RCT Discussion / What is your setup when creating a new park?
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12-February 11
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noops Offline
Hi! What setup do you guys use when you create a new park? By that I mean
* what scenario type (build 10 coasters, have 3000 peepz etc.)
* infinite money or not (I don't seem to remember being able to close the park when infinite money is on)
* what scenery packages do you equip? I have the standard Riggs/ToonTown.... what packs do you guys use?
* how much of the landscape do you create in the scenario editor before playing it? Do you just throw a few mountains up or do you leave it flat?
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Louis! Offline
Hey! Most of these are down to the opinion of the builder, and i'm sure different people will tell what they normally go with.
I personally use No Money and Build 10 Coasters or Finish Building 5 Coasters and leave the bench flat, doing my landscaping as I build the park.
For custom scenery, check out the parks in the NE Database, there is a lot of different scenery around. My best advice would be to download some H2H5 parks, some ProTour parks and various spotlights. This should give you plenty of object variety to choose from. -
Levis Offline
I go for the objective "Have Fun" or "Competition".
I use infinite money
Often I just take the scenery packs I used in my last park and start with that and change it with parkdat as I go along.
In most cases I keep it all flat and make sure I go out of the SE asap. -
highroll3r Offline
i take time in selecting objects in se especially small scenery. start off by building a car park, enterance and a landscape. then i constantly move back and forth from saved game to se. this is because i dont use park dat and if im building and realise i need an object i just load saved game in se. usually i go for no money and build 10 coasters as it gives you a lot of time and endless financial benefits. -
K0NG Offline
I only go into the SE if I need/want to change or relocate the entrance. Since my small scenery hasn't been able to scroll for about 5 years, there's no reason to even attempt to select scenery that way. I use my own bench (actually a modified H2H5 starter bench with some of my own scenery tabs added) that I've made in various sizes (50x50, 90x90, 120x120 and 150x150) with the objective of number of guests in park (500) at a given date (October, year 25) and start with $5,000,000.00 because I like to give the peeps the opportunity to spend money in the park (it adds to the realism, IMO). Doesn't matter to me that I always fail the objective because I never build less than the 25 park years (except occasionally on a micro) except that it interrupts my building to notify me of my failure. Then, after construction has begun, I just ParkDat whatever objects or tabs that I need as I'm building. -
Insanity Offline
Since my small scenery hasn't been able to scroll for about 5 years, there's no reason to even attempt to select scenery that way.
That happened to me last year & made it really hard to make a good park with Cs, & parkdat is aggravating as hell!
anyways, I always start with the landscape, make a lake here and a series of giant block-hills there, build all of the rollercoaster layouts that will be in the park and start building around them. As I build, I smooth out the landscape and add foliage and buildings/rides Etc, and Eventually I have decorated paths connecting the park, (that was about 50% of the park), then It would begin to get easier as the park progresses, Lastly,I would build the park entrance and connect it to the rest of the park and open it for peeps (if i can) and do finishing touches for a long period of time; in the scenario Editor, you should choose unlimited money, and finish building 10 coasters at any excitement, If you can, open 8cars-->own all land, and if you want money I reccomend building the park with unlimited, then as you finish, go to 8cars-->Money-->use money-->add $5,000,000+
lol. I've been dying to say that, hope it helped -
gijssie1234 Offline
- i allways use money.
- i start with a flat landscape
- at all my parks the object list is diferent.
- build 5 coaters, Thats only because i don't want a time limit.
- when the park opens there's allmost a fireword show, and there will come many people.
- around the building time the park is closed.
- first making the buildings -> than the large trees -> than the middle plants -> then the flowers and gras and other small plants. -
highroll3r Offline
if you cant scroll down on your small scenery then delete some. thats what i had to do when i downloaded harry potter and jurassic park objects. -
K0NG Offline
Yeah, that was the idea the first 6 or 7 times it happened. But, every time you think you have the problem solved, you've downloaded a few more parks and it's frozen again. Besides, it's a bitch to go through the objdat folder, decide what stays and what doesn't and manually move them one by one.if you cant scroll down on your small scenery then delete some. thats what i had to do when i downloaded harry potter and jurassic park objects.
Actually, once you get used to it, the Datchecker/ParkDat 'system' is quite easy to use. Plus, you never have to worry about having to go back into the SE if you've missed a few objects in your initial setup. Considering that there's nothing (except actually build) that you can do in the SE that you can't do with ParkDat, it almost renders the SE obsolete.That happened to me last year & made it really hard to make a good park with Cs, & parkdat is aggravating as hell!
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Cena Offline
Yeah, that was the idea the first 6 or 7 times it happened. But, every time you think you have the problem solved, you've downloaded a few more parks and it's frozen again. Besides, it's a bitch to go through the objdat folder, decide what stays and what doesn't and manually move them one by one.
Actually, once you get used to it, the Datchecker/ParkDat 'system' is quite easy to use. Plus, you never have to worry about having to go back into the SE if you've missed a few objects in your initial setup. Considering that there's nothing (except actually build) that you can do in the SE that you can't do with ParkDat, it almost renders the SE obsolete.
Or you make a backup of your current stuff, save your parks with plugin on and backup your entire folder. Then you reinstall the game and you copy/paste your existing objdata folder 1 time, after a time you have 2 folders:
Folder A: With the standerd objects + objects you use often in your parks
Folder B: With all of your objects
You do need to rename both folders each time you make a new park. Normally this isn't a problem for most people, but for you K0NG and your constant re-starts it will be.
Just a bit of advice to an old man -
K0NG Offline
Or...you just use ParkDat like you've been doing since it's the easiest and fastest way. Remember...I'm not the one saying ParkDat is annoying. Even if my objdat folder consisted of nothing but the default objects (which I do have a copy of if it's ever needed, along with backups of everything) and scrolled effortlessly, I'd still ParkDat everything because it's the method I prefer.
Although I do appreciate your concern.
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