RCT Discussion / Has anyone tried to recreate nemesis?

  • Liampie%s's Photo

    Yes I'll see if I can find it and get it your way! Do you want a private or public upload? I can see why you could want it for yourself now.

  • Loopy%s's Photo

    Public is fine. Thanks in advance!

  • Richie%s's Photo

    Did you ever find the file to share? Or are you keeping it private?

  • Loopy%s's Photo

    Attached Image: nemesis.png

     

    Had a quick attempt at it again this morning. Lift hill feels a little long looking at it again but it's not too bad.

     

    The hardest part is keeping the layout tight but still giving the space to add in the queue line and other pieces of theming

  • Louis!%s's Photo

    Haha did you watch my stream? My layout was very similar haha.

     

    Both mine and yours suffer from being so drawn out though and not tight enough.

  • Loopy%s's Photo

    I did haha. The diagonal after the zero G is stretching it out quite a bit, narrowed it down a little. Problem is getting the final helix in the right place doesn't work out and the station seems too far from the zero G

     

    Attached Image: nemmy.png

  • Louis!%s's Photo

    I think the previous version is better. I think bring the turn out further away from the final helix is the better option.

     

    I also realise that I forgot to put that drop into the corkscrew in mine lol woops.

  • Hepta%s's Photo

    I think that one's pretty doable, except for those long straight sections around the first cork. Not sure how it would work out on your version or what your thoughts about my take are, but I did a diagonal back towards the lift prior to the cork. (Looking at the aerial, the real thing does this). It would allow you to eliminate the long straight section and place the cork more accurately in reference to the rest of the ride. Then you can tighten up the 180* turn after the loop, and bring the first helix in more tightly, also reducing the straight section right before it. All that should be possible without altering the rest!

     

    See the first drop heading back towards lift:

    Attached Image: n2.jpg

     

    And how I replicated it:

    Attached Image: n1.PNG

  • Louis!%s's Photo

    I think your turn at the top of the lift is too large, and there isn't any need to take it diagonal there either.

     

    The rest is good. I think your zero-g is possibly too steep, i'd go with the shallower inclines.

     

    I also think when it comes to scenery, the diagonal station will be difficult, however it does make the layout work better.

  • Hepta%s's Photo

    Yeh it's probably a little big, but you don't think the diagonal helps the scale and tightness significantly? I can't help but think it looks a lot better than those long drawn out straightaways.

     

    Good point about the zero-g, I wonder if i could lower it without hitting the top of the station. 

     

    Yeah, esp with the Nemesis themeing it would be a real challenge. I guess I'm a homer for diagonals. And for Phatage-style recs. :p (See Phatage's comments on Kumba)

  • Richie%s's Photo

    Never noticed the replies to this thread, i gave up trying to copy it and made my own version. This isn't the latest screenshot but i don't have RCT2 installed at the moment.

     

    http://www.nedesigns...attach_id=16650

     

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