Ask the Experts / Queue path problem
- 03-May 16
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FredD Offline
I've got a weird problem with the queue of a wooden coaster. The queue has to go over a bridge over the coaster, but 'it stops' half on the bridge though I've built the path over the bridge. Somehow it stops being queue... Have not tested it out with peeps yet but this situation isn't ideal.
You can see the sign on the bridge however the queue goes on. I have the some construction on the other side. I had some problems with the queue path there too but managed to fix it. On this side, nothing I tried worked.
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Stoksy Offline
Are you building the entire queue with zero clearance enabled? I'd maybe try deleting it entirely and building again.
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FredD Offline
I tried it also without zero clearance, didn't help either. I thought maybe there could be an object in the way or something, but as I said on the other side there's exactly the same construction and it worked there.
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Stoksy Offline
You haven't made any track invisible via crooked house mode on that tile? Unfortunately, can't really think what the problem could be.
Delete all the path, check [above], enable zero-clearance, build again (that's the best I can do).
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Liampie Offline
I'm pretty sure one of the path sections is actually a ghost object. Which happens when you build a sloped piece of path through a flat piece with zero clearances on. Just remove the two flat path bits on the bridge, and the two adjacent sloped bits. Now rebuild it. If you did it correctly you can't get ghost paths again. -
FredD Offline
Funny thing is I did just that using the tile inspector so I was sure there was no more queue on the tile. Then rebuilding it but still with the same result... -
spacek531 Offline
Zero Clearances does not build paths through walla. It may be that there is a wall blocking the path there. -
FredD Offline
Zero Clearances does not build paths through walla. It may be that there is a wall blocking the path there.
Think that must have been the problem. Deleted the scenery on the tile and suddenly it connected.
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