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Ling
Go to post #799171
The map is technically impressive, especially as ruined large-scale architecture goes, but I find some of the WW/TT objects stretching their ability to convey the thing they're trying to represent. For theme park elements, the smaller more down-to-earth type rides like the food rationing building and the go karts dodging cars and driving on the ruined roads were neat, but the bigger rides are kind of strange and awkward. All the ride names just feel like inside jokes that I'm not a part of, and I sympathize with posix in that I feel like I can't see anything I'm trying to look at half the time.
The only coaster I really like is the suspended swinging coaster, I find those supports really inventive and interesting looking. I really like a lot of the rock work, and something about that brick building in the back over the train tracks is a neat little shape and size, and uses that vertical space there well. Overall the map is very cool but I find it a bit frustrating to look at.
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Ling
Go to post #799148
It is a little sterile. It reminds me a lot of early CSO, with a relatively blocky, just-slightly-larger-than-normal scale, lacking in detail but still confidently getting its point across. It also has a kind of clunky old-school map trimming, which leaves too much space around the design in spots and not enough in others. I don't know if the termite thing is a reference to something (to my knowledge Comet is still operating? though, the termites moving around are a cute touch) but I think it would have added a lot of dynamism to this map, as the coasters are so intertwined. Even though I know it would be weird with two designs in one... well, design. The trains are very clever, I don't know exactly how you've done that but it's very convincing. Support work is solid modern DKSO stuff. Congratulations on the Design win.
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Ling
Go to post #799147
Man those woodies are BEASTS. The hyper is a little goofy, and I worry about a park layout like this from a scenario perspective because peeps don't like super long dead-ends.
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Ling
Go to post #797207
These threads are so good; I'm sad I'm seeing them so late. This season in particular is fascinating in retrospect because it was the main thing happening when I first stumbled my way to NewElement from RCTCompetition (among others) sometime in the middle of 2006. I lurked for a while, but some of my first posts are in the threads for the later parks. This explains why I had always thought of H2H as a contest where it's nothing but unfinished entries and forfeits, but in hindsight it really was just that season (and for lots of reasons noted in your write-up). The failure of PT3 came shortly after I think and that distinctly stands out too. Crazy to think that just a few years before, multiple contests were running concurrently and all were seeing healthy participation. The site was probably due for a cool-down period.
Thanks for putting all the effort in Liampie, really enjoying these.
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Ling
Go to post #794706
All the little waterfront scenes are so atmospheric and cute, just really nice use of a mix of foliage and in particular love the flowers. The pond by the car ride might be my favorite. The little entrance plaza nestled on the low ground there is also just really aesthetic.