(Archive) Advertising District / MARFleparks - Liverpool Echenima Resort
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17-October 10
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MikeFolf Offline
Okay, second try here please keep in mind that the pics in the first two posts are rather old and that most flaws have already been resolved.
MARF has gone forth with its international plans. A few miles (MARF is an American Company, we reserve the right to stay imperial) southwest of Liverpool in the United Kingdom lays Liverpool Echenima Resort. Dramatically smaller than it's stateside counterpart, LER is designed to be as compact and Pedestrian friendly as possible while leaving room for expansion as seen below (essentially a more compressed version of USER with electronic peoplemovers instead of monorails):
As you can see, LER has one park, rail access, and two hotels.
Of course, that park would be the signature Echenima, which would be near-similar in basic layout (8 themed areas surrounding a large lake), only larger and more...um...beautifully detailed thanks to CS and space. 2 lands - Echo Skyport and Britannia will not be present (it's quite obvious as to why the latter was omitted) and will be replace by two other sections, one of which unique to this park.
Now then, enough of the storyline, let's head out to the park!
Oh, and severe apologies for using the wrong currency
Here we have a very minute entrance, designed to allow a clear view of the park sign (because, as we know, some tourists are dumb enough to easily forget what park they're in) while maintaining some beauty:
Like the one in the states, guests must walk through an underpass (which is based on an actual underpass) to enter the first area - Davisville:
Like the original (expect to see this pop-up often), Davisville takes inspiration from various landmarks and buildings from the small town west of Sacramento.
In LEP, we've added a bit of a European twist.
As you can see, we have the two classic attractions - Davisville Cinema and Central Park Carousel. Speaking of which, we've taken liberty with Central Park by omitting grassy areas in lieu of gardens and wide, open paths.
LEP is designed with heavy guest flow in mind, which is why we built 'side paths' in Davisville to prevent congestion as one can see in this overview:
Okay, up next on our constructional tour is Futura!
If you ever visited the original park in California, then you can pretty much guess where the certain top attraction is just by looking at the picture below:
Thanks again to Space and a wider scenery selection, MARFinvisionists went on with two things - a more open layout, and the original plan for Echenima US' Futura: a combination of retro-futurism and looks inspired by the Getty Center.
As you can see, there is a prominence of glass. The reason for this is simple. They provide shade from the rain as well as looking, well, futuristic! ^^
Same goes for the water elements. Not only does it look nice, but also provides white noise and a sense of serenity.
Enough of the chitter-chatter, let's move on to the attractions!
Of course, we have brought along some familiar attractions (with a few differences), but there are also a few new ones.
First off, let's show the area's entrance, where two attractions lie literally just behind the sign:
To the left is (in tan) Watchtale - an attraction using a rather unique format - guests sit in a 'Theater in the round' arrangement surrounding a center stage while being surrounded by a giant dome screen. The result is a very immersive (and, for some, nauseating) experience. Now what is the plot? Simple. It's a light-hearted show that satirizes a typical time-travel adventure, flaws and all. To the right (in blue) is Futura Hall - basically a 4D theater akin to Futura Dome. Reason why it's not called such? Simple, there is no dome!
Next up is Nova Voyager - typical indoor coaster. Less cramped entrance, though no launch. You'll see why in a later post:
Aerobus - A motion simulator attraction based on Gray Line Tourist Busses, only hovering. Each 'tour route' is randomly selected from 35 different selections, so no two rides are the same.
Of course, we're gonna rework the entrance.
Futura Center - slightly smaller than its American counterpart, but contains a mini-centrifuge. Also, Restrooms to the left and an omnimover attraction unique to this park just barely hidden from view towards the bottom-left.
We all love wave swingers, MARFleparks decided to kick it up a notch - the AirView: the swinger of the future! -
MikeFolf Offline
^ Thanks!
Moving from the future, we have the Canid Village - an abridged variation on an area in K9-Falliday Studios (K9 Animation film) with more focus on the films themselves and less (none) on the creation of such, as well as higher variation on the architecture.
Let's take a look at the rides, shall we?
*goes to the 'Echenima Resort' thread, finds the post introducing the studios, selects and copies some text, then paraphrases*
In the Bottom left we have John's Roaring Adventure which stars a Lion. across from it is Ziggy's day, probably the only attraction that's based on a story that actually exists - one that I helped write for a Spanish project. Both of these are traditional 'fantasyland style' dark rides. In the far left is Twist in a Taile - probably the most themed scrambler you'll see in your life.
Beyond that is The Massle Trot. An omnimover attraction (and thus is far lower in technology to its Californian counterpart) that is both random and fun... and high capacity!
From left to right: restrooms, Bendigo Grill (Australian Cuisine), a generic gift shop, and Journey Across Thin Ice - a semi-traditional dark ride built as part of a deal on MARF's K9 Animation side to adapt two comics into films, and also integrate them in some way to the parks:
Next up, we have LEP's answer to Britannia - Americana:
Now, after much searching for American architecture (which was harder than I thought) I have concluded that the country has no 'one' distinctive look, and went with a 'melting pot' of different architectural styles found around the country, like a mix of midwest/main street along the main corridor/parade route:
The majority of the area is themed to that of a small colonial town with hints of art deco and mission revival, as seen below.
Seen in that pic is America! in SurroundSight (a variation of CircleVision) that gives a whirlwind tour through the United States, its cities, its people, and its landscapes. 23 minutes in length, this attraction pretty much serves the same purpose as the one in Britannia back in the States.
The next of three attractions in this relatively small area is the Great American Road Trip. Ride a sports car on a 'road trip' through this light-hearted dark ride recreating in a stylized way major towns and landmarks of the United States. Uses blacklighting heavily:
Finally, we have the thrill ride for the area - Radio Bay Cab (working title) - an enclosed indoor launch coaster akin to Rock 'n Roller Coaster. The exterior takes inspiration from bits and pieces of San Francisco (complete with a mural of the city on the outside queue). The inside queue, however, recreates San Francisco International Airport. You then take a taxi from the airport to the Financial District (SanFran's Downtown). The driver says he'll get you there as fast as possible (for free, even), turns on the radio and you zoom past (and into, with appropriate breaking of glass) various landmarks (even barely dodging a BART train at one point). All the while the cars will blast music relating to California (strategically mixed to match the track elements), which (depending on your taxi) will vary from something as classic as Beach Boys and/or (covers of) Folk to something as modern as Katy Perry.
Okay, half the park done, 3 more areas left to complete: -
Fizzix Offline
I swear I've seen these before...
Anyway, I always love to see your parks, Mike. Great job making cluttered look not so cluttered. -
nin Offline
Glad to see this moved over here, been looking at it periodically at TPR. Really interesting project, always like fictional chains and the builder's way to tie them all together. -
Cocoa Offline
I did see this at TPR, nice work. I think you showed more there though? But I might be thinking of a different project. In fact I know I am... -
J K Offline
It does look like a well planned park, I'm excited to see rides in there (presuming Echenima is a theme park rather than a park you'd take your dog to). I'm also near Liverpool so it will be nice to see if you include anything from the area. -
MikeFolf Offline
I'm liking it.
Thanks!
Why thank you! ^^ and what do you mean by 'cluttered'? :/I swear I've seen these before...
Anyway, I always love to see your parks, Mike. Great job making cluttered look not so cluttered.Glad to see this moved over here, been looking at it periodically at TPR. Really interesting project, always like fictional chains and the builder's way to tie them all together.
Thanks! I try.I did see this at TPR, nice work. I think you showed more there though? But I might be thinking of a different project. In fact I know I am...
I think you might be referring to the original US resort on TPR.It does look like a well planned park, I'm excited to see rides in there (presuming Echenima is a theme park rather than a park you'd take your dog to). I'm also near Liverpool so it will be nice to see if you include anything from the area.
Thank you! And yes, there are rides if you read the posts.And I'll try to include something from the Liverpudlean area. ^^
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MikeFolf Offline
I've been there, as well as parts on England during a trip once. I picked Liverpool as I found it the most suitably fitting. And technically, the resort isn't at Liverpool proper, rather a few miles south by Childer-Thornton. The location seemed to fit well, and I wanted rail access. I do more than just pick random towns, I almost always chose certain location for specific reasons. Most of the time it's because I've been to that area and said area has had an impact on me and/or left me inspired. I then find a suitable area near said location, and then look up said area. Believe me, I do more research for building these parks than what is necessary (though in some cases, I know much about the location that I don't need additional research). -
Fizzix Offline
I mean, a lot of different colored objects in such close proximity to each other. You managed to pull it off really well. Every time I try this kind of thing, it ends up bad. I wasn't trying to bash this park. -
MikeFolf Offline
Nothing much, just some random pics and a preview...
The track of Tuning the Bay:
and its location in the park (surrounding area will eventually be filled in):
Guess what these little things are (winner gets free say on the next ride to be built in a randomly-chosen MARFlepark):
Davisville pic #1:
Davisville Pic #2:
How about a waterfall?
Or maybe even Central Park in Davisville?
Finally a bit of a preview for the next two sections: -
MikeFolf Offline
I am unsure about the rules of updating when there is a lack of response, but anyways...
Next up is Corte Lupi. This Mediterranean land blends together an Italian look and feel with ancient Greco-Roman myths and legends. While Corte Lupi is a cramped 'Filler' area in the states, here in Liverpool it's an actual, open-spaced Italian Courtyard:
Indeed, attention to the flora and architecture were spent to create the Mediterranean Atmosphere, from the rolling hills and Cypress trees, to the fountain in the middle of the courtyard:
Attractions in this section:
Grand Voyage - a "single-level" adaptation of Adventure of Harbor Cove boat dark ride back in the states. Why do I put single level in quotes? Because, while most of the ride is on a single level in a vast show building (unlike the multi-level US version in a compact building), a 60-degree 40-foot drop is required to enter the show building from the loading area located in the rightmost building of the first pic.
Mythus Apollo - a 'light' dark ride that takes inspiration and elements from ancient mythical tales and forms it into a fun-filled story. Basically a larger version of the original attraction. Entrance located in the largest facade, and is, ironically the 'centerpiece' landmark of the area:
Now, as for the unfinished areas that you saw, that's Harbor Point. And that shall be taken care of in a much later update, as we near finishing-up with construct and approach a springtime opening. -
J K Offline
Looks nice to me. I wish there was some custom scenery in there and more defined ideas for shops but I think it has a very tranquil feel. -
MikeFolf Offline
There is usage of custom scenery in the park, it's just blended in. Could you care to elaborate on what you mean by defining shop ideas? -
chorkiel Offline
I've never seen this topic before but I saw it today at the ''new posts'' list.
Looking at the first screens it made me laugh and I thougt you'd do really bad on this park but only few screens later I was convinced that this is amazing !!
It looks like a non-cs park but if you look close you see some. You make a really well use of the standard scenary to make your park look really different overall.
AWESOME ! c:
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