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Xophe
Go to post #800423
Love love love this project. That hot dog stall blended into the roof is really clever. And the ghost train building has got some great detailing. Can't wait to explore this when you're done!
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Xophe
Go to post #800422
I agree with how good the green path is. Especially with the sunken Egyptian walls under it - lovely trim detail
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Xophe
Go to post #800421
Such a vibe - loved this entry. The garish multicoloured crunch really reminds me of those 90s art 'games' that were basically MS Paint with fun spray brushes and stuff. Good times!
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Xophe
Go to post #800389
I'm blown away by how much you all got done in that timeframe. Some thoughts on each entry...
cant_return.blend
Absolutely love this - so abstract and it captures the aesthetic of Y2K computers perfectly. The weird liminal temple part at the back especially. And the glitchy palette trick to get those garish multicoloured objects is exactly in line with how I remember old games from our old family computer in the 90s. Bonus points for the soundtrack.
Post Millennium Breakdown
A fun take on the concept and the blocky bugs give that early 3D modelling look. Cute! The station being so high and kind of utilitarian stuck out a bit for me. But everything at ground level is fun.
Shibuya 2000
Amazing opening sequence with the sound effects and messages. All the signage and glitching is fantastic. I clicked into some of the custom signs with the eye dropper and my god that must have been tedious using those minuscule objects! Hats off to you. Love the movement everywhere and the see-through buildings around the back. Such a strong visual identity. Love it.
The Restaurant at the End of the Millennium
Have you entered every round, Narc? This is mad. And again you’ve stepped up the quality in this one. Lovely architecture and the circular shapes are very 00’s. Some very nice custom signage too. Less content-rich than other entries but I applaud you for your amazing productivity throughout the contest!
The Year 2000
Happy to see an LL entry and using its release is a nice take on the theme, feels like a suitable tribute! As others have mentioned, the shop/ride names are a highlight here and trigger major nostalgia.
Time Travels for the Rich
Got to love a moving map diorama! The idea of crossing the date line is a very creative interpretation of the brief. Really cool stuff.
Times Square, Times Square
The lighting effects here are just fantastic, especially on the brick building at the front - that just works sooo well. Beautiful architecture, lovely coaster layout, absolute banger playing. What’s not to like?
walt
I think this one packs in the most Y2K cultural references out of any entry, both visually and with the amazing soundtrack. Instantly sells the vibe and the more I explored the more fun details I uncovered. It feels like a living mood board of the era. Love the amount of dolphin statues. Remember when everyone wanted to be a marine biologist? Totally on point.
Very interested to see how the vote turns out. Some real big hitters both on quality and brief. Well done everyone!
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Xophe
Go to post #800330
Congrats to both pairs for submitting high quality parks!
Race for the Renaissance - another Narc entry! Your productivity is very impressive! And the pairing with Faas obviously turned out very well - your styles blend seamlessly. The coaster layout is super fun and that initial setup of the lift and drops over the water is a lovely moment. Love the racing section at the start. It gets a little harder to follow towards the end with all the tunnels and as Gustav said, having the brake run go through more of an open colonnade might have been nicer than fully enclosing and obscuring it. The architecture across the map is strong and fits the brief - both of the big churches are beautiful. Overall a very strong and pleasant map to explore.
The Polymath's Lament - this is just gorgeous. Arguably the best architecture and foliage of the contest so far. Love all the arches and domes (you made some pretty cursed CSO objects work well haha). This, plus the paintings (!!!) hit the brief hard. The coaster is fun - at first I was disappointed how short it was and then realised it's mobius so you get to go round again! I think I'm on board with the lack of supports - definitely gives it an ethereal vibe and I guess it wouldn't make sense to have a 'realistic' coaster in a dreamlike setting like this. Anyway, this is definitely one that I'll come back to when I need inspiration. Well done guys!