General Chat / Pocket tv help...
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07-December 03
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Panoramical Offline
Hi i've got a pocket tv, and i'd like to take my gamecube into my school and play it in break times. The pocket tv itself has an input that says "audio/video", and a small headphone jack will fit in it. Does anybody know a way I can connect my gamecube to it, or a place where i can get a lead for it?
Ps. it's also got a port that says "phone", and a small headphone jack will fit in that too.
all your help would be appreciated,
pps. and happy birthday to me! -
Themeparkmaster Offline
Why would you want to play a Gamecube through a small TV screen like the ones on Pocket TV's? Who the hell wants to carry a Gamecube around school all day to? Just get a Gameboy Advance or a Nokia NGage. -
Panoramical Offline
no its just that at my school i have like 5 hour break times, and i need stuff to occupy that time... there are no good games on gba at the moment, and ngage just sucks. and this would be a cheaper alternative anyway... i really don't care if it's on a small screen, it would just be cool to have it working anyway.
oh yeah and i've worked out you need one of these leads: http://www.casioextr...t&ProductID=912
but i need an rgb extender cable from my gamecube to that thing... any help? -
Cap'n Quack Offline
or better yet... wait for the Sony PSP to come out...Why would you want to play a Gamecube through a small TV screen like the ones on Pocket TV's? Who the hell wants to carry a Gamecube around school all day to? Just get a Gameboy Advance or a Nokia NGage.
In the PlayStation Meeting 2003, Sony Computer Entertainment revealed details and specifications for its upcoming handheld, the PSP. SCE described the PSP as the "21st-century Walkman," showing confidence in the company's upcoming product, which utilizes a number of high-end components. The PSP will consist of two microprocessors, an advanced sound engine, a 3D graphics engine, a 4.5-inch 16:9-format TFT LCD screen, and a number of connection capabilities.
The PSP will run under two 32-bit MIPS R4000 microprocessors, described by SCE president Ken Kutaragi as each having 10 times the clock speed of the PlayStation’s CPU and the same amount of power as the PlayStation 2's CPU. One of the microprocessors will be used as the CPU, and the other will be utilized as an engine dedicated to handling media such as movies and music with its own 2MB of memory. Although the PSP's main memory will be 8MB, Kutaragi commented that it is an extraordinary volume for a handheld game console. In general, all the components used in the PSP are designed for low energy consumption since it is a portable device, and the microprocessors feature a low-voltage (1.2V) design.
The GPU (graphics processor unit) will work as both a 3D rendering engine and a surface drawing engine. Morphing, tessellation, and other rendering abilities are supported by hardware to reduce the loads on programs. The GPU will come with 2MB of VRAM and a bus with a 5.3gbps transfer rate. In theory, the PSP will be able to handle a maximum of 33 million polygons a second. In terms of sound, the PSP will feature 3D sound and 7.1 channels, adopting the use of a digital signal processor named the VME (Virtual Mobile Engine). The VME is a technology developed by Sony for use in its portable MD and MP3 players, and it allows sounds to be processed with less energy consumption compared with traditional DSPs (digital sound processors). As firmware, the VME can be updated to the latest instruction codes when required. The PSP's VME will also allow playback of MP3-, AAC-, and ATRAC3-format music under SCE's current plans.
The control buttons for the PSP are similar to the PlayStation joypad--there will be circle, cross, triangle, square, R1, L1, start, and select buttons, as well as a directional pad and an analog stick. As revealed in prior announcements, the PSP will read proprietary 60mm wide optical disks named UMDs (universal media discs) that can hold up to 1.8GB. The PSP will support advanced-video-coding-format MPEG4s that have high compression rates, and one UMD can contain up to two hours of DVD-quality video. There will be an advanced encryption technology used on the PSP for the copy protection of software as well. In terms of communication, the PSP will come equipped with 802.11-standard LAN, IrDA, and USB 2.0. 802.11-standard LAN is a wireless LAN specification that can communicate in a 100-meter range with a transfer rate of up to 2mbps, and IrDA is a standard for infrared wireless communication.
To promote early development of games, SCE plans to distribute development kits for the PC that will emulate the PSP at about a 10th of its actual speed. A more complete hardware-based developer kit will be released in spring 2004. SCE aims to make programming software for the PSP as easy to develop as the original PlayStation, and provide programmers with a number of libraries and middleware to support development.
The prototype of the PSP and several game titles are scheduled to be revealed at E3 2004, followed by a display of games at the Tokyo Game Show 2004 and the release of the handheld in the last fiscal quarter of 2004. No price was revealed for the PSP in today's announcements. -
Panoramical Offline
yeah whatever, but i'm loyal to nintendo and will never think about buying a sony related product as they are the company that unfairly wrecked nintendo's domination of the videogame market somehow. don't know how they did it but hey.
back to the original question before we trail off into some handheld console debate again...
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