RCT Discussion / Story

  • Nic%s's Photo

    haha, Nic, you're the shit. and when i say shit, i don't mean it figuratively. "red scare is over" my ass.

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    lolthx
  • rK_%s's Photo
    when was the last time you went to a park and before you got to enter you had to go over a readme?

    take it for what it is.

    Edited by Alchemist L7, 20 June 2006 - 06:21 AM.

  • posix%s's Photo
    yeah, you didn't get it.
    the park itself has to tell it's story. not a readme.

    disney.
  • Magnus%s's Photo

    when was the last time you went to a park and before you got to enter you had to go over a readme?

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    That must have been in 2004, when I went to Heide Park the last day of the season. It was a cold and foggy day, which made riding Colossos a lot of fun.

    Anyhow what I want to say is that if I go to a good park I like to get to know something about the history of the park and the various rides.

    Still everybody should play the game the way he likes it the best. It's a game and about having fun.

    Just don't claim your park to be realistic when it obviously isn't.
  • JKay%s's Photo
    Wow, lots of conversation and controversy here.

    posix, I see a lot of truth in your comments, especially the bit about the parkmaker needing a vision before he or she can build a truly "epic" park. I also agree there has been a downward trend in the amount of completed projects at New Element, whether that be Spotlights, SRU, Designs, etc.. I for one, can safely say that I've completed about 95% of the projects I've ever started, with the only exceptions being FO and Project Lost. I cringe everytime I hear a park is cancelled because "I'm improving, I need to start over" crap. FYI - You improve much quicker by completing projects.

    Me personal opinion is that every project should have at least a broad focus, or better yet a "vision" as I call it. This must be thought over before the project is ever taken into conception. I define "vision" as a back story, or unifying concept that ties the park into one general idea that can be broken down into smaller ideas. A "vision" should also be imaginable in RCT by the creator. Without this so-called "vision", I feel many parks will just become victims of your computer's recycle bin. :lol: I also feel this "vision", if executed correctly, can be expressed totally at the RCT level without explanation of a readme. I believe readme's should only be used for media similar to what you would get at a real themepark. Something like a map, brochure or attraction list, but not a book telling a story that the park itself should speak for. I rarely worry about extra material for my parks.

    As for the community, I feel h2h4 will bring about a great resurgance here at NE, especially in the RCT2 arena. It'll last for several months just as the PT2 did, but then probably wear off again. Eitherway, I'm quite looking forward to it. I feel LL is still alive too, just as a much smaller creature than RCT2 atm.
  • posix%s's Photo

    I for one, can safely say that I've completed about 95% of the projects I've ever started

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    that's because you just have the ability to be productive. like artist, x-sector or ozone back in the day.
    or it's because of that vision bit you described later in your post ;)
  • Ling%s's Photo
    so, yeah, I guess noone needs a story for their park. Who wouldwant to read one over all the other stuff that gets posted about it? It's a waste of time to work on one, unless you really feel that your park needs or deserves one. But, yeah, just let people do whatever the hell they want with their parks.
  • Ge-Ride%s's Photo
    I personally prefer to have a short story to introduce the park of three paragraphs or less. I'll read anything up to four or five. After that, I just ignore the readme altogether.
  • Ling%s's Photo
    that's different. I think we're talking the whole story and language behind Tierre Mortica here, not readmes
  • tracidEdge%s's Photo
    you and your silly philosophies, posix.
  • ACEfanatic02%s's Photo
    The moment when building ceases to be fun and becomes work is when it dies and you will never finish it.

    Only add a story to the park if it adds anything to the experience. It's perfectly acceptable to forego it.

    -ACE
  • Coaster Ed%s's Photo

    The moment when building ceases to be fun and becomes work is when it dies and you will never finish it.

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    He speaks the truth.
  • Blitz%s's Photo

    He speaks the truth.

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    yeahprettymuch.

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