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J K Go to post #796825
+++ Cel-shading is here to stay! I didn’t realise how much this would translate to other themes moving forward because Nintendo’s aesthetic and effect were so strong. Such a great call choosing cel-shading to stand out from the crowd. The second cel-shaded park that I’ve seen that I’m obsessed with.
++ I know you joked about this being stupid over Discord, but I feel this was exactly the right call from a conceptual standpoint for your RCT game, it looks like you had so much fun and dabbled in new parkmaking styles at the same time. A lot like Walto does.
+ Music was brilliant, because it was so catchy, it’s made this a very memorable entry.
-Some object combos didn’t work as well as others, for example I wanted more readability on the middle section of the coaster station but at the same time, it was one of the highlights of the map
-Only stinker to me was the colour you chose for the supports, I think this would’ve existed happily as a shaded colour, not the flat colour that was added to the palette.
-To vote higher I wanted a bit more depth to the theme, I saw the gumdrops as the audience in the race track and loved this, but making more characters come alive, more custom candy land signs (like the go karts start of the race), would’ve just turned the notch up further on this theme.
Great work Otter, this was exactly the right move for this competition.
80%
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J K Go to post #796813
I too couldn't view this entry as you intended as I don't have the textures. Screen shots were great and the overview looks so different to the park I viewed so I understand what you were putting out there.
+ Nice quaint atmosphere like every Lurker park we see
+ Good foliage usage across the map
++ Trackitecture support work is really well done, I know how hard you grafted on this and I can say it more than paid off. Very technical, greatly appreciated this aspect of the design
+ Great work with the coaster
-I did have a few object usage gripes here and land as buildings but I understand the texture issue is holding this back for me so I’m just gonna cut that out of this review
60%
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J K Go to post #796781
The Metal Moss
++ Flawless map to me, I adore your CSO work a lot but your NCSO has exactly the same charm
++ Your ride design is always great, I’ve told you this before but the forward and backwards snake is a great example on how players like you and Hex have got a really good POV when it comes to adding distinct attractions to your parks. Mato was another one, really dig your style.
+ Loved the accent objects you choose for mostly an NCSO release, the raven and witch objects just added a bit more plot and I think I could’ve said this was built by you, if I didn’t know you’d built on this.
+ The castle walls with walking knights around it was great and framed the whole park really well
-I wanted more from the rapids but I thought the placement of it was great and I loved how it framed some of the core elements of the coaster.
Great job, great score!
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J K Go to post #796774
Underwater netting, rockwork and foliage is great. Architecture is also simple yet effective. Excited to download this and check it out.
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J K Go to post #796711
Oh jeez another PT2 style park! Bringing the classic back and in style!
+ Coaster colours were great, support work was stellar
+ Gif Posters beware was pretty funny and probably a new meme about to happen
+ The tarmac section under the cobra roll was great! So simple but I really appreciated it breaking things up.
+ Landscaping and foliage were on the money, elements of this whole design reminded me of Titans work at times.
+ The queue through the heart of the coaster was great, a lot to like and would be so exciting for the guests.
+ Coaster station was great, classic in approach but a few newer tweaks like the void area on the chain return
-I just wanted a bit more archy around the map, and some more supporting rides to take that score much higher. Still a park of this style but bigger would be great to see! Just crack that archy and we'd be seeing a PT2 style spotlight imo.
70%