Park / Glemswaldring

6 Comments

  • Comment System%s's Photo
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  • Gustav Goblin%s's Photo

    Really nice seeing more solo work from you after so long! This is a really bold idea that reminds me a lot of RCTNW's work in its sheer scale. Following the race itself was super fun and I love how each car its own ride with its own name. (I ended up following Max Verstappen!) The screens showing the race are a great idea executed very well, as are the other signs and the huge Tag Heuer logo on the track. I also love the supporting park with the go-kart tracks and the concert stage. Pole Position and Coaster Kart are a very well done pair of coasters, although I would've liked to see some custom supports on Coaster Kart. I love how generous you are with open space; you really restrained the urge to fill every tile up with stuff which works in this setting. The landscaping works really well to frame the racetrack. Excellent work, 75 from me!

  • Goliath123%s's Photo

    Loved it. Great details! Poor Alpine last on the grid Lol

  • J K%s's Photo

    Bloody hell, this was executed to perfection. More comments coming after more viewings.

  • RCTNW%s's Photo

    This is fantastic and is what I hope to accomplish when I update the speedway in Phoenix in the next phase.  Thanks for showing what is possible.  Sooooo good!

  • hydroportal%s's Photo

    What a fun park! I've always wanted to see a full racetrack done in rct, so this is really cool to see! It was fun just following the cars around and watching them overtake each other. It's impressive how you managed to get the cars to go slightly different speeds and slow down slightly or a lot for the turns. The entire park felt planned really well. I appreciated the attached track map in the file. There were some things that were a tad underbaked, like no teams of pit crews visible in/around the garages, teams/special guests in the team buildings (which also could've used a bit more detail). However, there's a ton to love about the park that outweighs those things. As a CSO nerd, i loved and appreciated the objects for the curbs and the 3x1 "road with line." I loved the huge crowd of peeps lined up against the gates, the structures for the seating stands, the little go kart tracks. That coaster Pole Position is really cool and well done with the custom supports, makes you think that's how Ring Racer should have been. As Gustav mentioned, Coaster Kart could have used some custom supports to elevate an already not-so-exciting ride, but for that area on the whole, it felt like a realistic selection of rides. Overall, I really enjoyed how everything fit into each other very nicely, making the whole park feel well planned and like it actually is a real F1 track in southern Germany. This kind of park radiates passion for the source material, and I can tell you had fun making it. Great work!

  • Turtle%s's Photo

    looks like i was pretty much bang on consensus with the score, this was a really solid map and a nice break from theme parks (although i enjoyed the theme park stuff that was there!). the quality level was pretty consistent throughout and the map was big - also planned really nicely. 

    the size of the map meant that there was a fair amount of "dead space" between some of the more exciting parts that made it feel slightly empty in some areas, but even where it was just foliage it didn't feel thrown together. 

    the race itself was fun to follow and feels like it was more complex than i'm imagining to make happen - good work making a non-rct attraction feel very natural.