(Archive) Advertising District / Harlake Theme Park (Candy Mountian!)

  • TwistedHelix%s's Photo

    Harlake Theme Park


    Right lets get some statistical shit out of the way first.



    Game: RCT2 NCS
    Style: Theme park heading more towards the fantasy side rather than realism (or at least that's the plan)with a attempt at throwing in a bit of old school NE goodness.
    Theme areas:5

    Themes:
    Etnrane: Midwest/mix of other themes.
    Theme 1: ?
    Theme 2: ?
    Theme 3: ?
    Theme 4: ?

    And a huge fucking lake as it wouldn't be old school NE without one.

    Submitting: If I think it looks nice at the end then yes I might, if not then I'll just release it.


    Entry 1:

    Completion as of post:

    Entrance: 60%
    Theme 1: 0%
    Theme 2: 0%
    Theme 3: 0%
    Theme 4: 0%

    Basically its my attempt to give something back to you guys who all produced a shit tonne of awesome parks that I've spent many a hour looking at. Style I've gone for is old school NE fantasy based ones as they interest me a lot more than realism does and as with most of the work I (try and at least) do in RCT, it'll be NCS. Why? Because every time I try and use CS I get bored quickly for some strange reason and playing without it seems to hold my attention better.The map is fairly small as I want to actually finish it rather than get burned out half way through. Anyway lets show some screens.


    Right now I apologise to anyone who's already seen most of these screens before in the dump but I wanted to repost them here for completions sake. The last screen however is brand new

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    (I apologise for the colours in these first two screens I didn't realise that paint screwed the colours up until it was too late.)

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    And finally the new screen of the area.

    Posted Image


    There you all go, hope you enjoy it so far as I'm really having fun with the project.

    Cheers

    TwistedHelix

  • Faas%s's Photo
    This is amazing. I like how you made the round objects (which always look like shit) look good. I want to see some coasters up in this motherfucker.
  • Lotte%s's Photo
    looks really good, nothing in comparison to the 90's park i'm working on
  • Liampie%s's Photo
    Seriously, where did this come from. Solid gold stuff with plenty more potential. Wow!
  • pierrot%s's Photo
    yeah your NCSO works are quite outstanding, I'll keep my eyes on this project.
  • Doomblade%s's Photo
    Great! Thanks for finally making a thread for this. I've got a feeling I'm going to lose myself watching this in-game. No complaints so far
  • Hex%s's Photo
    That new screen is really nice! Looking forward to more, Helix!

    -S.C.
  • XCars%s's Photo
    This is great work, man. I'm excited to see the progression.
  • dawidox%s's Photo
    That is really great. Very inspiring NCSO. I really like that "vintage-wave". Your work has such a great atmosphere and I think you fully exploit the potential of NCSO. Really looking forward for your next update and for this park as a whole. Brilliant work!
  • csw%s's Photo
    The screens are so atmospheric, I love them. The elevation changes are perfect. I would put a larger tree in the planter in the last screen, though.
  • posix%s's Photo
    Still nice. Don't give away too much through screens.
  • TwistedHelix%s's Photo

    Replies:

    Faas: Thanks and your right about the round objects they can be fairly hard to work with. Alright you've twisted my arm here's a coaster for you.

    gbd: Thanks and can't wait to see your park.

    Liampie: Well I'm not that sure where it came from either. I just opened up a blank map and built some shit that I ended up liking and showing and well, it spiraled from there. Now given that I thought it'd be hard pressed for a bronze that's some pretty encouraging news. let's hope it can meet the expectations.

    pierrot: Thanks.

    Doomblade: No problem and I really hope the end result is worth losing yourself in.

    SuicideCarz: Thanks

    XCars:Cheers

    dawidox: Cheers and i'm glad its inspiring and has a vintage quality and atmosphere as that was the main aim with it. Screw functionality, its a game, atmosphere is where it's at.

    csw: Thanks and which planter are you on about as I can't figure out which one you mean.

    posix: Cheers and don't worry, I only got a bit carried away as I wasn't sure if it was going to amount to anything when i took the screens above. Now I know I wan't to finish it the screens will be more sparse (sorry about that to anyone who wants more screens, hopefully the wait will be worth it).



    Entry 2
    :

    Completion as of post:

    Entrance: 75%
    Candy/Toy land: 30%
    Theme 2: 0%
    Theme 3: 0%
    Theme 4: 0%



    Just a couple screens of the parks second coaster and the main ride in the area initially designed for kids. That was until this concept came along and well the main ride in the kids area is now questionable suitable.

    Welcome to the land of candy and toys and more importantly!


    CANDY MOUNTIAN!


    Yes that's right NE, were off to candy mountian. Hopefully though you'll come back from this one with everything.

    Anyway shut up James and post some screens.


    Hy Faas, faas, faas, faas. Were on a bridge Faas!

    Posted Image

    And the sweeeet (literally) drop.

    Posted Image




    Right there we go and I still have my kidney so its all good. Now I know some of you will probably hate this but I had tonnes of fun with its over-the-topness and my inability to leave empty space pretty much anywhere.


    Oh yeah if you have absolutely no idea what the fuck I'm on about here go watch this video.


    EDIT: Ok on the basis that youtube link is being a dick just go search CHarlie the Unicorn on Youtube.


    Cheers

    TwistedHelix

  • Faas%s's Photo
    It looks cool but I think you've eaten too much of those mushrooms.
  • nin%s's Photo
    Reminds me of Toon Lagoon at IoA. Looking good.
  • WhosLeon%s's Photo
    this is gonna be so epic
  • Liampie%s's Photo
    I can't remember a Candy Mountain done before. Not even in JKay's Divinity Ridge. It's such a good idea, and your execution in the last screen is fantastic. The first screen is the least impressing so far. You mustn't be afraid to dream a little bigger, darling! Also, watch out with the architecture here. The candy stuff adds so much colour that you need the architecture to stick it all together, like glue. I wouldn't use complex/varied architecture in this area.
  • csw%s's Photo
    Even though you said this, I can't help but feel the candy drop feels a bit like you just spammed different objects. Maybe a few very small blank spaces would benefit the screen.

    Also,

    I can't remember a Candy Mountain done before. Not even in JKay's Divinity Ridge. It's such a good idea, and your execution in the last screen is fantastic. The first screen is the least impressing so far. You mustn't be afraid to dream a little bigger, darling! Also, watch out with the architecture here. The candy stuff adds so much colour that you need the architecture to stick it all together, like glue. I wouldn't use complex/varied architecture in this area.

    +1 for Inception reference
  • 5dave%s's Photo
    IMO it's too much nature littered with colored objects.
    I want to see a whole artificial mountain instead, would make more sense too!
    Or at least the drop itself should be a built structure instead of a real mountain.

    Keep it up, though!

    "MFG"
  • ][ntamin22%s's Photo

    I can't remember a Candy Mountain done before. Not even in JKay's Divinity Ridge.


    Happy Place?

    Love the carousel in the first screens, and very nice use of the rounded walls to tie everything together.

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