Ask the Experts / Invisible tiles (Former hacked entrance huts?)
- 10-November 15
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Faas Offline
So I'm working on Barefoot Park where Luketh made some entrance and exit huts invisible for coasters, and now I can't build anything on these tiles since everything I build is invisible.
This is an example, what do I do, or can you do, to make sure that this is just a normal RCT2 tile again on which I can build stuff? -
CHE Offline
Did you use the "remove scenery" tool on these tiles? Because this removes the support blocker and everything on the tile stays invisible. However, to build on the tile again: use 8cars 1.32 and remove "Null" items on the tile in Map Objects Manipulation. Huts are now visible again, so you have to redo the invisible hack and then build on the tile like usual.
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RCTER2 Offline
I have the same problem days ago. But I solved it.
Remeber you should build the "dummy track" just below the entrance (that means you can't build it higher because the entrance is there), and the block just below the "dummy track". If you don't do exactly like this, for exmple, you build the dummy track two meters below the entracnce, you will get into the problem.
I hope you can understand what I mean.
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Faas Offline
I see 'null'items and I don't know what you are talking about RCTER2 because I have never removed any entrance or exit huts myself.
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inthemanual Offline
Mark all those tiles with a grid type you aren't using elsewhere, then use MOM in 8cars 1.32 and select "remove", ""null" objects", and the gird type you used to mark them, then hit OK and it should return the tiles to normal. -
RCTER2 Offline
I see 'null'items and I don't know what you are talking about RCTER2 because I have never removed any entrance or exit huts myself.
Your problem is caused by Luketh who did invisible hut in a wrong way.
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Liampie Offline
In case you can't fix it, cover it up by blocking the view with trees, buildings and hot air balloons.
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