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Liampie
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  • Netherlands Netherlands
  • Accolade Panelist

  • What a lovely Christmas release. You left 14 years ago after dropping Canyoneer, and Creag Mhòr picks up right where you left off, with a heavy focus on the natural environment. However, the less serious side from Zippo’s is also present, and I can tell how you recycled certain (Scottish) elements from that park as well, as well as the castle screens you posted in the AD back then. Creag Mhòr is a summary of your NE career.

    The map instantly draws me in with the sound design. Music complements the architecture to establish a strong sense of place. First thing I did is actually follow the river instead of going into the park, and the sound of the water was so soothing! I heard a distant waterfall so I went to look for it, and there it was! And I followed up the waterfalls, and came across the remote part of Ghillie Dhu - what a spectacular setting for a coaster. The entire coaster is 10/10. The setting, the layout, but also the station and queue area and interactions with the launch. Absolutely fantastic work.

    I’m not going to describe everything that I see and like right now, I hope to do that in a later review (I have yet to write my Zippo’s review, fifteen years later, oops). For now: fantastic work on all aspects here. Sound, sense of place, landscaping, architecture, rides, and fun detailing and storytelling. Welcome back, for real now!

  • I've been wanting to check this out! Having seen some of the park in your videos or in screens, I expected a higher score actually. But a 68% is not bad nor unreasonable, and it doesn't affect my enjoyment of the map - and my enjoyment is rather high here!

     

    Like others have said, the layout is excellent and I really like how it's embedded into the environment. The queue interaction and subtle elevation is also cool. I like how deceptively compact the design is here, without it feeling out of place in an otherwise spaceous map. Supporting rides are all good to great. I appreciate the unique layout for The River Styx, or should I say THE RIVER STYX (not a fan of the all upper case names to be honest)? Two large drops in succession is a pretty wild choice. Architecture: sometimes a bit blocky and sometimes the subpar NCSO solutions hurt it a bit, but the overall aesthetic is very nice. Dark blue and dark red as accent colours is inspired. Lastly: I appreciated the funny naming. It always makes me laugh a bit when there's an intensely themed environment, and then a restaurant has a stupid name like "Circe's Soup".

     

    Here are a few things I liked:

     

    Cool canopy design

     

    Attached File  Scherm? afbeelding 2025-12-20 om 14.15.51.png (94.16KB)
    downloads: 6

     

    Nice bridge moment

     

    Attached File  Scherm? afbeelding 2025-12-20 om 14.22.13.png (262.21KB)
    downloads: 8

     

    Diagonal footprint terrace! Very atmospheric area here.

     

    Attached File  Scherm? afbeelding 2025-12-20 om 14.22.27.png (279.36KB)
    downloads: 9

     

    As a panelist I would've given this an upward leaning 70%. As a piece of a larger map, it easily could've ended up contributing to a higher, 80%+ score. Lovely work Sam! Hope to see you do a large traditional theme park in 2026.

  • I understand that the reception for this thing is rather slow, because it is A LOT to take in and it takes a bit of messing around to make it work. But when it does, the functionality of this creation is INSANE. Most technically amazing thing I've ever seen in RCT. 

     

    I barely scratched the surface with this so I can't say much about the actual gaming experience yet, but even just being able to control a peep and walking around, jumping ledges, climbing towers to take in the view... It's crazy that all of this just works. Wow!

  • This is fun!

  • Some of your object choices are... unfortunate. But it's all about the ride here, and I love it.

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