Pro Tour 2 / Multi-Dimension Prelim Results

This topic hosts comments for 6 parks(View Parks)
  • GigaForce%s's Photo
    Magnus, again you got robbed. Your coaster was rediculous. An Amazing idea...great theme too. It was not very conventional, and very hit or miss. You've definately hit me on my tiny unrealistic side though ;).

    Six Frag's coaster was just not good on the eyes... very thrown together scenery and a very odd style.

    Chapelz's would've probably won, had it been fully themed. Sorry mate.

    Tom DJ.. you're improving, but you still need to separate buildings by style, not color. Too colorful and too much underground for my tastes.

    Yeshli's was VERY mala-esque. The launch, the archy, the spooky theme... everything. Cool layout, but it missed my tiny soft spot for unrealism, while magnus hit it.

    Master Jay had a very nice layout and simple theme. I liked this one a lot as well.

    Sadly, I wont be keeping any of these on my computer... except for maybe Chapelz's because I liked the landscaping.
  • JKay%s's Photo
    Six Frags: GREAT entry! I loved almost every aspect of it. It brought back some warm fuzzies of my QFTBX Halloween entry, Rivers of Blood. One part that I didn't like were all the full-tile rounded Toon roofs. They seemed, well, as an easy way out to more complex roofing. I wasn't too fond of the orange supports either and didnt like that the default supports were still there. But still, the rest of the colors were right up my alley and really sealed the deal for me. Oh, and this Fisherman Funhouse pack....cool stuff, might come in handy some day. This was the definite winner in my book. Well done Mr. Frags.

    magnus: So close, so close. This was definitely a solid entry, but it had some critical flaws imo. Mainly, all the animated scenery. I think it was way more detrimental rather than beneficial to the park. I know it was part of the theme, but I think it was easy way out. The coaster being trackless (despite the story behind it) just seemed unnessecary. It also had some slow parts. This entry didn't really hold my attention too long, but I'd place it 2nd, as it was complete and had a good theme. magnus, I wouldnt worry, I know you'll get thru these prelims, I just know it. ;)

    master jay: A great coaster to say the least, but I quit looking at this after it made one circuit. There just was nothing else to see. The theme seemed non-existant if there even was one. Plain old 2x2 buildings that really served no purpose with a sweeping color scheme, yawn. The custom coaster supports however, were well-done and coaster layout was great. period. 3rd place in my book.

    yeshli: I don't think this entry is as bad most people are making it out to be. True, it borrows some ideas from GCC and only executes them minimally. On the other hand, it had good theming and the coaster had its moments. i'd place this 4th. Nice effort.

    chapelz: This entry left a strange taste in my mouth. The best word to describe it is blotchy. The ideas were there, but imo, you really need to expand your color palette. The white "blotches" were so busy and complex, and with the big blank grass areas nearby, it all really made for an eyesore. The coaster itself really did nothing for me either. Still, had this been finished with less monotony and more color, it would've placed much higher imo. 5th place for me.

    tomdj: Was there a coaster in there? Ok, there was, enough sarcasm, but really whats the point of a coaster you can't see? It also seems to me that you are in a rut which is making you a really predictible parkmaker. While you're buildings are somewhat fun to look at, they are really monotonous and non-themed. You're also not using landscaping to your advantage. oh, plz try your next park without those Spanish roofs. Keep using colors, but try using them in a less forced manner; or just tell me to shutup and keep building :p. 6th place imo.

    Sorry if I sounded harsh guys, just being honest. Great round, cant wait for the next.
  • Magnus%s's Photo

    magnus, I wouldnt worry, I know you'll get thru these prelims, I just know it.  ;)

    mr. fortuneteller has spoken ;)X
  • Coaster Ed%s's Photo
    All I've got to say is that I hope there were some seat rotations on those rides. That's high up there on my "things I can't stand list" -- 4D coasters without proper seat rotations.
  • Evil WME%s's Photo
    I'm sorry to pinpoint this on the entry that came in last, but that's the one that was able to stick out even with this bunch for NOT spinning. at all. What do you think that option is for. I don't even know about realism (X is the only one, and i've never been on that..) but why the hell aren't you spinning the cars!!! goddamn it. You can add so much more to a drop if there's some sort of rotation before it. Theming-wise, Six Frags had it, yes. definitely. But let's not kid ourselves and put chapel second. Sure, don't let him win with something unfinished, but he IS the only one that made a decent 4D. It spun. throughout the layout. Maybe too much even, but atleast it attempted at doing crazy stuff. There.
  • Six Frags%s's Photo
    I think I'd put most of my time in figuring out the rotations... I hope everyone noticed them...
    Thanks for the comments guys..

    SF
  • Evil WME%s's Photo
    yeah, they did spin.

    But chapelz first drop just spun exactly how i remember spinning my 4Ds. =P.
  • chapelz%s's Photo
    does anyone still have my entry, i would really like to see it again. thanks. :)
  • Levis%s's Photo
    did you look on your my parks page already ?

    http://nedesigns.com...69&park_id=1112
  • chapelz%s's Photo
    No File Uploaded...
  • posix%s's Photo
    coming soon chapelz. nothing is lost.
  • chapelz%s's Photo
    good to hear posix, i will keep my eye out for this one.
  • olddtfan51%s's Photo
    Does anyone have this park I would really love to have it.
  • Six Frags%s's Photo
    I have the file :p

    [attachment=4388:IT_II.SV6]

    I'll delete it once the old parks are available again..

    SF
  • olddtfan51%s's Photo
    Thanks Six Frags

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