Ask the Experts / Hacked Coaster Issue

  • CedarPoint6%s's Photo
    I can usually figure out my little hacking issues but this one has me frustrated. Anybody know of the solution?

    What I have:
    -A coaster layout
    -A station right underneath the regular coaster station to feed a 7 car corkscrew train onto the track
    -A rotated entrance and a rotated exit

    What I'm trying to do:
    -Hack the entrance and exit up a tile so it's level with the regular coaster's station.

    What I'm doing:
    -Method 1: Use Winhack to raise the station entrance / exit / queue line / exit path up a tile.
    -Method 2: Use Winhack to raise the station entrance / exit, use Map Object Manipulation to raise the queue and exit path.

    What Happens:
    -Peeps will queue up for the coaster while it sits in the station the first time. Once the coaster train leaves the station, peeps will queue up to the entrance hut, then turn around and walk out the queue. It's like whatever is defining it as a queue is just going away after one trainload.

    Anyone know what is happening and how to fix it? The problem is happening when it all gets raised up a tile...
  • Cena%s's Photo
    What you need to do:

    - Build the track (ride A) of the coaster. But without the station yet. Build a Station (ride B) in the place where you later want to have the peepable station of ride A. Then merge track from ride B to track of ride A. With the track of B, going backwards underground. Then you lower all the station parts, of the station from ride B. That only leaves the exit and entrance of ride B above ground, with the station of B being underground. When you lower it, it should match up with the track of B. When you have that done, build track of A + station track of A, in the place where the station of B was. Then it's just adjusting your operationg mode of B, and you are ready to go. If you need more advice, you can add me on msn (again, lol, have a new one).

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