Screenshot / HELP: New player looking for tips :]
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21-August 25
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Hey guys! I recently started to really get into this game, and I absolutely love it. I really want to start making nicer, more aesthetic parks like the ones in the title sequence of OpenRCT2, but I know I have a long way to go until I can make a park half as good as those ones (lol). This park is my most recent one I have made, and I was wondering how I could improve it further. To me, I think it looks good, while at the same time understanding it is probably pretty rudimentary. Please be nice (lol), but I'm open to any critiques or feedback you guys have. Thanks in advance!
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Glad to see you show up and want to improve! It's a little tough to really hone in on the fine details without zooming in, but I'll remark on what I see from a full view. I'm approaching this from the point of view of more realistic theme park principles, which IMO look good even in more fantastical settings.
- I'm assuming the pool with the statue is where the entrance is. A realistic park design practice is to treat your paths like a river and peeps like water. (Shoutout to Liampie for the metaphor.) Your entrance would have the most path since that's where the most peeps would be at a time. Account for this throughout the park.
- The shoreline looks a bit odd with those jagged land faces. Smoothing them out and using a different land texture near the water would really make them stand out.
- Realistic foliage is more clumpy with distinct shapes rather than spread out across the map. dr dirt has a fantastic foliage tutorial I recommend to any newcomer.
- In terms of realistic coaster designs, you wouldn't see many instances of multiple lift hills or helixes greater than 540 degrees. There are exceptions though!
- Meaningless 2x2 buildings are a staple of classic NE parks, but it would be a little more authentic if you moved those stalls into some of those buildings to give them a little more purpose.
- One way to really jazz up your parks is to build your big tracked rides and coasters first and then lay path through them to develop areas. Imagine that red corkscrew coaster mirrored so it occupies that big empty area inside the circle of path and how much more interesting it would be from a guest perspective than just observing it from a distance. Would be really inconvenient for the pandas though.
I think you'd really get a kick out of SSSammy's YouTube series Fundamental Forest. Sammy walks through the steps of making a realistic, aesthetic-forward park without using any custom scenery or hacks. We've had new members follow along with him as they build their own parks and immediately create solid and memorable parks. We'd also love to have you in our Discord which you can find at the bottom right of the website!