(Archive) Advertising District / Insanity

  • thorpedo%s's Photo
    This will be finished. I've had most of my inspiration for this park by x-sector and Posix. I've tried to get theming down like X...and Posix has helped me get over my 2x2ism. That is no longer existent. I hope you'll like my new work.

    Area 1-NASA: Mars Unit
    Highlighted by a launched wooden coaster called Expedition: Mars, the area NASA: Mars Unit is set in sunny Hawaii. Hawaii is where the Mars Launch Station is (E:M's station). Expedition: Mars launches out of the station and flies through space at high speeds with lots of hills. It then enters the Mars Space Station and brakes. It comes out of the Space Station and travels through Mars' rocky terrain and heads back to Earth. Pictured here is Expedition: Mars's station or NASA'S Mars Launch Station.
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    Area 2-Snow Spires
    This snowy and large-archyed area features a wacky luge coaster named 'Whimsical Frost'. It has a weird lanscaping system and has a snowy, yet bright colored feel to it. It features Snow Drop (a "Whoa Belly") and it has the Snow Drop Inn next to it. It will also feature a custom flat ride called 'Snow Shakers.' Of course, highlighting the area will be the "Spires Hotel" with a complex pool area. Picture here is Snow Drop, with the Snow Drop Inn.
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    Thanks for reading this information. I hope you like the screens, and I hope you'll reply. Thanks,

    thorpedo2589
  • Themeparkmaster%s's Photo
    What's the deal with dropping this so called '2 x 2ism'? I can see at least 7 buildings in those two screens that have 2x2 buildings and the rest are generally smaller so you obviously haven't dropped it. But do I care? No because I love 2x2 structures (if they are built properly). The only thing you seem to have dropped is some skill; I really believe your older style of parkmaking was much better than this.

    The screens aren't bad but they look too much like an attempt of someone who is trying to become more creative and fit in with the trend of loosing 2x2, but who doesn't whole heartedly want to and is doing it because they feel they should. Not because they really want to play the game that way.

    The result, I feel, is a mess of colours, in-consistent shapes and a total lack of atmosphere. I'm not having a dig at you Thorp but that’s how I feel and I would love to see you go back and try to 'evolve' your older style into something you are happy with, rather than what you think others want to see.

    But good luck if this is the path you want to take.
  • RMM%s's Photo
    The first screen is nice. It's cool. But the second screen is ugly. The architecture is terrible. I don't like it. I like your tropical work best. And your normal architecture. It may be normal but it's nicer.
  • kennywood_man%s's Photo
    Everyone focuses on the same buildings..Damn get something orginial and no THEME park has buildings like this..
  • thorpedo%s's Photo
    As you can probably see by the themes, realism is not the big target with this park. :rolleyes:

    TPM- I'm sorry that you feel that way, but I don't. I actually have fun building like this. Some people really should try it..its so much better than making the same shapes over and over and over...you actually get to experiment. It makes it really fun. Snow Spires is the most fun I've ever had in RCT so far.
    I don't think my old stuff is better than this. My old stuff lacks creativity and its just plain boring. The only thing of my old stuff that I like is the sewers area in Fizz and the stuff that I've done in Kimiko. Thats pretty small compared to all the things I've 'created'.

    Iris was right, RCTU is all clones...and I just don't wanna be a clone anymore.
  • Themeparkmaster%s's Photo

    Iris was right, RCTU is all clones...and I just don't wanna be a clone anymore.


    What you said about your parkmaking style is fine, I expected a reply like that. Good luck to you with it in the future.

    But that above comment isn't. You are insulting your self more than anyone else. RCTU does have a bunch of very similar parkmakers I admit, but it doesn't help when people copy others work to get in (bring back any memories?)

    You also obviously haven't been paying any attention to Scarface's RCT2 work, Mort's new stuff, Freaks recent parks/contributions and RCTU's newest members (Aeroglobe, Turtle etc...) if you think we are all clones.

    And no one in RCTU has built anything remotely like my Hi-Rollers entry.
  • posix%s's Photo
    I agree with thorpedo2589.
    I think this is his best work to date.
    Of course there are bare walls and rather strange colour combinations and maybe not really an atmopshere.
    But still I find it interesting to look at and the architecture does look promising. It's ten times better than falling into 2x2 ism because it only makes you create buildings which all look the same. Sooner or later, you'll become a "sell-out". And, your buildings won't look like a theme either because you're no longer making actual buildings but rct-buildings. That's a striking difference, I think. It's also a reason why I like realistic parkmaking because people build off photos what makes them fit the theme perfectly. Suddenly their stuff has atmosphere and all... but whatever.

    About dropping 2x2-ism. It's impossible to entirely drop it and I think a minimum of 2x2 stuctures is what almost every building in real life has. So, just a little bit of 2x2 is neither a problem nor what I call 2x2-ism. Some people used to never do anything else but 2x2 buildings. There wasn't even a 2x3, 4 or 5. Or just something to indicate it was an actual building. And I think thorpedo did that before. Now he's not anymore and I actually like these new screens a bit.

    Themeparkmaster, I agree that he's maybe choosing his colours a little bit too random and puts things together which don't go well but that'll make him improve later on. You have to just play around and try everything out sometimes. I'm sure he's going to improve alot from it and I'm looking forward to an update.
    Besides, his old style was nothing he could "evolve" anymore. It was going with the mould. Now he has something which actually looks promising in my opinion.
  • Themeparkmaster%s's Photo
    His old style is what 99% of parkmakers style now is based on, everyone starts with the 2x2's that they saw in older parks and parks now such as TH and SWA to some extent. It just takes them time to find their own style from this and then if they have the talent; create original buildings from these bases.

    So I do think he could evolve from what he had before whilst at the same time finding his own style rather than making this giant leap and producing what is really not all that great, regardless of interesting structures. Anyone can raise land to make a 2x3 or 4 building just as easily as they can 2x2 you know.
  • posix%s's Photo

    Anyone can raise land to make a 2x3 or 4 building just as easily as they can 2x2 you know.

    But they can't make it look good.
    About what you said about style evolution. I agree that it takes time but I believe it goes way faster when you're not afraid of experimenting. And that's what I think thorpedo did.
  • mantis%s's Photo
    Haha, I stand for all that Posix hates - I am the 2x2 champion!

    This is great, Thorpedo, except for that glitchey ghost train - use corners instead of straight pieces if you want 4 windows.
  • Hevydevy%s's Photo
    Wow. It all looks really good, especially the Mars area.
  • rctfreak2000%s's Photo
    Hmmm...

    The first screen shows promise, maybe a bit too random in how you chose where to raise land and where to lower it, along with some of the color choices, but they are pretty good for teh most part.

    Screen 2 is plain bad. Sorry, but its completely random and I don't think that was what you were going for. Uniformity isn't good, but a bit more carefulness in your placement is.

    And I don't believe I build like anyone else in RCTU. Neither does TPM. If you take a look at my recent screens, I think you might agree. Generalizing like that isn't going to raise your standing in our eyes, just be a bit more mature in your replies so others don't take offense.
  • Coaster Ed%s's Photo
    I really like it. It's definately a big step in the right direction for you. You definately have a good concept of color schemes and that makes these pictures stand out. The use of ride peices is very tasteful too. Remember that it should serve the theme, it shouldn't be the theme (although this can be a tough distinction to make). A couple things you could work on:

    The tree combination could use a little refinement. The colors are good but some of the trees look a little out of place. The snowy trees don't really work that well I don't think. Not enough of them to really feel like snow so they just become a distraction. This is a minor problem though, on the verge of nitpicking.

    Large blank walls are bad. Windows aren't the only way to make a wall interesting. You could try adding balconies with the beast. Also try layering wall peices at various heights and angles so it look less geometric. Well unless geometric is the theme you want. Windows also look better when placed somewhat assymetrically I think. Don't put them in every square. Architecture is REALLY important to a park like this. It should be taking up the majority of your time. The deal with 2x2ism is that it looks lazy like someone didn't spend much time on architecture. It is a part of the game and shouldn't be thrown out completely but it functions as a crutch for too many people while preventing them from improving their architecture. It isn't always bad, but it's usually a bad sign.

    What Posix said about looking at real life buildings is key. This is just a general peice of advice for anybody. When you're starting a new theme you really should do some photographic research. Otherwise the buildings tend to revert back to typical RCTisms and people are a lot more picky about that sort of thing nowadays (and they should be I think).

    Anyway, I'm impressed by these screens. Keep working to improve your themes and who knows what you will be able to do.
  • thorpedo%s's Photo
    Yay. Time to update this biatch. Good stuff. Only one screen, but oh well. Its enough.

    Area 2-Snow Spires
    This snowy and large-archyed area features a wacky luge coaster named 'Whimsical Frost'. It has a weird lanscaping system and has a snowy, yet bright colored feel to it. It features Snow Drop (a "Whoa Belly") and it has the Snow Drop Inn next to it. It will also feature a custom flat ride called 'Snow Shakers.' Of course, highlighting the area will be the "Spires Hotel" with a complex pool area.
    http://restricttoz.c...Insanity #3.jpg
    Pictured is the station to 'Whimsical Frost', high on a mountain with some weird yet fantastic waterfall landscaping (which I just realized you can't see in this screen...) and lots of weird theming ideas with track pieces and trees.

    Yay enjoy and rejoice! I hope you like it and I hope you reply. Major propz to Glitchwolf for hosting. :D
  • JBruckner%s's Photo

    Major propz to Glitchwolf for hosting. :D

    Dat's wha Ima talkin' 'bout.
  • FindingNemo%s's Photo
    That looks interesting IMO, the one blue and yellow coaster I would like to see more screens of.
  • Leighx%s's Photo
    not sure bout purple.................actualy yeah its gd. ??? :)
  • theforceofg2003%s's Photo
    to many of them chequered roofs, looks stupid
  • Turtle%s's Photo
    Now this is a lot better. This is controlled insanity, and i love it.

    This has more form, reason, and purpose than the other screens, keep this going.
  • i c ded pplz%s's Photo
    That last screen is simply gorgeous, the first 2 are boring though, but the second one is vibrant, charming, controlled, uncontrolled, and it works.

    keep on going like that second screen and this will be great... :)

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