-
Splitvision Go to post #791225
Role: Player
Games: OpenRCT
I think my brand of RCT is pretty well known at this point. I often try to think of new ways to present parks, and I have a penchant for coming up with different ways for the viewer to actively engage with the content, rather than just looking at it. That said, I have a pretty decent eye for classic RCT vibes as well and visual design in general. The meeting of function and form is what always has fascinated me.
Limited availability until end of April. I probably could build a little on an R1 park but it wouldn’t be the best use of my spot on your team. R2 and onwards should be a better fit for me. -
Splitvision Go to post #789575
Yes this is great. Really has a festive and alive feeling to it! And the coaster is deliciously imposing and looks very well integrated. The only suggestion would be to try to add some lower vegetation to a few of those more plain patches of grass, or maybe simply give it a once-over of the good old grass/dirt texture so that it is applied to a few more tiles. Excellent stuff!
-
Splitvision Go to post #789573
The macro and composition king strikes again. I kinda do see Sammy's and Steve's points about the flume track layering and air-powered-coaster-track-accenting kind of going against the convention for this kind of vibe, but I like that you went there to spice it up just a little. Amazing work as always!
-
Splitvision Go to post #789568
Video showing all of this in action: https://youtu.be/76yHPRTlLfc