Ask the Experts / Screamin' Swing Tutorial

  • Otsdarva%s's Photo

    You'll need:

    -any track type that has the half loop track piece (I used the corkscrew roller coaster in the example)

    -inverted shuttle roller coaster

     

    You don't need to color the track pieces as shown in the pictures. I painted the pieces to help give instructions.

     

    Step 1:

    Attached File  new swing 1.PNG (47.6KB)
    downloads: 6

    Build the dummy track which acts as the arms' swinging motion. The colored arrows show the corresponding colored track pieces' directions.

     

    Step 2:

    Attached File  new swing 2.PNG (53.43KB)
    downloads: 10

    Starting from the blue station piece, build the white track pieces. The short bunny hill is important so don't forget to build that part. These track pieces are temporary and they're for splitting the train.

     

    Step 3:

    Attached File  new swing 3.PNG (60.26KB)
    downloads: 8

    Starting from the yellow piece, build the white track pieces.

     

    Step 4:
    Attached File  new swing 4.PNG (102.46KB)
    downloads: 10

    Starting from the red piece, use zero-clearance and build two straight pieces and one brake piece set to the lowest speed.

     

    Step 5:

    Attached File  new swing 5.PNG (89.02KB)
    downloads: 9

    Build two station pieces of the inverted shuttle roller coaster somewhere away from the dummy track. This will be the location where guests will enter and exit the ride. The location for this is up to your decision and it's not necessary to follow exactly where I placed it in the example. I suggest a location close to the dummy track but clear away from the swing area when the ride is in motion. Make sure the number of cars is set to 2 and the operating mode set to powered launch (passing station)

     

    Step 6:

    Attached File  new swing 6.PNG (95.06KB)
    downloads: 10

    Starting from the brake piece built earlier (colored red), delete the two straight pieces and continue building backwards from the red brake piece to form a temporary track (colored white) that connects the inverted shuttle and the dummy track. The shape of the white track depends on the location of the station pieces built in the previous step.

     

    Step 7:

    Attached File  new swing 7.PNG (90.93KB)
    downloads: 13

    Put the inverted shuttle to test mode. Once the train departs the station, close the ride. When the train passes the brake piece, delete the track piece before the brake and rebuild the two straight pieces deleted earlier.

     

    Step 8:

    Attached File  new swing 8.PNG (51.46KB)
    downloads: 8

    Once the cars have made a complete stop, delete the excess track pieces so that the remaining track pieces look like how it started in step 1. Then build the white pieces to complete the half pipe. Set the launch speed to 36 mph (57 km/h) (don't exceed this value or the cars will fly off the track) and increase the number of circuits to your desire. Test the ride once more and it'll be ready to open for guests to ride.

     

    Step 9:

    Use the crooked house method to make the dummy track (the corkscrew in this example; not the inverted shuttle) invisible. You can use a trainer or OpenRCT's console command to do that. Use the 8 cars method or Open's insert corrupt element function to make the inverted shuttle and the huts invisible.

     

    **Will update once I figure out how to use the console command to make track types into crooked house.

     

  • Otsdarva%s's Photo

    [reserved for part 2]

  • X7123M3-256%s's Photo
    To use the console to set track type to crooked house, you first type "rides list" which gives you a list of all rides and their indices. Then you type "rides set type <ride index> <track type>". The crooked house track is number 47. I find that this crashes the game more often than not so you may have to use corrupt elements instead.
  • Liampie%s's Photo

    To use the console to set track type to crooked house, you first type "rides list" which gives you a list of all rides and their indices. Then you type "rides set type <ride index> <track type>". The crooked house track is number 47. I find that this crashes the game more often than not so you may have to use corrupt elements instead.


    There are certain 'forbidden elements' that will crash the game if you set the track type to crooked house. Most notable, the large turns/diagonal track. That may be the cause of your crashes...
  • X7123M3-256%s's Photo

    It may well be. Janisozaur pointed out that the crooked house track did not have every track element when he added the feature, but IntelOrca said it wasn't worth fixing because they plan to replace the track drawing code soon anyway (yay!). I might patch my version locally to support all track pieces, but that won't help with my current park because I intend to post it to Reddit and need other people to be able to open it.

  • spacek531%s's Photo

    In rides list, the ride I want to crooked house-ify is listed as "ride 019 type: 15 subtype 059 name Looping Roller Coaster 1". When I execute "set ride type 19 47" I get the "Invalid variable." error.

  • X7123M3-256%s's Photo

    It's "rides set type 19 47" not "set ride type 19 47". If you still get an error you might be on an outdated version; this feature was only introduced a few weeks ago.

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