(Archive) Advertising District / Carolinian Adventure Park.
- 20-November 12
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111112oo Offline
I can't really comment on this for it's VERY unfinished, but I do see some good potential in there. -
MEGAMINDY Offline
The sparetrain-transfer in the second screen is wrong. It just makes no sense this way.
The rest looks good though. -
111112oo Offline
The buildings and decorations you have there are just too bland, doesn't catch my attention at all.
Experiment with objects for detailing.
EDIT: AndToo little done to comment.
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Super G Offline
You have to use 8-cars 1.302 for zero-clearencing. Every other version gives glitches yeah. -
MorganFan Offline
The buildings and decorations you have there are just too bland, doesn't catch my attention at all.
Experiment with objects for detailing.
EDIT: And
omg this guy is helping you so much take his advice lololol -
Xtreme97 Offline
The screens look alright but I think there are too many grey walls. Try using tan to brighten up the buildings and think carefully when using certain details. You're improving though. -
Scoop Offline
Hey all here are some new screens and updates to my new hopefull medling project.
-I finished the station to the intamin mega.
-Some Facades have been built for the midway/main entrance.
-Some gardens have been placed.
-and i finished a station that may or may not stay for the river rapids ride. -
Super G Offline
You're definately growing! Just try not to make all your buildings so blocky, they're mostly just a squares. But I see you become better! -
Arjan v l Offline
thanks I keep that in mind but I'm just not sure how NOT to make it blocky
You can use more quarter tile diagonal blocks to shape the building ,porches ,balconies etc. to make the shape more interesting. -
Super G Offline
Try to make different forms for different floors. Make sticking out windows, a balconny or change the measures of the building per floor. -
Disney Imagineer Offline
A few things I recommend that might help it look more realistic:
1. Use Toon's custom supports for the coasters and variate which ones you use so the supports don't just go straight up and down.
2. Add lots of foliage.
3. Use different ground textures.
4. As for the buildings, study different types of architecture you see in your daily life, and do some research to get inspired (which is what I have to do). Buildings don't come naturally to me either so that's what I do. I have a few cool buildings around my hometown on cool streets that inspire my work.
5. Try not to make your coaster stations so closed in. Maybe do some archways.
6. Not sure if I like the walls on the station for the orange Intamin.
7. Lastly I would take off the wooden beams on the yellow tower, or space them out a bit more so the ride vehicle can squeeze through. Looks kinda close to me.
Looks like you've got a good start, just needs some polishing.
Love your avatar, BTW. I love Sheldon! Best avatar I've seen yet. -
Faas Offline
In my opinion, your main issue is the fact that you don't make it look like an amusement park. I see no themes or no signs that it is somewhere you go for fun, except the fact that it has rides. Give your buildings a clearer purpose and brighten that shit up.
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