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FK+Coastermind
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  • United States United States

  • Role: Player

    Game: RCT2/Open, maybe LL (unsure but possible)

    Availability: Going to be pretty spotty honestly. My partner and I are closing on a condo, we'll be moving in June, and I've got trips planned beginning of May and beginning of June. Also have a handful of festivals/concerts on the docket for the summer, so I can't lie that things will be busy. I can hopefully contribute to a park or two, but leading a concept might be risky (not to mention my record). A captain's dream.

  • I have two criticisms: 1) The coaster is probably the weakest thing on the map. Not anything specific to the coaster, which is incredibly well crafted, but just that it feels confusingly out of place amongst the surroundings. It felt odd, and yet, I kinda love it. Gives this a fun quirk and lightheartedness (turns out my criticism was also a strength?) 2) I don't love that the line for the Haunted manor was 1 tile over the side. It just felt like extending everything one that way would have been an easy fix, or there would be other options. At the same time I didn't mind it for the rapids, so *shrug*

     

    Ok, with that said, this is pretty much a masterpiece. The level to detail, the textures, the crunch, the compositions, it's all at a truly superior level. I'm kinda floored by how much I love this. There is so much to explore, so much care put into how things are crafted and arranged, it's astounding. This is more of that frustrating kinda work, cause I am unsure I can match up to this level of parkmaking, but I'll die trying. If I were on the panel I'd probably have given this a 95% cause of the coaster, but I'd have spent a long time thinking about 100%. Congrats. 

  • As I said on Xtreme's screen, this feels both free from the restraints of what 'should' be in the area surrounding a coaster like this but also so meticulous and carefully crafted. I do think the coaster feels like the odd man out in this screen, but not in a way I'm willing to complain about.

  • Pretty astounding, this feels both effortlessly free or any restrictions and yet so careful and precise. My only complaint would be wanting more of it, and wanting that hot sexy Xtreme solo someday...

  • Overall construction and macro is really well done, particularly love the architecture and the green barriers with the lighter green trim. Those feel so clean and true to Disney. I agree with the idea of adding more 'stuff' where you can to the pathways. I think when you get peeps in there it will make the paths feel even more huge, and Disney can be really cluttered with signs and stuff. Even just people standing and strollers everywhere would be a great add. Excited to see this keep taking shape though!

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