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Splitvision
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  • Thanks for all the kind words so far! Hope it will be engaging enough that people will eventually discover the entire region :)

     

     

    So based on some user feedback, I have realized that there was an issue with the Adventure plugin when using Windows. When trying to use the "special click" command and "missing" to click an interactive object like for example a Pokemon, the game would crash. This has been fixed in the version of the plugin available below:

    https://drive.google...?usp=drive_link

     

    This version also displays a message if the user mis-clicks, so that it is more clear whether you managed to click an interactive object or not. Apologies for the inconvenience of needing to update the plugin!

  • Check below video for more guidance on how to play:

     

    https://www.youtube....h?v=iGj9vBCtWWk

  • Secrets in the Snow
    Love the tree silhouettes! Works extremely well to give this a sense of being hidden away somewhere. I think you get a lot of mileage out of what looks like a relatively simple architecture and object use, which works with the theme. I am picturing another path choice could have made it all come together even more, but all in all, great-looking piece of RCT. Ride design is top notch - I especially love the intertwined spiral lift! Objective well met as well, I think. One of my favorites of the round.
     
     
    Disney's Kennedy Space Center
    Just unbelievably good. You guys are too good. Groundbreaking in its grid-breaking. Everything just looks so convincing and realistic, it takes no effort at all to picture oneself visiting this place. It's also just plain beautiful to look at - great colors, shapes, details, vibe. Shoutout for using the sloped roads from Ghirardelli for the rounded roofs! I guess the one thing is that it doesn't feel like it really tackled the objectives of the round quite as clearly as a few of the other entries.
     
     
    Race to the Moon
    Love the size of the building and that the opening "scene" is just seeing that massive facade and the American flag! The rockets are very impressive and really well made as well. The assorted rides are kinda wacky, but I like them and especially G-FORCE - I really dig that the lift goes up into the roof of the loop, now that is creative freedom at full display!
     
     
    Moonrace Alpha
    While I do like the unique abstract look of this entry, I think it is taken a tad too far and I am missing what concept/story/idea you are going for here. There is some clear symbolism going on with the hammer and sickle statue and the American flag, but apart from that it is going over my head. Shoutout for attempting to build a big sphere for the Moon! One of the hardest things to do in RCT I think, and it looks pretty cool, if a bit chopped off at the top and bottom.
     
     
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    Lovely entry, nailing that Southwestern look to a T, although I wish the rocks were just a smidge more red! The interiors are really clean and well-made, and the coaster is cool as well. The other Americana set pieces on the exterior are all great, especially that incredible motel! I think the objectives were met well too.
     
     
    The Cosmodrome
    A tad sparse and maybe a little undercooked compared to other entries, but the elements are there for a nice park following the prompt. I do like the burn effect on the ground under the rocket and where the building has been blown up (?), simple but very clearly conveys that idea.
     
     
    The Men Who Stare at Oats
    Very nice entry, a more classic RCT feel but still following the prompt of the round quite well. Using the message prompts to add a simple story layer feels classic and effective, and almost like an overlooked feature these days. Maybe a little too sparse without any clear eye-catching feature or focus point, but the overall quality is definitely good, and the vibe is pleasant.
     
     
    McCarthy Air Force Base
    Impressive map, macro is on point, as is the archy which really sells the American government-building vibe. Coaster is fun and well integrated, and there are tons of great details to go around, not least the various commercial buildings along the outskirts. The vertical underground element works really well too, really cleanly executed and adds a nice layer of secrecy to the map. Definitely feels connected to the objectives of the round.
  • Really love the look you achieved here! I agree with Nin that it looks like art rather than RCT, but what I really like is that at the same time, it undoubtedly looks like RCT - so it somehow strikes a great balance there, I think. Very tastefully done!

  • Wow, this looks absolutely amazing! That castle is so imposing even on this overview, must be absolutely majestic up close. The more fleshed out central part looks really rich in details and atmosphere. I hope this will get all the way there, keep up the great work!

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