• RCTNW%s's Photo
    Posted Image

    Coyote Hills is complete and ready for release.

    Coyote Hills features a unique concept that I'm sure will be hit or miss. It started out as a test platform for some ideas I had. After a couple of weeks playing around with them, I decide to finish it.

    My focus on the design was to show what could be done without trying to fill every tile with objects or to have massive amounts of water. This explains the open grassy areas and rugged terrain. You will also notice a rather simplistic approach to the archy but again, I wanted to draw the focus to the coaster(s).

    Coyote Hills features a unique 2 track design. Neither racing nor dueling, it's more of two tracks that share the same area. It starts off as a dueling type coaster, and then proceeds on separate layouts where it then rejoins and races back to the station. This also marks the first real attempt at custom supports for me and I look forward to working with Toon's new supports for future projects

    Again, this is very hit or miss but I am very happy with the end results. Coyote Hills marks my first attempt at a design and I had hoped it would be good enough to be released as a NE design however it did not meet NE Design criteria. Although disappointed, I will continue to take the feedback thus far and perhaps my next attempt will meet these standards.

    Many thanks for all the feedback and I hope you enjoy the download.

    Click here to download Coyote Hills

    Thanks
    James - RCTNW

    Edited by RCTNW, 17 May 2006 - 07:22 PM.

  • Todd Lee%s's Photo
    Very nice James! Definately not the norm these days, but very nice indeed. The layout/design for the coaster(s) is a bit different, took me a minute to figure out where it began, and where it ended. :lol:

    Personally, I don't see why this wasn't chosen as a design, I don't see how Blue Thunder, Phoenix, and Cape Congo were any better??? I guess your coasters needed to stop at the top of the lift hills like 98% of coasters built in RCT these days. 8@

    Edited by Todd Lee, 16 May 2006 - 10:01 PM.

  • thirteen%s's Photo
    i think ist pretty awesome. i love the colors and the kind of beachy-tropical look of the clear grass and sand. I really like this design, its so refreshing and nice. I really ENJOYED this park.

    Thank you for this!
  • JKay%s's Photo
    Verry interesting.

    So cork, would you say that Blue Thunder only made NE Design because of the Toon's new supports??

    :|

    Anyway, as I mentioned James, I thoroughly enjoyed this and find it some of you best work to date in terms of coaster design. I had fun seeing the construction process too. Congrats!
  • J K%s's Photo
    That overview looks incredible, i'll be downloading this soon.
  • trav%s's Photo
    I do see how this didn't get design. The coaster was fantasic, as was the landscaping, but the archy brought it down quite a bit imo. I didn't like the archy at all, it was too boring for me.
  • posix%s's Photo
    hmm, i think ne design would've been right.

    reminds me of natelox' style with the fences, rocks and typical mix of textures. still one of the best combos.
    the coaster(s) was kinda enjoyable. a little too dominant waterfalls in my opinion though.
    it's strange to see something from you that orientates much more into the "rct-mainstream-style" direction. back in the day you seemed to be in a more, let me say "independent" building rhythm.
    can't say that was for the better though :p

    my applause for finishing.
  • Carl%s's Photo
    Great work RCTNW, shame it didnt get design. I like your use of open space, there is some, but not too much.

    Edited by ride_exchanger, 17 May 2006 - 02:36 PM.

  • RCTNW%s's Photo
    Thanks everyone for the kind words!

    Posix - Interesting observation and although i may never fully adapt to the "rct-mainstream-style", It was fun to lean in that direction. Thats what is really cool about this game we play, it really is a tool to use to explore different ideas.

    I will sy this though in that plans for another "Design type coaster" is in the works :nod:

    James
  • JDP%s's Photo
    Hey, I donwloaded the park, and though i was nice. Buildings were kind of blah and some parts of the land but other than that it was good. Another thing though, I didnt like the 11mph chain that you had for the coasters. Good work though.

    I think the only reason this didnt get the design because now JKay and Fatha' got it. There more know through out the site. Idk if thats it though.
    -JDP
  • Corkscrewed%s's Photo
    :lol:

    Damned if you do, damned if you don't. It ain't easy being an admin. :p Here's the feedback I gave to James:

    Unfortunately, after looking at it, I don't feel it's quite up to Design criteria.  That isn't to say I didn't enjoy it, however.  The concept was pretty cool, with the dueling inverted coasters in a nicely landscaped land.  I really enjoyed your aggressive use of landblocks and the naturalistic integration of the land into the architecture and theming.  The coaster, too, started off pretty well with a nice immelmann duel, but for most of the rest of the layout, I felt that it let down a little too much.  Until you get to the mid course brake run, the two trains just do their own circuit and never interact with each other as I would have expected.  Even after the brake run, they seem to race more than they duel, and while that's not bad, I don't think that was the best move with an inverted coaster.  The theming itself was also a bit bare and sort of lacking, even though the landscaping was very well done.  In the end, the design seemed a little too inconsistent, so unfortunately, I'll have to pass on this one.  Feel free to release it on the forums or submit it to another site!  This definitely isn't bad work, but I do feel it could have been better.


    For me, this was similar to Zelaria in that both had really great landscaping, complete maps, obvious enthusiasm, decent theming, and okay coasters. I guess I weigh the last two more than most people? In any case, it's certainly not meant to be any offense to James' skill. Frankly, it IS hard to determine what exactly is a Design, even more so than what's a Spotlight or Runner Up, IMO. At least for me.

    But it's the subjective arguments that help make RCT fun, anyway. Definitely a great job, James! It'll be fun to see what you crank out for H2H4!

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