(Archive) Advertising District / First park [no name yet]

  • stephan%s's Photo
    I'm working on my first real park. I've been looking here for the past few days and starting to do some inspiration. I know i'm not great and i just want to post these here to get feedback + tips ? I don't know much about hacking (except to lay pads and build under water) so yeah...

    ....
  • Faas%s's Photo
    Use a different colour of green for the grass and trees. Not the bright green, but the softer green. I also suggest you use different fences than arches.
  • Arjan v l%s's Photo
    Like Faas said, try to stick to the original color scheme of the game, it'll look better.
    As for the structures, maybe add some different textures, like a brick wall in between the marble walls and trims to accentuate the structures.
    And for the small pond, i suggest using deco blocks to form a small wall around the water.
    Hope these tips are useful to you. :)
  • Cocoa%s's Photo
    it looks like you have a decent grasp of objects and detail but it really doesn't mesh. the ticket booth scale is massive and its blocky and non-functional. the entrance arch just doesn't make sense. I like those other buildings more but I don't really understand how they make sense in the park (usually park buildings have more open facades than closed doors). make it obvious that its a restaurant to any people looking at it from the midway! put a patio with tables out front, etc.
    the carousel is nice but brings up another beef: landscaping. the landscaping should flow throughout the park and inform every part of it, not exist in little blocked off sections like around the carousel and the restaurant and entrance. if you want to make a carousel like that, actually put it on a river that flows through the park! and the restaurant can back onto the river too. also, it looks a lot better when the water is at least one tile below the path.

    anyway, hope that helps! happy building
  • stephan%s's Photo
    i've listened to you and i've decided to do it over. I only started working on it todsy, so it's not finished at all!

    Posted Image

    how can i put more detail in it ? i don't get how to add stuff when it's diagonal. tips and tricks are always welcome!
  • Arjan v l%s's Photo
    You can use diagonal trims, but those will probably glitch.
    Or poles ,custom fence base and deco blocks.
    Try it out, it's hard to say, i don't know what you want it to become.
  • Cocoa%s's Photo
    well I don't understand what the buildings are meant to be so its really hard to judge what detail to add to it. could you imagine this entrance in real life? with the weird path things down the middle, and awkward log fences around square bodies of water? my advice is take inspiration from real architecture and entrances and try and emulate something as best you can.
  • Xeccah%s's Photo
    Try yourself first because that is how you'll learn.
  • stephan%s's Photo

    well I don't understand what the buildings are meant to be so its really hard to judge what detail to add to it. could you imagine this entrance in real life? with the weird path things down the middle, and awkward log fences around square bodies of water? my advice is take inspiration from real architecture and entrances and try and emulate something as best you can.

    there's gonna be a train over it..
  • Cocoa%s's Photo
    still makes no sense then. why would there be an elevated train between those two buildings? what is its overall point in the park? why are the buildings so wide and square?
  • scarywaffles%s's Photo

    well I don't understand what the buildings are meant to be so its really hard to judge what detail to add to it. could you imagine this entrance in real life? with the weird path things down the middle, and awkward log fences around square bodies of water? my advice is take inspiration from real architecture and entrances and try and emulate something as best you can.


    I agree with you Cocoa, it's really hard to make buildings in RCT without any background or an inspiration since the sceneries are hard to be imagined as a well formed building in the game, so what I do is I draw all my ideas, the ambience and the overall appearance in the point of view of the guest. then, I'll try my best to recreate what I had just conceptualized. It's really hard though and I'm telling you, you need to be super creative and don't be afraid to try and try to match up blocks, colors, trimmed walls, windows, etc to create fantastic effects. try also to add some fluidity by not trying to make the buildings look so rigid and stiff. add some corners and curved portions. I can see that your perception of symmetry is really good, but try to add irregularity and uniqueness to eliminate monotonous looking structures.:)

    see ya!

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