Park / Race for the Renaissance

Which parks completed the round objectives the best?

Which parks had the highest overall quality?

6 Comments

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  • Xtreme97%s's Photo
    Through The Ages - Round 1 Voting

    Logo by J K

    Round 5 Graphic
    Round 5 - The Renaissance

    1300 - 1600

    We're inviting dreamers, designers, and visionaries to enter Round 5: The Renaissance — a celebration of art, innovation, and imagination. From grand piazzas and marble fountains to workshops of curious inventors and gardens fit for kings and queens, we want to see your vision of a world reborn.
    Objectives
    • Your park must be set between the years 1300 and 1600 or themed to that era.

    • Must feature a well known style of art or architecture from the Renaissance.

    • Your park must include a pair of synchronised rides (eg. duelling coasters, synchronous flat rides).

    Voting

    Before voting, please ensure you have viewed all entries below. The first question asks you to evaluate which park or parks have met the above Objectives the best. The second question asks you to choose the park or parks with the highest Quality. You may vote for multiple parks in each question. The poll will be closed in approximately 72 hours, after which the total vote for each park will calculated and the park with the highest number of votes will be declared the winner of the round, granting its creator(s) entry to the Grand Final.

    Entries
    Race for the Renaissance Narc (85%) and Faas (15%) The soul of Vergilius, the Roman poet, once traveled to early Renaissance Florentia to visit Dante Alighieri and (not unlike the Ghost of Christmas Past) show him the dire consequences of a life of sin, excess and spreading office gossip. Many years have passed since then but now the time has come for Vergilius and Dante to return and (with the assistance of Great Coasters International) bring us on a ride we will not soon forget. Inferno, Purgatorio or Paradiso? See for yourself.
    The Polymath's Lament BarnNID (50%) and Gustav Goblin (50%) In his final moments, Leonardo da Vinci expressed regret for not pursuing his art the way he could have, even stating he “had offended God and man.” Looking out from the Chateau du Clos Luce in a moment of terminal lucidity, he envisions a world where his artistic and mechanical potential was truly realized. So vibrant, so real, yet so painfully unfinished…
  • FredD%s's Photo

    A bit of a let down we only got 2 entries in while the time period is very interesting and the prompt was given so early... Guess I can't complain because I also did not send something in, but still...

     

     

     

     

    The Polymath's Lament

    Love how this whole park is framed, a Da Vinci painting that came alive. Foliage and landscaping is really good, really setting a vibe. Archy is super, love the beige buildings with reddish roofs. Great structural forms everywhere, especially that central castle that surprisingly was not the station of the coaster.

     

    Coaster itself was fun, flows well and the duelling trains stay close to eachother which is no easy feat. Loved the pre-lift sections and also love you guys went with a Mobius coaster, something we don't see often. I kinda do wish the coaster was supported because coasters always look so much better with custom supports but I also understand that wouldn't fit the artistic narrative of this map. 

     

    The custom paintings were unreal. Really great map and a work to be proud of.

     

     

     

     

    Race for the renaissance

    Nice renaissance village, the buildings are quite nice but some a bit too large. The white building where the lift pops out is def my favorite building of this map. The coasters are sweet, looking like some good old GCI goodness. I like how they first race and then go their own way, to come back again at the end of the ride.

     

    The music was a bit of a miss for me, the Roman march on one side and the medieval music on the other side made it quite a cacaphony (I did listen with headphones, maybe it's better with regular audio boxes). I think chosing 1 of those and have a ride in the center of town would've been a better choice. I also think the whole city didn't need to be walled, if it was only half it would've got some more open space which I think this map could use. 

     

    All by all fun entry, my favorite from you so far in this contest Narc. Keep it up!

  • Gustav Goblin%s's Photo

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    Really lovely stuff, Narc and Faas! Been loving your consistency in these realistic little nuggets and this is easily my favorite of the bunch. Can't wait to see all of these come together for a final mega-release!

    + Really fun racing layout. I'm already seeing comparisons in NEcord to The Cartographer from Ancient Worlds, but those wacky steel GCI supports give it a unique identity. The queue line is a ride in itself, especially with the diagonal entrance and interaction with all the buildings.

    + Great lineup of supporting rides! Love how Pavillion Philosophum is tucked into the turnaround in the coaster. Lonza's Journey is also a joy the way it weaves in and out of the fortress walls. The Summa slides' back facades are adorable. Pretty much every ride is memorable which is tough to do.

    + Smashed the architecture requirement with all the different types of buildings. Rough fortress walls, ornate churches, overgrown colonnades, and pedestrian buildings with realistic backstages; this really has it all.

    + The chill sections are my favorite parts. I especially love the colonnade next to the station. Really lovely manicured foliage with some great shapes. The grass objects blend the flowers into the ground really nicely. The area with the slides and the hedges and gardens also turned out really well.

     

    +- Encasing the whole thing in a fortress is really cool. Simple archi done really convincingly. I would have liked to see more variation in those rock walls with how much coloring potential those objects offer. You could have had some big sweeping gradients instead of little splotches of brown. I personally think the top of the rock wall object looks a little noisy and a lowered path texture on top of the fortress walls would have made it look little cleaner.

     

    +- Love the way the lift hills loom over the fortress walls; that's really good way to draw peeps in. I just feel like they'd get a little confused finding the coaster station from there.

    +- Foliage is nice but could have been more lush in spots. A little grass or underbrush underneath some of the scattered pines would fill them out.

    - My one gripe with the dueling coasters (outside of a few weird bumps) is I wish there were some holes in the path where peeps could look down at the pre-lift section. I also wish the wall covering the brake run had open arches instead of solid walls and windows. In general, more attention to visibility would have been nice.

    - At times it gets a little cluttered and hard to follow with all the buildings blocking the paths and rides.

    - As Fred said, the amount of music is a little overwhelming. I think the move here is taking Horror Style off Palazzo Portinaro since the other songs are on each end of the map.

    I'll talk more about The Polymath's Lament once voting closes. Even if this feels less like TTA and more like a Head-2-Head matchup, I'm happy Daylan and I managed to do justice to the optional art requirement. Huge shoutouts to Daylan for being not just a strong second builder but someone who was genuinely excited about this park and kept my head up when things were looking rough. For now, I'll let this unfinished masterpiece speak for itself.

  • chorkiel%s's Photo

    Only two parks! Looks like you're going head-to-head! Let's see how you compare on each of the objectives:

     

    1. 1300 tot 1600 era

    Honestly you both did fine to great! The theme was super clear even without the added description. I like the immersion you get when the park is actually set in that era instead of themed to it. But both work well!

     

    2. Best duelers

    I preferred the duelers in RftR. They were longer, interacted more with the park and each other. I'm impressed how well the Polymath's duelers work without supports. It shows how well the layouts work as brush strokes flowing through the map.

     

    3. Art/architecture style

    Definitely preferred the Polymath in this aspect too. It combines all the art forms that DaVinci laid his hands on super well. There's something to say about the derpiness of the paintings, but it's honestly fine!

     

    So I'm gonna give you both the edge on the objectives.

     

    4. Best quality

    This is easily the Polymath. It looks a bit rushed in places, but you did a nice job tidying everything up. The score is fantastic. I really enjoy the concept of this being a painting towards the edges and I'd say you pulled it off mostly. You took a risk with the picture frame. I think I read somewhere that you did that to distance it from the Cartographer. Which is a good plan. I'm not sure I like the look of the frame though. 

     

     

    Thanks for submitting these wonderful maps! :)

  • Turtle%s's Photo

    one good park and one great park, for me, good work getting entries in on a longer timeframe - often harder to push yourself to actually finish.

     

     

    Race for the Renaissance 

    i liked this park, the quality level was overall pretty good, with some little pops of excellence. the coasters were nice without being overly impressive or interesting, and probably spent a little too much time underground/indoors for my liking. i think i understand the thinking behind the lift hill supports, but they felt quite anachronistic, would have liked to see something made of wood with the same open space maybe. the two best parts were the building with the dome (wonton soup as walls was a lovely trick), the dome actually worked pretty well. and the building directly opposite it on the map, great texture and i liked the umbrellas and gardens around it. 

     

     

     

    The Polymath's Lament

     

    this is the clear winner for me, definitely on quality and probably objective-wise too. i preferred these duellers, especially the first element at the top of the launch felt really organic and natural. good choice not to support them at all, it worked well with the slight dreaminess of the theme. i'm not sure exactly how i feel about yellow and pink as the colors but it works well enough for me not to mind. 

     

    you've picked probably the most famous person from the timeframe and you've really done it justice - loads of nods towards da vinci and they're recognizable and come across as a lovely homage. the architecture is spot on throughout, absolutely top quality work. obviously the coaster station is so impressive, and the lift hill structure is exactly what i was wanting from the other park. but the landscaping and foliage is also incredibly high quality, i was not familiar with your game. the flowers, the bush work, ground textures, mix of rock and grass, different color rockwork.. exceptional. 

     

    shoutout to the paintings, they're obviously limited but they absolutely get the point across and end up being charming rather than offputting. the map edge and canvas edges will obviously have a little comparison with the Cartographer, but feel different enough and true to the theme that it doesn't feel like copying - just an extension of the idea maybe. i would have liked to have seen even more da vinci drawings/blueprint type stuff around the map edge but that's time consuming, i get it. 

     

    great work, instantly becomes possibly my favorite map from the whole contest, and a strong contender for finals. 

  • Jene%s's Photo

    First off, I want to say to the admins of NE that I was really enthusiastic for the set-up of this round. Being a slower builder myself with a lot going on in real-life, set-ups like these are a great way to still compete in challenges . . . though, alas, I couldn’t pull through on this one. Nevertheless I’m glad we have two great entries for round five. First up:

     

    Race for the Renaissance - Narc (85%) and Faas (15%)

    A nice little bit of old-skool vibe mixed in with some more modern objects. The duelling GCI looks fun. Racing at the first half and then sprawling off in the second. The architecture has some nice moments; especially the white church in the centre and the one inspired by the Duomo of Florence. I think the rest of the architecture looks quite rough and lacks some form and refinement. I think using one of the smoother palette’s would’ve helped with setting the tone more.

     

    The Polymath's Lament - BarnNID (50%) and Gustav Goblin (50%)

    Damn that’s hot! What a beautiful map you guys build. I love the Stardust-Racer like coaster, but the gorgeous architecture steals the show. Also brilliant how you guys made these paintings and what a great transition into the canvas on the back of the building. Also loved the Davinci machines. Only small nitpick I could find was the macro-placing of the three ships. That central ship is just so gorgeous, but because the smaller ships are in the same colour and close to it, it’s a little hard to read in most viewing-angles. But anyway, this one’s the clear winner in my book.  

  • RobDedede%s's Photo

    Narc & Faas:

    A very pleasant piece of RCT that is in the style toward which I aspire. The domed church was really nice, as were the subtle textures placed on the surrounding walls. An enjoyable entry. The dueling coasters were really charming, but the other entry beat you out on selling the time period category and the painting/architecture category. 

     

    BarNID & Gustav Goblin:

    It's a clever idea, an unfinished work of art, and certainly makes it easier to play off any potentially unfinished bits. If it weren't for the brilliant painting sculptures and architecture, I would have given the other entry the vote for the objectives category because I didn't like the support-less coasters. They frankly distracted from the experience for me. Overall it was a rather brilliant entry; super cool. 

     

    Congrats to both entries for submitting something, You did something I simply did not have time for. But, I hope my meager comment on the site serves as some consolation for the community, lol. 

  • Description

    The soul of Vergilius, the Roman poet, once traveled to early Renaissance Florentia to visit Dante Alighieri and (not unlike the Ghost of Christmas Past) show him the dire consequences of a life of sin, excess and spreading office gossip. Many years have passed since then but now the time has come for Vergilius and Dante to return and (with the assistance of Great Coasters International) bring us on a ride we will not soon forget. Inferno, Purgatorio or Paradiso? See for yourself.

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