Ask the Experts / a few Workebench questions

  • Ocky%s's Photo
    Ok so Im attempting to build my first park from scratch. I downloaded a few nice workbenches to help get me started. I have a very good idea in mind that I've not seen around here yet, and I think if executed properly it could be really nice park.

    My question is most of the parks you see aren't exactly a perfect square etc..How do i make the border of the park more realistic so its not just straight etc? If you need a better exmaple of what I mean i can provide a link to this type of park.

    Secondly, is there any way to hack the ammount of objects that can be used in a scenario? It seems silly that the creators of a game put this type of limitation on the players. These workbenches I downloaded are very good, but I also see a lot of things missing that I would like to incorporate without having to sacrifice any of these good objects in the benches.


    Any help greatly appreciated -Ocky
  • chorkiel%s's Photo
    1) I think you mean the blacktiles, they are in pretty much all the parks you find on here.
    When using them you gotta lower the land to the lowest and put them on it, when you upload your park to NE they will provide you with an aerial that cuts the black away from the borders.

    2) You can't change the amount of objects. I've heard people say they have a solution to solve the object limit. But the amount of objects you can put in a bench is, unfortunately, limited.
    You can always try to switch your objects up. That way you can switch the objects you don't use up with objects you need.
  • trav%s's Photo
    Use Black Tiles, they're a standard addition in most benches now.

    And no, there is no way of getting past any of the object limits.
  • Ocky%s's Photo

    1) I think you mean the blacktiles, they are in pretty much all the parks you find on here.
    When using them you gotta lower the land to the lowest and put them on it, when you upload your park to NE they will provide you with an aerial that cuts the black away from the borders.

    2) You can't change the amount of objects. I've heard people say they have a solution to solve the object limit. But the amount of objects you can put in a bench is, unfortunately, limited.
    You can always try to switch your objects up. That way you can switch the objects you don't use up with objects you need.


    Hi chorkiet, thanks for your reply man :D

    Ok so say i start building and then i realize i need a certain object..is there a way to re-pick them and swap objects for certain ones?
  • Arjan v l%s's Photo

    Ok so say i start building and then i realize i need a certain object..is there a way to re-pick them and swap objects for certain ones?


    Download parkdat, if you don't have it.
    With this program you can switch objects.
  • Ocky%s's Photo
    Cool, can I get a link?
  • Arjan v l%s's Photo

    Cool, can I get a link?


    parkdat
  • Ocky%s's Photo
    Nice, thanks you..If anyone has any Workbenches for me or knows where I can find some good ones please give them here :)
  • Super G%s's Photo
    You can try the Louis 2012 Bench or the H2H6 bench.
  • Louis!%s's Photo
    ^They both happen to be the same bench :p But yes, that is the most 'current' bench.
  • Super G%s's Photo
    Oh. XD yeah I only have the H2H6 bench for the outcast contest, I always make my own benches.
  • Ocky%s's Photo
    HI louis can you provide a download link?
  • Super G%s's Photo
    Here you go:
    http://www.nedesigns...workbench-2011/
  • Louis!%s's Photo
    The latest is in the H2H6 Section of the Forums
  • Fizzix%s's Photo
    Here is a link to download Parkdat, if you find that you need to swap scenery after scenario editor.

    Parkdat Download Here
  • Levis%s's Photo

    It seems silly that the creators of a game put this type of limitation on the players.


    you have to remember this is a very old game, its writen in Assembly (machine code) with a few C parts for the windows intergration.

    what the game does is giving a number to each object/ride/bench etc in the game and then using that number on the map to determine which object there is. This is programmed in a way there is a limit to this number. Cause there its only stored in 2 bytes. So 2bytes equals: 65536 values.
    So there is a total of 65536 different objects. in theory. now some of these values are used different again so it becomes even less.

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