Always enjoying your rct, as always it's very atmospheric and lovely. The haunted mansion is great though a bit of a pity the coaster goes around it. Takes a bit of its grandeur away imo. But maybe this was the same in the scenario you're recreating?! Idk, not familiar with them and if so please ignore my remark.
I think you can do better with the fences (not pale brown, and a more distinct design). And get rid of that one potted tree in the middle of the path. Otherwise... love it. Excited about this park
Not bad. The naturalistic vibe is nice, but I do find the trees too overpowering. They play too much of a role against the features of the park.
The haunted house is nicely designed, but I suppose it's a ride of its own and not the station or coaster entrance theming? The choice to hide it with the big elevated curve is an unfortunate one imo, as it ruins the exposure of the house.
this is ace
Really great park making. Great atmosphere!
Always enjoying your rct, as always it's very atmospheric and lovely. The haunted mansion is great though a bit of a pity the coaster goes around it. Takes a bit of its grandeur away imo. But maybe this was the same in the scenario you're recreating?! Idk, not familiar with them and if so please ignore my remark.
Really cool, achieves the feeling of the scenario play quite well with the sprinkling of vanilla objects with the cso.
I think you can do better with the fences (not pale brown, and a more distinct design). And get rid of that one potted tree in the middle of the path. Otherwise... love it. Excited about this park
Thanks for the responses guys.
I did try to change the fence colours but I think the faded brown fits the "Sprightly" vibe of the park best.
It's a standalone ride, and unfortunately it's not my choice. This is how the original park looks:

You've always been such a clever player, Faas. It's beautiful. I agree the trees a bit much. I don't think the potted ones are necessary.