Park / World Amusements Rome

24 Comments

  • geewhzz%s's Photo


    Casimir became an active member of the RCT Community through the German site RCT-world.com six years ago. After becoming familiar with egg_head and being introduced to New Element, Casimir went from strength to strength, becoming a member of RCT Majesty, and also a member of the Head-2-Head 5 winning team, the Hurricanes. A few months later, Casimir brings us his first solo Accolade, World Amusements Rome! Read On

  • SSSammy%s's Photo
    Well done buddy!
    i gave the joint highest score, and i stand by it.
  • Ozone%s's Photo
    I think this looks great, just looking at the overview now. Everything seems to be detailed on a small scale, I really like the composition of it. Everything fits together and it's pretty to look at.
  • Xcoaster%s's Photo
    My post from earlier

    Yeah, I spent quite a while exploring the park, which is good for its size. Everything was nicely composed, lots of little details and what not. The coaster was weak, but I still kind of liked it for what it was. Sort of a decent family wooden coaster with lots of medium-speed turns, like Pegasus, Excalibur, or Timberhawk.

    One of my biggest complaints is the distance between attraction entrances and exits. Not a big deal, as it does look more attractive that way, but you wouldn't want to exit a ride in a totally different part of the park, especially if you're with a group.

    Also, I can see Xophe's planters getting overused very quickly, but they're still quite nice looking, so no complaints there.

    I liked it quite a bit. I'm looking forward to the continuation of the chain in World Amusements Berlin.

    Also, there were approximately 900,000 logos made for this; the creators should post some of the others that didn't quite make it, since they were all nice.
  • In:Cities%s's Photo
    YES.

    i've been waiting for this:]


    i'll post more thought later on after i download and view it.

    congrats buddy
  • J K%s's Photo
    Lovely stuff! Cannot wait for your next park. Then you can start a solo finish it and rule the rookies! ;)

    Also special mention for 5daves logo. It is awesome.
  • geewhzz%s's Photo
    logo might be one of the best of the year so far
  • Steve%s's Photo

    I think this looks great, just looking at the overview now. Everything seems to be detailed on a small scale, I really like the composition of it. Everything fits together and it's pretty to look at.

    Personally I found the composition of the piece to be rather lacking. Coasters and paths were right against the edge of the map plus a few other things that took away some of the harmony from the park, I thought. Just seemed like there really wasn't enough room to make the park "work" realistically while still trying to look "good." That was my main problem with this, but apart from that I found some of the content hard to dislike. Good architecture here and there (though, I thought that entrance building was horrid, sorry) and some nice theming ideas pulled off. I don't think I'd go as far to call the wooden coaster bad, but it certainly could have been better. I think we make it out worse than it is because it's the only major ride within the park. I would have liked to see another coaster in there instead of the Asian-looking area, myself.

    Congratulations on the win, Casimir!
  • Comet%s's Photo
    Seemed like an H2H park in that you were restricted to a size and had more ideas then that size allowed for
    An example of this would be the train being off of the map. Normally you wouldn't see this in a solo park because you can pick the size of the park on your own. Anyway, some of the buildings were great and I really liked th Flying Machine in the Asia section, although when you showed it in the AD I thought it would be for something on a grander scale than that

    Congrats
  • geewhzz%s's Photo
    nice job here. wasn't exactly my cup of tea, but it is evident you know what you're doing with the game.
  • inVersed%s's Photo
    From the voting topic:

    I really like this submission. The only real negative that stood out to me was the wooden coaster. It was pretty awful IMO. The pacing was slow and it seemed too short IMO. There were several details that stood out to me. I guess this park lacked originality and borrowed a few ideas from other parks, but overall this was a nice little park.

  • K0NG%s's Photo
    Ok...once again, I must be missing something here. Had I been on the panel, no WAY this would have been more than an 8 (nice call chapelz). No offense here, Cas...but, this just didn't spin my wheels. The coaster was ok at best (I HATE when people ZC through the track to make it work), the theming was repetitive as hell, yet showed no coherence. Random snow covered trees? The brick work on the one 'pond' area was incomplete...the overuse of the newfound "side friction as planters shit"...the "dragon" or whatever that looked cool from one angle...but from another, looked like a retarded frog......there were too many things wrong with this for me to look for anything that was truly right. And, I spent a GOOD amount of time (as I always do) checking this out from both the completely sober viewpoint AND after I'd had a few.

    I wouldn't think that this is even bronze.

    Just being honest.

    Of course, that 's just my opinion....I could be wrong.

    Edited by K0NG, 01 October 2009 - 11:21 PM.

  • Todd Lee%s's Photo
    Based on the overviews, this is one of the better parks I've seen in the last 3-4 years!
  • Wanted%s's Photo
    The panel is obviously way too soft now.
  • 5dave%s's Photo
    My opinion from the panel:

    As already said, the main attraction was pretty weak.
    The parklayout was confusing. There was a clear entrance area but an area in the back looked like an entrance too with the waiting times for the rides and such. Also I didn't get why there were trams and trains leading in the park with no particular reason.
    The themes he used were also confusing. He had a roman entrance area, a pirate town and an asian area - but what was the Lindworm ride doing there?
    Also I have to agree with Xcoaster. The entrances and exits are way too far from each other. The exit of Lindworm is leading even outside of the park. IMO there were lots of missplanned things like that in the park.
    It was a park situated in rome but there were signs in english and german all over the place. No big deal but still it's sloppy to me.

    The builder clearly had fun while building that, but to me only Bronze would suit this park.


    Congrats Casimir!

    Oh and glad you guys like the logo, although I'm not too fond of it ;)

    "MFG"
  • Casimir%s's Photo
    At first, a big and huge "Thanks" goes out to those who liked my park and in particular to those who voted for it!
    I know and understand, that not everybody here might be fond of my building style, nor of the park itself.
    Some of the mentioned flaws are based on the fact, that this actually is a former contest park -> no chance to change the size or expand it afterwards. And I built too much to restart it when I decided to send this in.
    What there is, is in my opinion the best what I could acheive, concerning the limited choice of objects, space and, back then, my own ability to express myself RCT-wise.

    Another four independent acknowledgments go to Kumba, who really did save and push my interest in RCT by drafting me during H2H5, to J K, who always was eager to give me advice, take a look at my work and to support me. The other two belong to 5dave for that badass logo (omg, that's just cool!) and to SSSammy for his excellent writeup. Really great work!

    Oh my, what an Oscar-like speech this has gotten already... well... I'm just proud that three years of working, waiting and feelings like despair about the game and it's limitations finally did pay off.
    See ya in WoA-B ;)

    Edited by Casimir, 02 October 2009 - 10:41 AM.

  • SSSammy%s's Photo
    your welcome buddy ^^
  • RCTNW%s's Photo
    Although I have not had a chance to look at this in game yet (along with the other recent releases), I did take a look at the overview and although I would not base my final decision on overview alone, right now, I’m currently thinking bronze for this particular park for a few reasons (some have already been stated)
    1 – A big item for me has always been path elements and from the overview, it looks to be very hit or miss. For example, there is a large section of brown pathing by the water that has no lamp, benches or bins yet in others, I feel there are too many lamps in such a small area. In particular are around the double wide stairs. I know the game sees that as single wide paths thus placing lamps on both sides but when you place lamps on both stairs, you now have four lamps for two tiles. Since it was such a short stair (1 Tile in length), place them at the top and bottom of the steps on each side.
    2 – I notice on some of the stairs you place the 1/8 tile bricks directly on the path. Because you were missing brick object with the slant on the bottom side of the object, it distracted the look. A prime example of this was on the exit of the woodie. I think you would have been better off placing those object next to the stairs vice on the stairs.
    3 – Speaking of exits, the exit from the woodie is poorly placed and as 5Dave stated, it looks like it goes outside the park. Also, it looks forced in that you were boxed in and had no choice to have the exit go against the back side of a building. Not a final impression you want someone to have leaving a ride
    4 – You already explained this but I think it was a mistake to have rides and paths lead to map edges for this park. It works great for designs as it gives the feeling that the design is part of a bigger picture (ie. park). You can also get away with it in contests where you are limited on map size. Even though this was originally part of a contest, the end result was this was now a solo with no constraints. IN this particular application, it caused more confusion for me.
    5 – I think you tried too much variation for this size map. The areas are not big enough to fully immerse yourself in the theme. A map this size (IMO) would be limited to 1 or 2 themes at most.

    All that said, there are things I did like.
    1 – Even though it is being used like crazy now, the flower beds with the side friction track had a nice twist in that it looks like you used what looks to be log flume track under it along the waters edge. Gives a nice rounded bottom next to the water.
    2 – The dragon looks impressive although not as detailed as others have been.
    3 – Some of the architecture is very well done and offers a nice sense of balance.

    Overall (again I still need to see it in game), it looks like a fun little park and congrats on finishing it. That alone deserves credit as I feel that is the hardest part of any project. If I can offer one piece of advice, continue to develop you own style. When I first looked at this, it looked like a group park as the styles didn’t have the consistency throughout to bring it all together. This can be as simple as consistent pathing elements throughout the park. Again, congrats

    James
  • J K%s's Photo
    Patronize? :s thats a bad thing dude!
  • Casimir%s's Photo
    you're right, bad choice of words. That's what you get for not having english as your mother tongue ^^