competitive for today's CSO game.
Congrats Hepta! You've improved a lot lately and it shows in this Design. Love the rock formations and all the interactions happening around the coaster station.