(Archive) Advertising District / Mundo da Aventura Algarve

  • deanosrs%s's Photo
    Mundo da Aventura

    Comments appreciated :bandit:
  • Junior%s's Photo
    3 Letters.

    OMG.

    Thats B&M coaster looks great though. Nice theming but I'm not sure that white fits in the second screen very well.
  • mantis%s's Photo
    Ooh, it's nice :)

    1. - chris

    I think you should try and connect the buildings more. They seem like isolated blocks in a sea of trees, kinda like Tropico Cove's entrance area. It'd be cool if there were walls/walkways connecting the buildings, to make it seem more like a 'complex'. The coaster has good colours, the architecture hilights are great and the tree selection is pitch-perfect.

    2. - deano

    The buildings are excellent - that grey/whitewashed colour fits really well and it's good to see you do some architecture without so many windows - it shows that you're really good with the form and structure. Trees are nice too, but I think that rocky bit at the bottom looks a bit suspect from that angle - I expect it looks better from the other direction. Nice supports, too.

    Good work - not sure about the name though :p
  • Turtle%s's Photo
    1st screen - Whatyou have is excellent, but the potential is even bigger. A few more complex theming ideas could make this into a wonderful area. The colours on the B&M are wonderful, although i don't like the layout much. Maybe this will change when i see the whole thing. Take in what Mantis said, it'll help.

    2nd Screen - Looks nice, but change the colours on the coaster, and add some flowers. Also, do something with the rocky outcrop thing at the bottom. Waterfalls or something.
  • Leighx%s's Photo
    :0 the lost area looks great!!!. bulidings look fab.
    and the spainsh bit is wicked aswell. cant wait to see moe screens. :yup:
  • John%s's Photo

    1. - chris

    I think you should try and connect the buildings more. They seem like isolated blocks in a sea of trees, kinda like Tropico Cove's entrance area. It'd be cool if there were walls/walkways connecting the buildings, to make it seem more like a 'complex'.  The coaster has good colours, the architecture hilights are great and the tree selection is pitch-perfect.

    You hit it dead-on mantis. :D

    Just a little more complexity to structures, and you have something very nice.
  • sloB%s's Photo
    The first screen looks good but do what John and Mantis said.

    -----------

    As for the second screen, deano, I think its a step back from Ascham Valley (maybe you did this first) becuase the architecture is almost Dolhin parc reminescant...

    The tree selection could also be better, but I guess thats just personal preference.

    Lastly, I think flying coasters are best as ground hugging beasts that duck in and out of structures and land, coming out of the land every so often to enter into an element in front of the path or a cool landscaping.(i.e. AIR) I personally don't like those high-rising flyers.
  • deanosrs%s's Photo
    Yep, I did my section on this about 3 weeks ago. Since then Foozy posted screens, and hi-rollers came out so I've been influenced a lot since this. I'll keep the suggestions so far in mind... and btw, the flyer sticks to the floor for the most part, I just put 1 big drop in to make it a bit different. As for the colours... I'll experiment when I next have the park...

    I'll leave the suggestions for chris to him....
  • jon%s's Photo
    I really like the look of this park. Howver, I must comment on your architecture deanosrs, IMO opinion your architecture looks identical from Ascham Valley and Dolphinn Parc. It just has a different theme. I'm not saying that's a bad thing however because the park's looking wicked. Well done guys.
  • Kumba%s's Photo
    I like the archy alot even if its the same old stuff you still doing it very well. and the coasters are ok. I think their is a new club to look out for...
  • artist%s's Photo
    Yeah i will try making my archy more complex btw the sea of trees was what i was going for as the empire is lost.

    ~nemesis chris~
  • sfgadv02%s's Photo
    For some reason, every time I see a park, the tree variation always kills it.....lol. Though what you have in there is not bad either.
  • BigFoot%s's Photo
    Looks great guys, you guys have really stepped this park up. I'll leave the critisim and what not to the experts here, but keep up the good work.

    MM
  • Prince%s's Photo
    That's some nice stuff you got going on, keep up the work and keep us posted.

    ~Prince Ashitaka~ 8@



    ...wow that was a stereotypical response
  • Alienated%s's Photo
    I really love the first screen, the second screen is nice as well, but as most have already said, it look nearly identical to your other parks.

    Looks great so far, keep us updated.


    -Alienated-
  • deanosrs%s's Photo
    It isn't that similar at all actually to dolphin parc. There the architecture was all crammed in and not as... structured. Here it is. Anyway, even if it is slightly repetitive then you'll see no more of it because my style has changed quite a bit now.
  • Jacko Shanty%s's Photo
    Looks fantastic. One thing I would change is make bigger buildings. It's 2x2 galore! They look really small and kinda repeptitive.

    Other than that, looks awesome. Especially that corkscrew looping over the paths. ;)

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