(Archive) Advertising District / World of Adventure [Season-3]

  • Nitrous Oxide%s's Photo
    Chimera is just about ready for it's first riders. Besides Chimera, Worlds of Adventure is having a huge facelift. Both Banshee and Inferno have been repainted. Also ton's of new shops and restraunts. There's still a lot of small work to be done before opening.

    Attached Image: WoA_1.png

    Attached Image: chimera_announcement.png

    Attached Image: chimera_1.png
    Chimera testing with water-dummies.

    Attached Image: chimera_2.png
    Chimera's high-speed turn right out of a tunnel. You can also see the new picnic area in the photo.

    And for those who missed the 'dump post'
    ________________________________________________________________________________
    There's something lurking in the forrest of Worlds of Adventure. A beast so furious you'll have no choice but to scream! Next season Worlds of Adventure will be opening it's tallest, fastest, and longest roller coaster to date, CHIMERA! Chimera will stand above the entire park at 245ft. But that's only the beginning! Chimera will drop you approx. 235ft straight down (90-degrees)! The ride will then take you on a journey approx. 5,000 ft before returning you back to the station. You will find no ride experience like this anywhere. Throughout the course you will be taken through 3-high speed turns, a 360-degree helix, sharp-s turn around, and many steep drops. Chimera will open to the public this spring when Worlds of Adventure opens.

    Worlds of Adventure is also putting $5,000,000 in renovations for a total of $33,000,000. Making this the single largest investment the park has made. Here is a list of additions that have been confirmed.

    -New Picnic Area near the main attrance.
    -New Restraunts (Main additions; Coaster's and Pink's
    -Inferno (New Paint Scheme)
    -Banshee (New Paint Scheme)
    -Improved gardening and scenary.
    -New midway near Chimera.
    -Renovation of old Shops/Restraunts.
    ___________________________________________________________

    CHIMERA STATS (approx.)

    Type: Steel - Sit Down
    Status: Opening 2012
    Builder: Bolliger & Mabillard


    Cost: $28,000,000 USD
    Length: 5000'
    Height: 245'
    Drop: 235'
    Inversions: 0
    Speed: 80 mph
    Duration: 3:00
    Max Vertical Angle: 90 Degrees

    Color: Aqua Track & Teal Supports
    Trains: 3 (Crimson-Red, Sunset-Gold, Midnight-Blue) Trains with 8 cars per train. Riders are arranged 4 across in a single row for a total of 32 riders per train.

    Restrictions: Riders must be 54" or taller to ride.
    ___________________________________________________________
    RUMORS *NEW*
    -2013- N/A
    -2014- Intamin | BM | GG
    ___________________________________________________________

    note: This was my ParkWars(2) project. The map is very outdated and nowhere near my ability now. Obviously I don't have the BM supports and such, but I did add a few things to the map to make it a bit more modern. I think it was originally released in 2005, maybe 2006.
  • Wanted%s's Photo
    This reminds me of the old school realism RCT parks like Premier Park, Phatage's Six Flags park, and eyeamthu1's park before his spotlight.

    Keep it up dude, love this old school style. And don't use the word outdated for any style of park making, I want to see it all
  • Liampie%s's Photo
    I was pretty sure I replied here, but my post somehow vanished. Anyway I really like this. I assume you're not done with the fences and foliage in these screens though.

    And don't use the word outdated for any style of park making, I want to see it all


    echo
  • FK+Coastermind%s's Photo
    while the size doesn't work, i love the look of that tunnel. It would be awesome if you could make one that looks like the cars go into instead of through something solid, but i'm not sure of any way to get they round look without using some trackitecture.

    FK
  • Disney Imagineer%s's Photo
    I like it! I think it looks great. I'm not sure because I'm still relatively new back in the game/being active on this site but I think I've seen people use invisible ride entrances/exits, so if that's possible I would use those for absolute realism. Love the name, beautiful B&M. I've never seen this park, I'll have to follow it.
  • Nitrous Oxide%s's Photo
    Thanks guys.

    @Wanted - By outdated I just mean this park was released approximately 8 years ago. I'd love to refresh the scenary I have but it would be very time consuming. The main things I call "outdated" are the way I used to make shops/restraunts. Which now I've improved a lot on. Secondly, no B&M supports. So the main thing restricting this park is the scenary, but I'm doing my best with what I got.

    @Liampie - Yes, the land area under CHIMERA is unfinished. Although, there will not be much foliage under the coaster considering it's Chimera's opening year and construction has just been completed. But in future updates look for the area to grow. (Many trees and foliage had to be tore up to make room for CHIMERA.

    @FK+Coastermind - I've been working on several alternatives for the tunnel but still feel the current tunnel looks the best.

    Disney Imagineer - Thanks man. I'd love to use the "Hide Entrance/Exit" feature but can never seem to get it to work properly. And since, I've never had it work correctly for me properly I normally don't bother because of the wasted time. I have a small list of things I follow when park making.

    01. Have Fun! [ First and most important rule. I tend to take everything I start, whether it be for my own enjoyment or a park to share and slowly managed to turn everything I'm working on to a "Spotlight Submission". By this I mean, I turn into a perfectionist and lose the fun of the game and not that I'm really sending it in for an accolade.

    2. Use as little trainer/hacks as possible. [Once again, keeps the game going.] I'll then come back at another time and hack certain things. If I really want something hacked that minute, I don't mine. I just don't want to be pressing alt+tab every 2 minutes or I lose the fun and the flow of what I'm working on.

    3. I love to start something small that is openable to peeps and expand from there. (Basically working a real-life style timeline.) A lot of the time with this I will also use the set $10,000 - $20,0000 preset money to actually make me work for the new attractions I want.

    4. Once I've got what I want, I will go back and use the trainer are certain. I try to play directly as possible so there are as few hacks as possible.

    So my parks are never made to be accolades. I mean, if it were to happen that would be cool. But that's not what I'm set out to accomplish. It's all about having fun and if others enjoy it aswell, that's awesome. So I don't know if I'd be considered an old school designer or just something all-together different. My parks have always been based around my coasters (They've always been my strong point). I haven't released anything in about 6-8 years, but since then my architecture has changed tons and my parks have become more than just rollercoasters with shops/restraunts as fillers. You may see a bit more of these in the upcoming photos of Worlds of Adventure and a few other parks in the works.

    Thanks again guys.
  • Disney Imagineer%s's Photo
    Oh okay man, I understand. Really looking forward to the next update! Looks fantastic. That B&M looks gorgeous.

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