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Camcorder22
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  • everything you build feels seamless and, as posix said, organic in a way that it sometimes a bit to appreciate the level of detail present since it serves its purpose subtly rather than jumping out at you.  archy is clean yet full of detail, good use of the default pyramids too.  reminds me a bit of a CSO ancient worlds!   obligatory supports review: normal and good.  my main critique might actually be macro composition.  in some places the path has "path that goes all the way around a coaster" syndrome, i think building out some of the area around the dive loop and given it some sort of purpose would've helped with that.  this build also seems ripe for a nice queue line that snakes through the ride, but the queue was disappointingly compact.  not huge issues but that might've been what was holding this back from being 80+ for me.  

  • this is a bit hit or miss for me as a matter of taste but there's still a lot to appreciate.  not sure i'm the target audience for the cel shaded look, but its a good proof of concept for combining cel shaded and non cel shaded objects.  think this is one where i appreciate a lot more of the smaller details/ideas than i care for the overall aesthetic.  everyone's been talking about "layer cake" rocks for years and so its cute to see some literal layer cake landscaping.  the interactive rides like the go karts and mini golf really sell this map.  the use of arches in this park felt like a high point as well.  i like the idea of using various candies/sweets to mimic foliage and landscaping, but some of the execution felt a little spammy, particularly the candy canes by the golf course and some of the ice cream trees.  i think parks like VOID and sea of symphonies are good references for non-conventional foliage that could've guided the "foliage" usage here.  but perhaps im missing the point as some good rct fun seems to be the point more than a high brow cinematic build.  and you definitely suceeded with the fun factor!  the song rocks too and added so much to the viewing experience, i must've kept the park open an extra 15 minutes just to listen to it over and over.  

  • wouldn't be an NE contest in the 2020's without a lurker entry!  i don't have rct1 textures so my viewing is slightly compromised, i do have to say i prefer the brown castle texture to the grey one tho.  at first i thought this was basically an LL in open build but i started catching all the custom scenery uses.  with open making true LL less and less viable this style seems to do a good job of capturing the feel of LL with the base land heavy archy.  also feels like you're taking cues from more pt2 era rct2 builders with some of the path detailing/landscaping.  the arch wall flower overhangs feel particularly tasteful.  supports are very much aki approved, quartered capped pipe 4 life.  kinda wish you'd used the square base blocks for footers too but i am willing to overlook this with how pretty everything else is.  

  • another aesthetically pleasing & not overwhelming hyperdetailed entry! what a treat!   although trve NCSO is not up my alley as much as PT2 shit, and the grey castle wall isn't my favorite texture ever, there's still a lot to love here.  the landscape and foliage sticks out to me as a big plus, something that usually seems to be lovely in your work.  obligatory support review because nobody is safe: the supports look amazing on the lift and in some others spots, but the custom/default combo always bugs me out for some reason.  maybe thats partially some NCSO beef i have.  overall, very pretty, good interaction, lots of life :) 

  • ah THERE's the thicc supports.  really is a treat to see so many early/mid-2000s worship entries in this contest, feels like a nice reprieve from the (wonderful but incomprehensible) meta of h2hx.  this did some of the most flattering work to the layout itself.  the barrel roll into cobra roll into brake run and how it interacts with the queue, concrete dip, and hill is HOT.   love this kind of archy that serves no functional purpose besides coaster interaction/looking pretty 

     

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    reminds me of the good ol days before WOKE HYPERREALISM ruined all our parks!

     

    love the use of the swaying foliage while still keeping things old school.  nicely done!

     

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